I'll post this from the safe reloads thread, my opinion on Demo after the patch:
Interesting....this really changes the way we need to think about playing. Still playing around mixups and punishes we can either spend all our grenades in one combo for mid 30s damage and risk a reload at some point or spend one grenade at a time per combo for maybe low 20s damage. But even better it's still all meterless! F2 seems to scale the least in juggles so use that between grenades, I'll be doing that except for my bnbs where I do 21, 213~csg instead for more damage.
For example:
B14~sg, dash or run cancel 21, 213~sg, F2~csg, F2B1 which is 36% over
B14~sg, F2~sg, F2~sg, F2B1 which is 33%.
I see no reason not to use stun grenades. If anything this patch has just made them even better in every way...if anyone is using frags over stuns in certain situations feel free to tell me where because I'm not finding a situation I wouldn't use stuns instead.
Oh and in your bnbs if you choose to do F2s between stun grenades make sure to delay the explosion of your stuns ever so slightly so you can get a full dash in before the next F2~sg for maximum corner carry.
When hitconfirming B14 and B33212, cancel them into our newly buffed BF2EX if it's blocked. If they hit combo obviously but if they block the mixup and you do BF2EX then you're safe and they can't duck it. SAFE HIT CONFIRMABLE MIXUPS IN ALL VARIATIONS. Also if you're in the corner and they get hit by the BF2EX you can convert off of it with 12 for god knows how much damage (I haven't looked into it too much yet).
That's just my opinion of the variation anyway.