SonicFox5000
The Best.
It was about time I did this. Heres the really really reaaaaaal BG mu chart.
Aquaman 5-5
In this matchup, Aquamans neutral game can really pack a punch against BG. However, if BG gets a knockdown, she can potentially kill him right there. His wake ups mean nothing to batgirl. Her combos also corner carry so all she needs is one more hit and you are dead. She can negate his trait with ease.
Ares 6-4
Ares has a better neutral game then BG, but his mobility and normals are so slow that BG can literally dance all around him. Patience and guessing right is how Ares can play this MU. BG has to hang herself.
Bane 6-4
Batgirl can literally punish or put bane in check on every single option. He cannot rising uppercut with out getting full combo punished on any version. He can't dash because BG can teleport. As soon as he does his overhead strike he has to block or he will eat a full combo. Putting BG in the corner is how BG gets problems, but she can also just literally fly all around Bane and zone him out. Her pressure is better as well, but it is bane specific.
Batgirl 5-5 (9-1 vs me)
y r u mirroring me
Batman 5-5
Whats keeping this MU 6-4 BG is bat trait. They both literally annoy each other but one knockdown can be a rap for BM. However he is allowed to punish her vortex. As long as you do the safe version she can keep pressuring and can hit confirm out of it. BM's bat trait allows him to control the neutral game, but he can't simply dash in because the bat traits have 0 block advantage. So if BG wanted to, she can flying bat out of his JI2 or dash options. They both heavily annoy each other.
Black Adam 6-4
All though Black adam can lame BG out, he can't stand BG's pressure and guessing. He can punish vortex but he gets no damage from it and can lose momentum from it. BG can zone and bait dive kick and beat him out the sky with ji2. BG can keep jumping at him for free.
Catwoman 5-5
Catwoman has a really good mind game when she knocks down BG. She has all the tools to deal with her shenanigans. That and her JI2 is super anti Batgirl. However, she is prone to free 50/50s considering she can't punish ANY of her 50/50 options, including her cartwheel. This MU is literally Read vs Read.
Cyborg 7-3
Cant zone. Poor pushdown. LMFAO if you thought he had an anti air. This might be a nightmare mu for Cyborg since he literally can't do much against BG.
Deathstroke 6-4
DS hates BG's vortex a lot and can't stand the fact he can't mess around with guns without risking holding this vortex. They are both equal in the neutral game, and DS can't wakeup without getting fully combo punished on anything. He has to play her in the neutral game.
Doomsday 5-5
Doomsdays neutral game is hella strong against Batgirl. He has to be careful with trait because BG can force him to block, and if he keeps trying to mash, he can lose over 25% from activating trait. He has low damage and is meter dependent and can't punish vortex. He has to take risks doing okizeme because even when he reverses BG's wakeup, flying bat still hits behind her. BG's damage is too much for doomsday, but his neutral game is too much for BG. A Solid 5-5.
Flash 5-5
This matchup is literally mixup vs mixup = High Damage. If BG fucks up she dies, if Flash fucks up he dies. Both these matches are high set play.
Green Arrow 6-4
Green arrow suffers horrendously badly in this matchup because he just simply gets touched and dies. His mixups are a bill of goods since they are just reactable gimmicks, and when he gets knockdown he dies. He can annoy batgirl with really good reads, but if the BG player is playing smart, it is a tough road for him.
Green Lantern 6-4
Green Lantern cannot zone or Rushdown batgirl. His b13 can be full combo punished by B12 and His lift can be punished at any range. He has to make smart reads in order to win this MU or he will die.
Harley Quinn 6-4
Harley can mess with batgirl and zoner her out with guns. But the moment BG gets in, she gets free jumps at her all day. She has to guess on the vortex. She can punish the overhead vortex, but she has to be standing. So there is never a reason not to commit to the low against her just to check her.
Hawkgirl 5.5 4.5
The neutral game is heavily in HG's favor, however she can't keep being airborne. BG's Ji2 is more active than anything HG has, so if she miss times something or messes up, she eats a vortex. She cannot wake up at BG either. But her damage in the neutral game is really strong so BG has to be smart about approaching.
The Joker 6-4
Joker has good setups to keep BG at bay, but he has terrible mobility and dies too easily when BG gets in. His neutral game is blown up severely by BG's neutral game, and he has to take risks in order to even get a slight bit of damage. He is very meter dependent, and one knockdown against Joker means GG.
Killer Frost 5-5
Vortex vs Vortex. KF gets a free mixup off a blocked slide, but my vortex is meter less. This is a solid 5-5 since theres not much more to explain.
Lex Luthor 6-4
Since Lex has Trait, it can be a tough time for BG. However, BG has many tools to negate Lex's trait. He can't setup for free on BG unless she gets opened up. He can bait Cartwheel and armor through the last hit with any attack. However, he is extremely negative in the neutral game, and BG can keep jumping in on him. He can get overwhelmed severely by BG if she gets in. He wants to get trait on and annoy her.
Lobo 5-5
Mixup knockdown oki vs Mixup Knockdown oki Vortex. Both are very powerful on both sides. Oxygen's post on this MU is really good reference.
Martian Manhunter 5-5
This matchup is literally a mind game on both ends. Its read vs read. 50/50 vs 50/50. When MMH activates trait, it becomes 6-4 MMH, but if BG touches Martian in the corner, it becomes 6-4 BG. Orbs annoy the hell out of her, but she can get around them. When he has no trait, the neutral game is actually in BG's favor since she can out space him. Its a changing 5-5 depending on situations, which is why this is my most favorite MU to fight in the entire game.
Nightwing 6-4
Bg can zone NW fullscreen if he is in staff stance. NW has to to go in on her. He can't just mash d1 in staff stance against BG either because random DP will beat him out. NW has all the tools to beat BG, but he has to make sure he is smart with his pressure. However BG knocking down NW means death. It is hella easy to knockdown NW.
Raven 6-4
Raven has to be careful with her zoning due to teleport. When she gets touched she dies because her wake ups can be stuffed by JI2. Raven can annoy BG with her footsie game (B23) but she has problems punishing Cartwheel. She can really hurt Raven if she gets in.
Scorpion 6-4
Scorpion does too low damage, and he can't exactly scare BG with his vortex since it does no damage. Scorpion has to backup and take risks against BG, but if BG blocks or jumps any of them, everything goes downhill for Scorpion.
Shazam 6-4
Shazam can scare BG with his knockdown Oki. However the neutral game heavily favors BG. BG can punish torpedo, and option after B2 thats not backward teleport, and can zone him. Shazam has to be careful with the way he fights BG by doing Grab setups and baiting her to wakeup in order to kill her.
Sinestro 5-5
If sinestro gets trait, this MU becomes 6-4 Sinestro. Sinestro has a really strong neutral game against BG, but BG can do certain things on Sinestro (due to hit box glitches @Hysteria and @WoundCowboy know ) that completely changes the way her vortex works. Any knockdown against Sinestro can lead to death and he is very reliant on keeping her back. He has to be smart with zoning and spacing. BG hates Sinestro because he can give a vortex back to her.
Solomon Grundy 5-5
Neutral game and grab setups/ mixups annoy BG. She has to come in on him since zoning him is a risk. He can make up all the damage that she deals within her vortex if he guesses right.
Superman 5-5
Its literally neutral game + Corner Damage vs Vortex and mind games. F23 knight is strong, but they can both overwhelm each other. Smart reads = victory for any character.
Wonder Woman 5-5
Same thing with Superman except now in the corner, she can give a vortex on her own and she's + on everything. Its mind game vs mind game if BG gets opened up, but if BG is smart, she can relatively never be put in that situation due to her always having meter.
Zatanna 6-4
T-rex arms vs Vortex. She can't punish her vortex and Zatannas zoning his a bill to BG. However, her mixups can overwhelm BG since they are better than hers if she has the meter.
Zod 5-5
Trait annoys the hell out of BG since they are free mixups, and she can have a tough time getting in. But one wrong read on Zod's end can and will lead to death if he isn't being smart with his zoning or his lasers. He has a problem AA'ing her on react nto. It has to be a read.
WHY BG 5-5 or higher's the entire cast:
BG's mixup game is one of the best in the entire game. Due to knew findings, if you only use her overhead or low vortex, she will die. However her bola can lead into 50/50's into other 50/50s and she can play her mind games with the entire cast. So if she touches anyone in the cast, she can potentially win right there.
My Verdict:
Batgirl is the best character in Injustice: Gods Among Us
Aquaman 5-5
In this matchup, Aquamans neutral game can really pack a punch against BG. However, if BG gets a knockdown, she can potentially kill him right there. His wake ups mean nothing to batgirl. Her combos also corner carry so all she needs is one more hit and you are dead. She can negate his trait with ease.
Ares 6-4
Ares has a better neutral game then BG, but his mobility and normals are so slow that BG can literally dance all around him. Patience and guessing right is how Ares can play this MU. BG has to hang herself.
Bane 6-4
Batgirl can literally punish or put bane in check on every single option. He cannot rising uppercut with out getting full combo punished on any version. He can't dash because BG can teleport. As soon as he does his overhead strike he has to block or he will eat a full combo. Putting BG in the corner is how BG gets problems, but she can also just literally fly all around Bane and zone him out. Her pressure is better as well, but it is bane specific.
Batgirl 5-5 (9-1 vs me)
y r u mirroring me
Batman 5-5
Whats keeping this MU 6-4 BG is bat trait. They both literally annoy each other but one knockdown can be a rap for BM. However he is allowed to punish her vortex. As long as you do the safe version she can keep pressuring and can hit confirm out of it. BM's bat trait allows him to control the neutral game, but he can't simply dash in because the bat traits have 0 block advantage. So if BG wanted to, she can flying bat out of his JI2 or dash options. They both heavily annoy each other.
Black Adam 6-4
All though Black adam can lame BG out, he can't stand BG's pressure and guessing. He can punish vortex but he gets no damage from it and can lose momentum from it. BG can zone and bait dive kick and beat him out the sky with ji2. BG can keep jumping at him for free.
Catwoman 5-5
Catwoman has a really good mind game when she knocks down BG. She has all the tools to deal with her shenanigans. That and her JI2 is super anti Batgirl. However, she is prone to free 50/50s considering she can't punish ANY of her 50/50 options, including her cartwheel. This MU is literally Read vs Read.
Cyborg 7-3
Cant zone. Poor pushdown. LMFAO if you thought he had an anti air. This might be a nightmare mu for Cyborg since he literally can't do much against BG.
Deathstroke 6-4
DS hates BG's vortex a lot and can't stand the fact he can't mess around with guns without risking holding this vortex. They are both equal in the neutral game, and DS can't wakeup without getting fully combo punished on anything. He has to play her in the neutral game.
Doomsday 5-5
Doomsdays neutral game is hella strong against Batgirl. He has to be careful with trait because BG can force him to block, and if he keeps trying to mash, he can lose over 25% from activating trait. He has low damage and is meter dependent and can't punish vortex. He has to take risks doing okizeme because even when he reverses BG's wakeup, flying bat still hits behind her. BG's damage is too much for doomsday, but his neutral game is too much for BG. A Solid 5-5.
Flash 5-5
This matchup is literally mixup vs mixup = High Damage. If BG fucks up she dies, if Flash fucks up he dies. Both these matches are high set play.
Green Arrow 6-4
Green arrow suffers horrendously badly in this matchup because he just simply gets touched and dies. His mixups are a bill of goods since they are just reactable gimmicks, and when he gets knockdown he dies. He can annoy batgirl with really good reads, but if the BG player is playing smart, it is a tough road for him.
Green Lantern 6-4
Green Lantern cannot zone or Rushdown batgirl. His b13 can be full combo punished by B12 and His lift can be punished at any range. He has to make smart reads in order to win this MU or he will die.
Harley Quinn 6-4
Harley can mess with batgirl and zoner her out with guns. But the moment BG gets in, she gets free jumps at her all day. She has to guess on the vortex. She can punish the overhead vortex, but she has to be standing. So there is never a reason not to commit to the low against her just to check her.
Hawkgirl 5.5 4.5
The neutral game is heavily in HG's favor, however she can't keep being airborne. BG's Ji2 is more active than anything HG has, so if she miss times something or messes up, she eats a vortex. She cannot wake up at BG either. But her damage in the neutral game is really strong so BG has to be smart about approaching.
The Joker 6-4
Joker has good setups to keep BG at bay, but he has terrible mobility and dies too easily when BG gets in. His neutral game is blown up severely by BG's neutral game, and he has to take risks in order to even get a slight bit of damage. He is very meter dependent, and one knockdown against Joker means GG.
Killer Frost 5-5
Vortex vs Vortex. KF gets a free mixup off a blocked slide, but my vortex is meter less. This is a solid 5-5 since theres not much more to explain.
Lex Luthor 6-4
Since Lex has Trait, it can be a tough time for BG. However, BG has many tools to negate Lex's trait. He can't setup for free on BG unless she gets opened up. He can bait Cartwheel and armor through the last hit with any attack. However, he is extremely negative in the neutral game, and BG can keep jumping in on him. He can get overwhelmed severely by BG if she gets in. He wants to get trait on and annoy her.
Lobo 5-5
Mixup knockdown oki vs Mixup Knockdown oki Vortex. Both are very powerful on both sides. Oxygen's post on this MU is really good reference.
Martian Manhunter 5-5
This matchup is literally a mind game on both ends. Its read vs read. 50/50 vs 50/50. When MMH activates trait, it becomes 6-4 MMH, but if BG touches Martian in the corner, it becomes 6-4 BG. Orbs annoy the hell out of her, but she can get around them. When he has no trait, the neutral game is actually in BG's favor since she can out space him. Its a changing 5-5 depending on situations, which is why this is my most favorite MU to fight in the entire game.
Nightwing 6-4
Bg can zone NW fullscreen if he is in staff stance. NW has to to go in on her. He can't just mash d1 in staff stance against BG either because random DP will beat him out. NW has all the tools to beat BG, but he has to make sure he is smart with his pressure. However BG knocking down NW means death. It is hella easy to knockdown NW.
Raven 6-4
Raven has to be careful with her zoning due to teleport. When she gets touched she dies because her wake ups can be stuffed by JI2. Raven can annoy BG with her footsie game (B23) but she has problems punishing Cartwheel. She can really hurt Raven if she gets in.
Scorpion 6-4
Scorpion does too low damage, and he can't exactly scare BG with his vortex since it does no damage. Scorpion has to backup and take risks against BG, but if BG blocks or jumps any of them, everything goes downhill for Scorpion.
Shazam 6-4
Shazam can scare BG with his knockdown Oki. However the neutral game heavily favors BG. BG can punish torpedo, and option after B2 thats not backward teleport, and can zone him. Shazam has to be careful with the way he fights BG by doing Grab setups and baiting her to wakeup in order to kill her.
Sinestro 5-5
If sinestro gets trait, this MU becomes 6-4 Sinestro. Sinestro has a really strong neutral game against BG, but BG can do certain things on Sinestro (due to hit box glitches @Hysteria and @WoundCowboy know ) that completely changes the way her vortex works. Any knockdown against Sinestro can lead to death and he is very reliant on keeping her back. He has to be smart with zoning and spacing. BG hates Sinestro because he can give a vortex back to her.
Solomon Grundy 5-5
Neutral game and grab setups/ mixups annoy BG. She has to come in on him since zoning him is a risk. He can make up all the damage that she deals within her vortex if he guesses right.
Superman 5-5
Its literally neutral game + Corner Damage vs Vortex and mind games. F23 knight is strong, but they can both overwhelm each other. Smart reads = victory for any character.
Wonder Woman 5-5
Same thing with Superman except now in the corner, she can give a vortex on her own and she's + on everything. Its mind game vs mind game if BG gets opened up, but if BG is smart, she can relatively never be put in that situation due to her always having meter.
Zatanna 6-4
T-rex arms vs Vortex. She can't punish her vortex and Zatannas zoning his a bill to BG. However, her mixups can overwhelm BG since they are better than hers if she has the meter.
Zod 5-5
Trait annoys the hell out of BG since they are free mixups, and she can have a tough time getting in. But one wrong read on Zod's end can and will lead to death if he isn't being smart with his zoning or his lasers. He has a problem AA'ing her on react nto. It has to be a read.
WHY BG 5-5 or higher's the entire cast:
BG's mixup game is one of the best in the entire game. Due to knew findings, if you only use her overhead or low vortex, she will die. However her bola can lead into 50/50's into other 50/50s and she can play her mind games with the entire cast. So if she touches anyone in the cast, she can potentially win right there.
My Verdict:
Batgirl is the best character in Injustice: Gods Among Us