Lol, no they dont... Every fighting game has the capability to do that, but it requires a lot more work to initiate a combo from the fundamentals mentioned. For example, in Tekken, the majority of the match consists of spacing and pokes. In MKX, the pokes are either 50/50 starters or endless pressure, where the majority of the match ends up. The 50/50s in Tekken are either knockdowns or small damage. If a character has a low and mid launcher in Tekken, then at least one of the those launchers can be blocked on reaction. The same goes for SF
You cannot deny the fact that MKX spends the majority of the match in the corner + 50/50s.