Desperdicio
Tell me, do you bleed?
After watching this thread, I feel as if I had read a whole guide. Very good. I had caught very little of what is highlighted here when watching those matches.
ripthread is pointless
according to alleged top players such as m2dave and friends I have no fundamentals, or they are extremely bad so I will never be good.
/THREAD
I think this is the most Arturo has posted in TYM within a single lifespan of an NRS game. Amazing
@Protagonist_1 if you ever do this, I think you should sneak in a GIF or two of him doing anti cross-over standing jabs (yes in MKX).Can we get one of these for DJT's footsies? I need a quick reference anytime someone bitches about lack of fundamentals in MKX.
That read where he runs under Dizzy's neutral jump punch, reverses positions and punishes is absolutely stuff of gods. Unbelievable.
Agreed and very well put, the main thing is that 21122 has great range so it's useful on footsies and if you block it then you are put in a guessing game. Most chars footsies tools don't have guessing games that favor them on block as heavily as EB, while also allowing hit confirms off both ground and air.so the way i see it, EB's neutral game is solid but not super crazy or anything.
erron black's d3 is like... pretty average. his run speed is also matched by most of the cast, there are a few slow runners but yea.
the point of the footsies battle is to get into advantageous positioning, and EB's mixup starter 21122 is REALLY good, other chars don't really match it. getting 21122 off of winning footsies battle is usually how sonicfox wins matches
the char that wins off of suffocating neutral in this game is cassie cage, and the cassie players play too risky or don't play footsies well enough imo
Is it wrong this post made me feel that way all over again? Hopefully this puts an end to footsie talk for a while.
This is accurate, but the tick throw makes you squirm on block and you always have to respect the EX grenade when he has meter. It does a lot so it makes sense that there arent many moves in the game that match up to it, but it also leads into a lot of Erron Black specific things. If you gave 21122 to Reptile or Kung Jin it serves as simply a good hit confirm, and their other buttons are just as good in the neutral game.Agreed and very well put, the main thing is that 21122 has great range so it's useful on footsies and if you block it then you are put in a guessing game. Most chars footsies tools don't have guessing games that favor them on block as heavily as EB, while also allowing hit confirms off both ground and air.
Right. Same reason other grappler aren't as dangerous; they don't have strings that have multiple chances for tick throws. Usually it's only one hit off of a string, and usually not their footsies string. So there is no comparison you can make really.This is accurate, but the tick throw makes you squirm on block and you always have to respect the EX grenade when he has meter. It does a lot so it makes sense that there arent many moves in the game that match up to it, but it also leads into a lot of Erron Black specific things. If you gave 21122 to Reptile or Kung Jin it serves as simply a good hit confirm, and their other buttons are just as good in the neutral game.
Only comparison I can think of is dvorahs f112 series with cancels, it gives you a 50/50 (throws not included) on block, a 30-40% combo on hit, chip on block into +frames and f11 is neutral if you want to stagger it. If it catches a jump or they arent blocking you can confirm and convert easily off it, has incredible range in the neutral game and compliments her other tools heavily.
Other grapplers have the simple command grab vs something different options on the END of strings, its a solid mixup but gives the defending party a bit of leniency in what you can get away with, if Kotal or Goro goes for a tick throw and you neutral duck it you arent taking 30%. Mainly cos the only things fast enough to follow up will be pokes or a high starter, and if you get hit by the string its not getting confirmed into big damage if they input the throw. In some cases if you get hit and the tick throw comes out you can just straight up punish them for trying! (I think kotal has a 2 hit string which he can tick throw either hit, though)Right. Same reason other grappler aren't as dangerous; they don't have strings that have multiple chances for tick throws. Usually it's only one hit off of a string, and usually not their footsies string. So there is no comparison you can make really.