TYM in a nutshell.I like how everyone just assumed this guy was an idiot instead of reading/watching.
you completely misunderstood this post. its obviously starfire players are getting away with mashing on their minus 6 frames and the autoblock lets them get away with it. This has been a problem in soooo many scenarios its insane to think youve never heard of thisFuck it I'll just say it.
STOP MASHING!!
You're -6 after 23. If you try to go for a d1, which is 6f, you're already at a -6 disadvantage, meaning your d1 will become 12f. Robin's flip, which is 9f, will become 3f since he's +6 after blocking 23.
3f is 4x faster than 12f, which is why the flip comes out before the d1.
Bruuuhhhh lol
This is how almost all strings work unless there are small gaps. This is why staggers in this game are nearly non-existent and only existent with a select few strings. Pretty sad to see sooo many tym players knew nothing about this. Also supergirl is one of the lucky few that can punish this so i dont know why youre complaining.No but he does raise an interesting point, one of the things about this game is that you can actually mash while blocking and be completely fine, this works against Supergirl really effectively in her b123 string. You can block b123 and mash your d1 and if the Supergirl player ends their string at b1 or b12 then you will get a guaranteed d1 because they are minus enough right?
Makes sense, apart from the fact that you can mash while your opponent is hitting you and still block. They can mash d1 for the entire string and if the Supergirl player commits to b123 then the opponent is safe despite the fact that they are using inputs.
Correct me if I'm wrong but that doesn't seem like it should be a thing that happens in this game. If you mash when minus and your opponent executes a faster reversal then you should get hit instead of blocking.
I wasn't complaining I was just illustrating the point of discussion. Also what do you mean I can punish it? If I end at b1 I'm -9, they get a d1 guaranteed, if I end at b12 I'm -11, they get a d1 guaranteed, if I complete the b123 I'm -4 and it's their turn anyway, there is no risk involved for my opponent.This is how almost all strings work unless there are small gaps. This is why staggers in this game are nearly non-existent and only existent with a select few strings. Pretty sad to see sooo many tym players knew nothing about this. Also supergirl is one of the lucky few that can punish this so i dont know why youre complaining.
theres risk for them getting full comboed.I wasn't complaining I was just illustrating the point of discussion. Also what do you mean I can punish it? If I end at b1 I'm -9, they get a d1 guaranteed, if I end at b12 I'm -11, they get a d1 guaranteed, if I complete the b123 I'm -4 and it's their turn anyway, there is no risk involved for my opponent.
Okay, but I'm talking about using the b123 string to stagger, not about freeze breath. Besides that if your d1 is 6 frames and you have the tempo of your mash down you can OS b12 / b12 breath and interrupt it every time as well, also the fact you can even block the ice breath and mash d1 and get a guaranteed d1 assuming the Supergirl doesn't burn meter. If I'm wrong then explain why or you can just keep being a condescending person, doesn't make a difference to me.theres risk for them getting full comboed.
I dont think I should have to tell a supergirl player what to do as a player who has never played supergirl.
Its really obvious ill let you figure it out
I like how you said proper reversals.... people get mad because you read they are going to start pressure with a high and get poked out and scream you're a scrub.Y'all really can't tell from the title of the video alone that his problem is the Starfire player doesn't get punished for playing like a complete scrub?
I think dude has a super valid point that people who mash out d1's when it's not their damn turn should get punished for it by players doing the proper reversals, but wtf do I know?
^ this is the answer.It's because you're mashing D1 too early so it didn't come out because you're in blockstun but you still block afterwards because you're holding down
Wtf why is this necessary? Is a 3 frame window impossible to hit??I think the easiest way to test if the mash isn't actually hitting in the 3-frame window is with a turbo-capable controller/arcade stick set to repeat with at least 30 Hz.
Unfortunately, I don't have the game, so it'll have to be someone else.
The question is if there's some weird in-game mechanic that won't let the MASHED d1 come out. Turbo controllers can mash better than any human.Wtf why is this necessary? Is a 3 frame window impossible to hit??
Actually it comes out in 2 since it's a reversal. So yea. STOP FUCKING MASHING. I swear every Starfire player thinks everything is plus on block. Now you're probably wondering "But crazy, you poke with a 7 frame D1 after -3, doesnt that make you a masher" and to that I say, do as I say, not as I do.Fuck it I'll just say it.
STOP MASHING!!
You're -6 after 23. If you try to go for a d1, which is 6f, you're already at a -6 disadvantage, meaning your d1 will become 12f. Robin's flip, which is 9f, will become 3f since he's +6 after blocking 23.
3f is 4x faster than 12f, which is why the flip comes out before the d1.
Bruuuhhhh lol