LEGEND
YES!
Just a few things i found in the lab the other day that i haven't seen posted in the forums. None of it is really ground breaking stuff, and some of it is pretty gimmicky but i think its all worth mentioning
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1) Instant air Axe (DB1) is plus on block. Giving you a free D1 check and possible throw-mix. Not sure of the exact number + frames atm
2) If an instant air Axe hits you can land B2/B1-Shackles for a full combo
3) 22D2 and 223 are hard knockdowns and when used as combo enders they can set up a cross-up game with your Ji1 (223 requires a dash in first). Useful in certain MUs when zoning isn't really an option or if you have trait up and you want to rush that shit down
4) After you land a B13 you can dash to the other side of them and hit D1-Shackles to continue the combo. Useful if you need to reverse positions whether it be for corner advantage or use of a stage interaction
5) Canceling a blocked 22 into trait is only slightly minus on block, can be used as a bait and punish by back dashing into B13 or just MB B3
6) Well this isn't "Tech". Just a new BnB off B13:
B13, B3, Ji3, Ji2, D1-Shackles, Ji2, B213 = 34%
Timing for the D1-Shackles is somewhat strict, everything else isn't too difficult
7) D2 to B1-Shackles. Fairly certain this is anything new, but i don't see anyone use it. all AA BnBs should come from this starter imo
And i think thats it. Hopefully some of this stuff can be of use to you guys.
Let me know what you think
Pig Of The Hut
WoundCowboy
SomeCubanGuy
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1) Instant air Axe (DB1) is plus on block. Giving you a free D1 check and possible throw-mix. Not sure of the exact number + frames atm
2) If an instant air Axe hits you can land B2/B1-Shackles for a full combo
3) 22D2 and 223 are hard knockdowns and when used as combo enders they can set up a cross-up game with your Ji1 (223 requires a dash in first). Useful in certain MUs when zoning isn't really an option or if you have trait up and you want to rush that shit down
4) After you land a B13 you can dash to the other side of them and hit D1-Shackles to continue the combo. Useful if you need to reverse positions whether it be for corner advantage or use of a stage interaction
5) Canceling a blocked 22 into trait is only slightly minus on block, can be used as a bait and punish by back dashing into B13 or just MB B3
6) Well this isn't "Tech". Just a new BnB off B13:
B13, B3, Ji3, Ji2, D1-Shackles, Ji2, B213 = 34%
Timing for the D1-Shackles is somewhat strict, everything else isn't too difficult
7) D2 to B1-Shackles. Fairly certain this is anything new, but i don't see anyone use it. all AA BnBs should come from this starter imo
And i think thats it. Hopefully some of this stuff can be of use to you guys.
Let me know what you think
Pig Of The Hut
WoundCowboy
SomeCubanGuy