Eddy Wang
Skarlet scientist
In a Scale of 1 to 10 for each category, how much do you think you have mastered so far?
0 - Characters you main
1 - Whiff Punishing
2 - Multiple backdash cancelling
3 - Wavedashing
4 - Anti Air
5 - anti air combos
6 - throw teching
7 - throw ducking
8 - flawless blocking (when used against gaps on strings)
9 - Setup flawless blocking (when used to defeat poking or counter poking)
10 - AA Flawless Blocking (when used as anti-air on tight situations that it's impossible to AA)
11 - Reverse pressure flawless blocking (when used on wakeup or after you get hit into pressure)
12 -Sonic Fox's Under dash (when you can dash under jump ins to escape pressure)
13 - Micro ducking
14 - Short Hop escape (when you use short hop to escape lows or throws)
15- Neutral Jump countering (when you use neutral jump to beat jump ins or throws into full combo starters)
16 - Trip Guard punishing (backdash out of jump ins and punishing it before recovery)
17 - Roll punishing (punishing rolls with a full combo instead of throws)
I know nobody is perfect, top players have some degrees in most of these, i just wanted to see which one is TYM
Here is what i think my stat is at the end of this KL
0 - Skarlet/Nightwolf
1 - 10
2- 10
3- 9
4 - 6
5- 6
6 - 2
7 - 1
8 - 5
9 - 2
10 - 4
11- 2
12- 1
13- 1
14 - 3
15- 8
16 - 10
17 - 4
0 - Characters you main
1 - Whiff Punishing
2 - Multiple backdash cancelling
3 - Wavedashing
4 - Anti Air
5 - anti air combos
6 - throw teching
7 - throw ducking
8 - flawless blocking (when used against gaps on strings)
9 - Setup flawless blocking (when used to defeat poking or counter poking)
10 - AA Flawless Blocking (when used as anti-air on tight situations that it's impossible to AA)
11 - Reverse pressure flawless blocking (when used on wakeup or after you get hit into pressure)
12 -Sonic Fox's Under dash (when you can dash under jump ins to escape pressure)
13 - Micro ducking
14 - Short Hop escape (when you use short hop to escape lows or throws)
15- Neutral Jump countering (when you use neutral jump to beat jump ins or throws into full combo starters)
16 - Trip Guard punishing (backdash out of jump ins and punishing it before recovery)
17 - Roll punishing (punishing rolls with a full combo instead of throws)
I know nobody is perfect, top players have some degrees in most of these, i just wanted to see which one is TYM
Here is what i think my stat is at the end of this KL
0 - Skarlet/Nightwolf
1 - 10
2- 10
3- 9
4 - 6
5- 6
6 - 2
7 - 1
8 - 5
9 - 2
10 - 4
11- 2
12- 1
13- 1
14 - 3
15- 8
16 - 10
17 - 4