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Skill check - How many of these areas you have mastered the game

Eddy Wang

Skarlet scientist
In a Scale of 1 to 10 for each category, how much do you think you have mastered so far?

0 - Characters you main
1 - Whiff Punishing
2 - Multiple backdash cancelling
3 - Wavedashing
4 - Anti Air
5 - anti air combos
6 - throw teching
7 - throw ducking
8 - flawless blocking (when used against gaps on strings)
9 - Setup flawless blocking (when used to defeat poking or counter poking)
10 - AA Flawless Blocking (when used as anti-air on tight situations that it's impossible to AA)
11 - Reverse pressure flawless blocking (when used on wakeup or after you get hit into pressure)
12 -Sonic Fox's Under dash (when you can dash under jump ins to escape pressure)
13 - Micro ducking
14 - Short Hop escape (when you use short hop to escape lows or throws)
15- Neutral Jump countering (when you use neutral jump to beat jump ins or throws into full combo starters)
16 - Trip Guard punishing (backdash out of jump ins and punishing it before recovery)
17 - Roll punishing (punishing rolls with a full combo instead of throws)


I know nobody is perfect, top players have some degrees in most of these, i just wanted to see which one is TYM

Here is what i think my stat is at the end of this KL
0 - Skarlet/Nightwolf
1 - 10
2- 10
3- 9
4 - 6
5- 6
6 - 2
7 - 1
8 - 5
9 - 2
10 - 4
11- 2
12- 1
13- 1
14 - 3
15- 8
16 - 10
17 - 4
 
0 - Johnny Cage/Skarlet
1 - 9
2 - 7
3 - 8
4 - 8
5 - 8
6 - 6
7 - 5
8 - 1
9 - 0
10 - 0
11 - 0
12 - 6
13 - 5
14- 7
15 - 7
16 - 6
17 - 5

I can’t flawless block to save my life. It’s actually kind of a problem for me lol
 

DixieFlatline78

My God is the Sun
0 - Kotal Kahn/Nightwolf
1 - 7
2 - 6
3 - 6
4 - 4
5 - 0
6 - 6
7 - 5
8 - 3
9 - 2
10 - 0
11 - 0
12 - 0
13 - 2
14 - 0
15- 7
16 - 6
17 - 4

To be fair, this is all incredibly technical and game specific.
 

Tanya-Fan-28

TanyaShouldBeInMK11
I guess only setup flawless blocking but I'm one of those clowns who do it just for an ez flex then f*** it up by NJ 3ing.
 

DragonofDadashov24

Let’s see whose fire burns hotter
I’ve mastered nothing except for losing for doing a dumb move like rushing down with Cage or choosing Dragon Breath without using his command grab once.
 

Juggs

Lose without excuses
Lead Moderator
In a Scale of 1 to 10 for each category, how much do you think you have mastered so far?

0 - Characters you main
1 - Whiff Punishing
2 - Multiple backdash cancelling
3 - Wavedashing
4 - Anti Air
5 - anti air combos
6 - throw teching
7 - throw ducking
8 - flawless blocking (when used against gaps on strings)
9 - Setup flawless blocking (when used to defeat poking or counter poking)
10 - AA Flawless Blocking (when used as anti-air on tight situations that it's impossible to AA)
11 - Reverse pressure flawless blocking (when used on wakeup or after you get hit into pressure)
12 -Sonic Fox's Under dash (when you can dash under jump ins to escape pressure)
13 - Micro ducking
14 - Short Hop escape (when you use short hop to escape lows or throws)
15- Neutral Jump countering (when you use neutral jump to beat jump ins or throws into full combo starters)
16 - Trip Guard punishing (backdash out of jump ins and punishing it before recovery)
17 - Roll punishing (punishing rolls with a full combo instead of throws)


I know nobody is perfect, top players have some degrees in most of these, i just wanted to see which one is TYM

Here is what i think my stat is at the end of this KL
0 - Skarlet/Nightwolf
1 - 10
2- 10
3- 9
4 - 6
5- 6
6 - 2
7 - 1
8 - 5
9 - 2
10 - 4
11- 2
12- 1
13- 1
14 - 3
15- 8
16 - 10
17 - 4
Hmm, interesting how it’s called “SonicFox’s under dash”. We were, and still are doing that in UMK3. I know that it’s kinda irrelevant to mention, but it’s really interesting to me how this is considered something that is relatively “new”.

But anyway, here’s mine. Also, got rid of the starting numbers. Was kinda confusing. I feel it’s easier to follow the way I did it.


  • Characters you main: 8
  • Whiff Punishing: 10
  • Multiple backdash cancelling: 7
  • Wavedashing: 7
  • Anti Air: 10
  • anti air combos: 10
  • throw teching: 3
  • throw ducking: 9
  • flawless blocking: 7
  • Setup Flawless Blocking: 7
  • AA Flawless Blocking: 8
  • Reverse pressure flawless blocking: 2
  • Under dash: 10
  • Micro ducking: 5
  • Short Hop escape: 4
  • Neutral Jump countering: 6
  • Trip Guard punishing: 10
  • Roll punishing: 9