A F0xy Grampa
Problem X Promotions
I understand how to fight Skarlet, my issue is with her frame data not working with how the game should work.its like Kabal NDC game, but a lot weaker.
Every time skarlet ends with a empty dash, you should retaliate with low pokes, instead of high or mids, if you don't have a mid or high faster than 12f her dodging normal will be used to trade and avoid the high and punish the character in process, that is why is advised to retaliate with lows, because her fastest string will hit high at 10f first before hits mid again, and her mid only will hit after 13 frames. Beware because she is able to block after some of this strings.
F4 isin't that safe and she can be punished from it the same way kabal can.
Theres literally no point in poking Skarlet during her RD offense because her normals are so slow, and she'll be negative after empty RD, why poke and give yourself a useless +3 when you're already + and have advantage to do a string? This is where sometimes she gets another string, even though she's negative and I've used a move 10f or faster (Kenshi 114, Rain 4, KL 2, Cage F3)
RD game isn't anything like NDCs IMO, NDCS give advantage, RD gives 5050s or a blockstring on a guess, just like Sonyas MS attacks do.
NDC can be used for guaranteed repeated offense AS WELL AS 5050s. RD & MS dont do that.