Big D
Relevant In An Irrelevant Time
MaaaaaaaaaaaaaaaaaaaaaanI just picture big d tagging in lotf nwo wolfpack style with those little wolf kisses loool
MaaaaaaaaaaaaaaaaaaaaaanI just picture big d tagging in lotf nwo wolfpack style with those little wolf kisses loool
GTFOI just picture big d tagging in lotf nwo wolfpack style with those little wolf kisses loool
Look at your sig...GTFOHow can you talk like that to a member of the wolfpack?? DISRESPECTFUL
Man...just you wait. You are NOT ready!Look at your sig...GTFO
apparently not.Man...just you wait. You are NOT ready!
Tombstone is lol vs Skarlet.Man...just you wait. You are NOT ready!
NW = TombstonePeople actually use the Tombstone?or (or butt/back slam) as I call it lol. Tombstone I think of Dairou lol.I prefer to cancel it and fake people out.
I'm confusedNever use it on NW lol
We have a Skarlet player here in Greece and i have played this MU alot. Although i dont have extensive experience though, it seems like a 5-5 MU probably. Skarlet requires bars to break in Ermac's zoning with EX dashes and TKP beats her regular tp. It could be in Skarlet's favor though cause i have seen what she can do if she is played at the highest level. And no if Ermac does a max range TKP Skarlet does not have free dash pressure. TKP done at max range covers almost 3/4 of the screen and if Skarlet attempts to do anything else after the dash she will get punished. Ermac has enough time to recover from that distance.I dont have a ton of MU exp in this one. You might be right. Metzos...any thoughts? I'm conflicted
Yea. His lack of armor mkes it difficult for him to get out once she is in. Dagger cancel lead ins are important in spacing him out properly.We have a Skarlet player here in Greece and i have played this MU alot. Although i dont have extensive experience though, it seems like a 5-5 MU probably. Skarlet requires bars to break in Ermac's zoning with EX dashes and TKP beats her regular tp. It could be in Skarlet's favor though cause i have seen what she can do if she is played at the highest level. And no if Ermac does a max range TKP Skarlet does not have free dash pressure. TKP done at max range covers almost 3/4 of the screen and if Skarlet attempts to do anything else after the dash she will get punished. Ermac has enough time to recover from that distance.
Agreed.Yea. His lack of armor mkes it difficult for him to get out once she is in. Dagger cancel lead ins are important in spacing him out properly.
I might agree with it being even. But he doesn't really have an advantage zoning. You can't really zone skarlet. One eh red dash and she is in. And with his large hitbox he has a harder time than most getting out. And eats more f2 strings for more damage.she doesnt beat liu, he has a serious zoning advantage and footsies fine against her and has good enough recovery from most distances to block red dash, yes its hard to deal with her pressure but he has the advantage in other areas
What L0rdoftheFLY said. I believe Liu is susceptible to Skarlet's teleport on reaction (could be wrong on this). Up close it's a gamble, though Skarlet does have the armor. His Parry doesn't do much vs her since D4 into empty dash pressure is a go-to, same with how Smoke's EX shake doesn't typically mean much vs her, or CSZ parry for that matter.she doesnt beat liu, he has a serious zoning advantage and footsies fine against her and has good enough recovery from most distances to block red dash, yes its hard to deal with her pressure but he has the advantage in other areas
I haven't seen or played Shady's or Jer's Skarlet so I can't really say anything about that.Ermac skarlet is most likely 5-5.Possibly in ermac favour, but i refuse to belive it is in skarlets favour.
I played shady's skarlet and it was not a hard mu at all. Jer also used to play her a bit and i felt the same.
Skarlet can not out zone ermac or zone him in any fashion.
Has everyone forgot about ducking?
How can skarlet beat me in a zoning war if i just sit there holding duck?
She isn't doing shit. I need to wait once, and tkp in between her daggers.
Up close skarlet is not all that big of a threat.
There are videos you can watch, where large hitbox characters are able to avoid the ex dagger blockstrings.
She is not going to stay in once she does get in.
IAFB is an amazing poke/counter-poke and overall amazing spacing tool.
Skarlet is not going to be poking around at ermac when he can iafb everything she does.
Slides without armor ? She gets TKP'd back to full screen or she can just be lifted lol.
No one punishes her up/down slashes. Ermac punishes are 40%. and skarlet will be back at mid screen.
What L0rdoftheFLY said. I believe Liu is susceptible to Skarlet's teleport on reaction (could be wrong on this). Up close it's a gamble, though Skarlet does have the armor. His Parry doesn't do much vs her since D4 into empty dash pressure is a go-to, same with how Smoke's EX shake doesn't typically mean much vs her, or CSZ parry for that matter.
All that said, I can see it being 5-5. Personally I see it being 6-4 Skarlet but I've never seen top level play in this mu.
I'm confident that Skarlet-Sonya is 6-4. Cage is definitely a 5-5, possibly 4-6...I wish I'd gotten more games at Raleigh with Dizzy. He was very good at moving through Skarlet's keepaway game which is a huge issue for Skarlet. If Cage can consistently move through that pressure, it turns the tide quickly, as Skarlet's EX Dash's can be baited and punished...I've been on the receiving end of it. Perhaps I'm just too obvious with when I'm going to EX Dash though.I definitely agree with Skarlet vs. Cage and Skarlet vs. Sonya being 5-5. I used to think they were 4-6 but Skarlet's keepaway game is super good. Up close it's hard for Skarlet but at mid/fullscreen they have a hard time getting in. Also blood ball comes in handy in these matchups. It might be 4-6 Sonya but idk I need to play that match more.
As for Liu, I think it's 6-4 Skarlet's favor.
I definitely agree with Skarlet vs. Cage and Skarlet vs. Sonya being 5-5. I used to think they were 4-6 but Skarlet's keepaway game is super good. Up close it's hard for Skarlet but at mid/fullscreen they have a hard time getting in. Also blood ball comes in handy in these matchups. It might be 4-6 Sonya but idk I need to play that match more.
As for Liu, I think it's 6-4 Skarlet's favor.
I haven't seen or played Shady's or Jer's Skarlet so I can't really say anything about that.
Idk who outzones who but all I'll say is that many people underrate Skarlet's zoning. If the Skarlet player's on point with dagger cancels, it's hard to do anything besides armor/dash+d3 between daggers. I'm not sure if Ermac can telepush between daggers when they're done as fast as possible. Also if you're just ducking underneath daggers she's gaining meter quickly.
Ermac's large hitbox makes Skarlet's upclose game better because she can EX Dagger after a reset into F2, 1, 2, 1+2, and her standing 1 will hit him on crouch block. Ermac also lacks armor to escape 1, 1, 4 after a standing reset. Not sure what videos you are referring to.
A good Skarlet won't be doing random red dashes in the neutral game against Ermac. If she does get sent back to mid/fullscreen it isn't too hard for Skarlet to get back in.
I can see it being 5-5 but 6-4 is a possibility IMO.
liu is mad underrated, i been dabbling with him in training sessions lately ( raiden as well) to get a better understanding of them, for when i fight them.i feel like liu is super underrated though, and his rushdown is underutilized to its potential.
Yeah but the meter she builds is going to be used for EX Red Dash to get in. and yeah it depends on who has lifelead too.Like I made in huge cap letters. I just need to sit there and duck with no block.
I really have not played a skarlet with that much patience to sit there and shoot daggers for a longer period of time.
Not worried at the meter she is building. Also if I have the life lead, you are wasting your time shooting daggers endlessly when I literally need to do nothing( unless it is really a small amount, to finish making 1 bar).
Ermac has a large hitbox, but he can avoid ex dagger if she does it with 112.
I know its just one block-string, I thought it was all.
You can't really say a good skarlet wont be doing red dashes. A lot of the time, some of the red dashes or even sub zero slides are not random although they seem like it. They are in fact reads, but some might be just out of ranged to where they can be blocked on reaction. It's also the same thing as raiden checking someone with superman. I really wasn't even saying that people even do random slides. I was just saying that red slides are slight easy to punish on reaction before you get hit.
Here is that video btw.
At the highest level...(taking people out of it) her rush down is superior to most characters...even cage to an extent (although too different to really compare)liu is mad underrated, i been dabbling with him in training sessions lately ( raiden as well) to get a better understanding of them, for when i fight them.
All i got to say is that from playing liu and playing against skarlet, I would see liu winning this MU.
I believe his rushdown is superior to skarlets.
He has some really good normals, and a lot of normals that set up for counter poke whiff punishing. Such as his b1. Has the perfect spacing after that, so that if the opponent whiffs something after he does it, he can punish. I see this beating skarlet more so then what she can do to him. They both kind of want to be close to the opponent, so I can see this up close fighting heavily favoring that of full screen/projectile play in matches.