at glance yes, but she definitely hits harder now maybe this will help, we're talking 30% for a bar on any launcher even her jab does 30% damaging combos.So, final verdict is very few of her changes make an effin' difference and she's more or less the same as before.
Thanks for taking the time to post the video, Eddy. Looks like Skarlet is just gonna keep her seat warm. How unfortunate.
let me know when the combo video is up? im a skarlet main by the way.at glance yes, but she definitely hits harder now maybe this will help, we're talking 30% for a bar on any launcher even her jab does 30% damaging combos.
before we would have to contempt with F4,3 into nothing and 124 into tentacle, now when close to a wall even when the travel distance is about to hit the wall amplify bf3 combos into big damage from any launcher so it's a big deal.
not sure how low she will stay but playtime will determine that.
Originally this game wasn't going to be at Evo and if this is NRS testing the waters.. after a year. Shaving 1f off F21 and buffing B2 in any way that doesn't involve its safety or KB damage then we might be waiting awhileWith how close Evo is, and considering the fact that Skarlet is a character who was adjusted for the first time in a positive way, NRS is probably doing small tweaks to "test the waters" with how she performs in competition.
Maybe they are significant buffs (even if I don't think so for the 44 because any opponent neutral ducking the first 4 will punish you anyway before the mid becomes active, it just reduces the possible frames where you can be d2 KB), but they are not useful because it wasn't what she needed. The tp didn't need to be buffed, it was already a decent teleport and now she can be very aggressive with it, which is not part of her original gameplan.Her teleport alone getting buffed already is pretty good. So is her 44. What kind of crack are you smoking if u think her buffs are weak lol
What are you saying? Skarlet had the worst teleport in the game, and while recovery was good back then, they keep increasing the draw backs of it to the point she couldn't even use teleport, being outzoned by non traditional zoners.Maybe they are significant buffs (even if I don't think so for the 44 because any opponent neutral ducking the first 4 will punish you anyway before the mid becomes active, it just reduces the possible frames where you can be d2 KB), but they are not useful because it wasn't what she needed. The tp didn't need to be buffed, it was already a decent teleport and now she can be very aggressive with it, which is not part of her original gameplan.
It would be sad that one of the only character archetype of the game is starting to be "normalised" to be a jack of all trades character like 3/4 of th cast.
I do agree that the f2 recovery on whiff buff is welcome (and at least every variation can benefit of this change for once)
She still has gaps for days, no safe pressure out of f2 that is not a gimmick, you can't jail a standing 1 out of a cell siphon or red mist (she can't even jail a s1 string with a gap in it, what a joke lol). She struggles to get Krushing Blows and even when one looks decent on paper it sucks because it is very high risk low reward (b2).
I will post a combo vid later today.I've found some new stuff with the new armor breaker. I think it would be a great time to create a combo thread v2 for the season 2 of the game to include all this new stuff
I didn't say it was good I said it was decent, so not bad but not good either. I said it was decent and didn't need buffs because a premier zoner having a tp, even if it's a slow one but still allows to avoid being cornered, is already a good thing imo.Now she can actually predict the characters with faster projectiles and better recover than her and keep them at toes on how they spam their moves and you came and tell her TP was good. Skarlet TP from last patch was trash.
I have a lot of recorded combos too, maybe it would be better to post your video in a v2 combo thread. And please tag me when you post itI will post a combo vid later today.
That seems more like a player issue and not a character issue imo.Running sets against anyone that has competent blocking reactions/spacing, or the ability to expose all her gaps is akin to arguing with a taser.
I think the exact opposite of this lol. You can get damage in V3 and its still badSkarlet needed a means of obtaining damage, not adjustments to her frames.
Cell Siphon, tentacle and boiling point all works after an armor break mid screen.Midscreen you get more damage if you just d2 like we would have already done cause bf3 amp throws them so far away. lmfao
she can break armor midscreen and still combo as she recover faster by 15f you can do any combo ender from any variation and it will connect. Blood drive needs to dash into bf4 tho. Those are the easiest, the harder requires dash into into a delayed amp bf3 into b2, sadly it doesn't trigger KB but still does a lot of damage.Imo the best buff is the teleport. You can actually tele some projectiles for a punish now instead of getting hit in the face.
Armor breaker is useless for me because I play her as a life steal character and never even use 212 combos. And even if I did the armor breaker only allows combos in the corner. Midscreen you get more damage if you just d2 like we would have already done cause bf3 amp throws them so far away. lmfao
44 being high mid is whatever, they can still mash a d2 and get a kb.
Better recovery on F2 is a nice thing cause Skarlet is pretty much all F2 and F4 for me.
edit: P.S. if you aren't using heart pierce, you're doing it wrong. :clown:
trust me bro, last patch skarlet was hideous trash, i never complained about her tp until they add those recovery frames and nerfed the meter, you would be hit as your teleport became invisible, it was no far at all.I didn't say it was good I said it was decent, so not bad but not good either. I said it was decent and didn't need buffs because a premier zoner having a tp, even if it's a slow one but still allows to avoid being cornered, is already a good thing imo.
For the last patches I mostly played Hemorrhage and Blood Drive, so most of my experience with the tp comes from possibly pre nerf Heart Pierce.
I have a lot of recorded combos too, maybe it would be better to post your video in a v2 combo thread. And please tag me when you post it
The idea is to counter zone as she ducks incoming to gain advantage on projectile wars, when fullscreen its plus enough to start your own zoning sadly doesn't work that well.Making blood trail come out faster , so that she can have a different projectile rotation would be nice. The things basicly only useful in V3 after ex blood boil right now anyway. I see no harm in buffing it
she recovers 15f faster, you can do tentacle or any var bf4 ender.Then what are you combo-ing with the armor breaker midscreen? Cause that shit throws them to the moon when it lands...