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Breakthrough Sinestro Lives!

Um.... I'm starting to doubt you have even played Sinestro now... that or you may just have extremely slow reaction times.

I've even verified in training just now to be sure, but if you fireball on reaction to superman's laser at anything more then close ranges you will interrupt it before it hits you. If you are both trying to shoot at the same time you will defiantly hit first and break his laser. At worst you will trade.

Rock is the hardest move to land properly, but it's best right after they jump, it will hit just before they land (only just clipping them) but in a position where most of the cast can take no action before being hit.

Snare basically you want to use the same way, launch it immediately after they dash (or use a dash move) and it will land a few frames before they can block again.
Put the AI on hard difficulty and fight against it in training. You will see just how desperately slow he is.
 

prospic

Noob
You got shakles to trade with another zoner. The meteor for jumpers trying to get close and if they dash you can shakles quickly. Also, you can check them with b2 for rushdown characters.
 

regulas

Your Emporer
Put the AI on hard difficulty and fight against it in training. You will see just how desperately slow he is.

You do understand that the harder AI's have inhuman reaction speeds correct? Physically there is a 20ms delay on any human action, the AI has less then that. Furthermore the AI never hesitates or pauses to make decisions, it just goes full tilt.

It's still not impossible to beat them but you can't screw up much.

Also his fireball is still faster then most projectiles regardless of the AI reaction speed.

Zoning characters are about prediction and mind games as much as anything, only the AI just goes non-stop like the machine it is.