EVB SomeCubanGuy
*Hissssssssssss*
He can hit 40%+ with interactions no meter and put them full screen. Sinestro is still good.
Sent from my PC36100 using Tapatalk 2
Sent from my PC36100 using Tapatalk 2
New to translating these codes.
What is button 4? the power button?
Also, what does i7 high starter mean? (same with i7 mid and i5 mid)
I have seen other comments in thread with notation of jip3.. does that mean jump in place heavy attack?
Thanks in advance,
Just your friendly neighborhood noob spideyct
4 = circle (power button)New to translating these codes.
What is button 4? the power button?
Also, what does i7 high starter mean? (same with i7 mid and i5 mid)
I have seen other comments in thread with notation of jip3.. does that mean jump in place heavy attack?
Thanks in advance,
Just your friendly neighborhood noob spideyct
When counting combo damage, try NOT to include the damage caused by the jump in attack.My new bnb midscreen ....no meter...no trait . ( ji2-b13-b3-air3-22-shackles-ji2-b213 36%) the trick here is timing the b3 after the b13 early in the combo. Sinestro is become stronger.
Explain what u do when knocked down vs batman, Aquaman, superman, doomsday, frost, etc?He can hit 40%+ with interactions no meter and put them full screen. Sinestro is still good.
Sent from my PC36100 using Tapatalk 2
Just block, and push block if you have meter? His wakeup is terrible, and is very situational so I definitely recommend rarely using the thing.Explain what u do when knocked down vs batman, Aquaman, superman, doomsday, frost, etc?
U have no wake ups except for arachnid that hits high and HEAVVVVVVVVVVY punishable
I have always seen jip....doesn't really matter. I understand it either way.I think your timing is just off jhcrane. Can't you turn off the negative edge anyways?
Jip? Really? Your notation is wacky j.2 is a much more exceptable way to express what you mean.
Not trying to hate on you but this board seems to lack some common practices.
How do u block 50/50 starters that are all frame traps that lead to infinite pressure ?Just block, and push block if you have meter? His wakeup is terrible, and is very situational so I definitely recommend rarely using the thing.
I belive it means cancel. To do this as part of a string for example 111 for example and you see 111 xx df1 it means on the last hit of the combo you input the fireball. I described it to a friend of mine also learning fighting games as to think of it all as part of one combo for inputs back to back. so..a noob question what does the X mean in these combos?
thanks man helps alotI belive it means cancel. To do this as part of a string for example 111 for example and you see 111 xx df1 it means on the last hit of the combo you input the fireball. I described it to a friend of mine also learning fighting games as to think of it all as part of one combo for inputs back to back. so..
111df1 would do a fireball.
I hope this is correct and useful! if it's not someone else feel free to correct me.
Its how damage scales in the game. I dont know the exact math behind it buttt. Each time you do a attack the game will then adjust the damage of the next attack, this helps balence the game to stop things like infinites being as effective or being able to get one hit kills with ease. Of course some characters are hit harder by this than others, i struggle to get 40%+ with sinestro I dont actually think ive done it yet without super (why would I do that though) where as my friend plays grundy who's main b&b combo can hit 55% with ease.Can anyone give me a good reason why b3 j3 b213=30% and f2d1 shackles(db1) B3 J3 B213= 26%....????WHY????