DanCock
Cock Master!!
NOTE ***after each new patch a new thread will be made and the older one closed. however we will copy and paste any info that can be used in the newer patches.
Sindel forum mods will copy and paste any shared strategies and post them here in the first post that they deem first post worthy. meaning we as sindel players shall decide what are her best ways to win.
nothing to post ATM. im tired and i just felt this thread was needed with the new patch. ill share my stuff on my next day off from work..
instant air fireballs
comboing into scream
on the ground
2 ~ Scream
b+3,f+2 ~ Scream
b+1,2~ scream
in corner
f+3 ~ scream
after a pop up
1 ~ scream
3 ~ scream
3,1 ~ scream
comboing into :en scream
on the ground
1 ~ :en
b+1 ~ :en
2,1 ~ :en
3 ~ :en
3,1 ~ :en
in corner
f+1,2,4 ~ :en
3,1,1 ~ :en
after a pop up
b+3 ~ :en
un-techable moves
1 ~ Hairwhip
end combos with hairwhip is a wise choice to prevent your foe from rolling, they can only use a wake up special.
end combos with -->
3,1,1/f+3/2,1,2/2,1,b+3 > iFAF doesn't knock them out of their wake-up, it forces them to block after they roll. If they don't roll they get hit and if they don't block after roll then they still get hit. It completely stops their wake-up attack from coming out.
Meter building
When your foe is caught in a scream you can build meter by doing multiple flight cancels or jumping high up into the air and doing the air fireball.
*# of whiffed specials it takes to fill 1 bar of meter*
fireball ~~~ 27 - same while levitating
low fireball ~27 - same while levitating
step up ~~~17
yell ~~~~~ 17
hair whip~~ 17
levitate~~~ 45!
LIAFB ~~~~17
*# of blocked specials it takes to build bar of meter*
fireball ~~~ 8 - same while levitating
low fireball ~8 - same while levitating
step up ~~~5
yell ~~~~~ 7
hair whip ~~7
LIAFB ~~~~7
wake up
Low fireball and :en
Step up and :en
Scream and :en
Levitate
when using sindels wake up attacks you need to be careful and watch out for a cross up attack as it will knock you out of your wake up. the only attack you can do to attempt to counter a cross up attack is the :en scream.
step up and low fireball gives you a 50/50 wake up option.
flight cancel (d,d,u, Block)
during a combo sindel can special cancel in to flight cancel allowing her a slight advantage to continue pressure and start her 50/50 mix ups on her foe or attempt a throw. (**see 50/50 mix ups)
44 pressure
sindel and her foe are at neutral when a 4,4 is blocked
mix ups work only when you condition your foe to block a guaranteed 3rd hit after 44 which are
Air fireball
d+1
she can then attempt to start her 50/50 mix ups on her foe or attempt a throw. (**see 50/50 mix ups) after her foe blocks 4,4.
50/50 mix ups
**attacks that hit low and over head**
B+1 = low
2,1 = 2nd hit = low
b+3,f+2 = 2nd hit = over head
low fireball = low
:en low firebal - low and knock down
step up = over head
:en step up = over head and swap sides
Levitation
1 ~ once you levitate and do nothing else but throw out a fireball sindel will land.
2 ~ if you hold up for a moment --> throw out a fireball she will stay in the air.
3 ~ if you wish to continue to throw fireballs you must hold up for a moment after each fireball to continuously throw out fireballs
4 ~ if you dont hold up for a moment after each fireball she will not always fireball
5 ~ tapping forward twice or back twice sindel will fly dash forward and back.
6 ~ at full height you can fireball and quicky dash by pressing f,f or b,b after
7 ~ at full height you can, fireball, dash and fireball for 2 quick air fireballs. if the first one hits the second one will hit for a 2 hit combo.
Fireballs sindel cant low fireball under taking no damage
Sindel forum mods will copy and paste any shared strategies and post them here in the first post that they deem first post worthy. meaning we as sindel players shall decide what are her best ways to win.
nothing to post ATM. im tired and i just felt this thread was needed with the new patch. ill share my stuff on my next day off from work..
instant air fireballs
comboing into scream
on the ground
2 ~ Scream
b+3,f+2 ~ Scream
b+1,2~ scream
in corner
f+3 ~ scream
after a pop up
1 ~ scream
3 ~ scream
3,1 ~ scream
comboing into :en scream
on the ground
1 ~ :en
b+1 ~ :en
2,1 ~ :en
3 ~ :en
3,1 ~ :en
in corner
f+1,2,4 ~ :en
3,1,1 ~ :en
after a pop up
b+3 ~ :en
un-techable moves
1 ~ Hairwhip
end combos with hairwhip is a wise choice to prevent your foe from rolling, they can only use a wake up special.
end combos with -->
3,1,1/f+3/2,1,2/2,1,b+3 > iFAF doesn't knock them out of their wake-up, it forces them to block after they roll. If they don't roll they get hit and if they don't block after roll then they still get hit. It completely stops their wake-up attack from coming out.
Meter building
When your foe is caught in a scream you can build meter by doing multiple flight cancels or jumping high up into the air and doing the air fireball.
*# of whiffed specials it takes to fill 1 bar of meter*
fireball ~~~ 27 - same while levitating
low fireball ~27 - same while levitating
step up ~~~17
yell ~~~~~ 17
hair whip~~ 17
levitate~~~ 45!
LIAFB ~~~~17
*# of blocked specials it takes to build bar of meter*
fireball ~~~ 8 - same while levitating
low fireball ~8 - same while levitating
step up ~~~5
yell ~~~~~ 7
hair whip ~~7
LIAFB ~~~~7
wake up
Low fireball and :en
Step up and :en
Scream and :en
Levitate
when using sindels wake up attacks you need to be careful and watch out for a cross up attack as it will knock you out of your wake up. the only attack you can do to attempt to counter a cross up attack is the :en scream.
step up and low fireball gives you a 50/50 wake up option.
flight cancel (d,d,u, Block)
during a combo sindel can special cancel in to flight cancel allowing her a slight advantage to continue pressure and start her 50/50 mix ups on her foe or attempt a throw. (**see 50/50 mix ups)
44 pressure
sindel and her foe are at neutral when a 4,4 is blocked
mix ups work only when you condition your foe to block a guaranteed 3rd hit after 44 which are
Air fireball
d+1
she can then attempt to start her 50/50 mix ups on her foe or attempt a throw. (**see 50/50 mix ups) after her foe blocks 4,4.
50/50 mix ups
**attacks that hit low and over head**
B+1 = low
2,1 = 2nd hit = low
b+3,f+2 = 2nd hit = over head
low fireball = low
:en low firebal - low and knock down
step up = over head
:en step up = over head and swap sides
Levitation
1 ~ once you levitate and do nothing else but throw out a fireball sindel will land.
2 ~ if you hold up for a moment --> throw out a fireball she will stay in the air.
3 ~ if you wish to continue to throw fireballs you must hold up for a moment after each fireball to continuously throw out fireballs
4 ~ if you dont hold up for a moment after each fireball she will not always fireball
5 ~ tapping forward twice or back twice sindel will fly dash forward and back.
6 ~ at full height you can fireball and quicky dash by pressing f,f or b,b after
7 ~ at full height you can, fireball, dash and fireball for 2 quick air fireballs. if the first one hits the second one will hit for a 2 hit combo.
Fireballs sindel cant low fireball under taking no damage
Ermac ~ Fireball and :en
Liu Kang ~ Low fireball and :en
Kung Lao ~ both hats
Sindel ~ low fireball and :en, air fireballs and :en
Reptile ~ all force ball variations : X
J. Cage ~ only from full screen low fireball and :en
Jade ~ Boomerang down, :en boomerang However after you low fireball the first Brang if you jump immediately you will not get hit
Nightwolf ~ :en Fireball
Cyrax ~ Net and :en
NOOB ~ blackhole above and :en, shadow charge, shadow slide
Smoke ~ smoke bomb and :en
Sektor ~ up missle (above) and :en
Sonya ~ :en fireball the second fireball will hit sindel dishing out 5% but sindel hits with 8-13%
Stryker ~ only from full screen low grenade toss and :en
Shang Tsung ~ :en fire skull 2nd and 3rd skull will hit dishing out 6% but sindel hits with 8-13%, up skull (above) and :en,ground skull far
Kabal ~ Buzzsaw and :en
Liu Kang ~ Low fireball and :en
Kung Lao ~ both hats
Sindel ~ low fireball and :en, air fireballs and :en
Reptile ~ all force ball variations : X
J. Cage ~ only from full screen low fireball and :en
Jade ~ Boomerang down, :en boomerang However after you low fireball the first Brang if you jump immediately you will not get hit
Nightwolf ~ :en Fireball
Cyrax ~ Net and :en
NOOB ~ blackhole above and :en, shadow charge, shadow slide
Smoke ~ smoke bomb and :en
Sektor ~ up missle (above) and :en
Sonya ~ :en fireball the second fireball will hit sindel dishing out 5% but sindel hits with 8-13%
Stryker ~ only from full screen low grenade toss and :en
Shang Tsung ~ :en fire skull 2nd and 3rd skull will hit dishing out 6% but sindel hits with 8-13%, up skull (above) and :en,ground skull far
Kabal ~ Buzzsaw and :en