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Question - Scorpion Should you play unsafe or safe?

Listen to this man, he's a ninjitsu god. Everything I know about the character, everything I learned about the character when I played him is because of Eddy, he knows his shit when it comes to ninjitsu
Yeah I can tell @Eddy Wang plays a lot of Ninjutsu. His guide on Ninjutsu was very comprehensive and works well on most players. (except those who play erratically). Some of the things that I do in game were learnt from his guide.
 

Wigy

There it is...
Its all about risk reward as a whole.

If im guna get 40% off a mixup to kill which is unsafe and im on a big health lead. Hell yeah i'll do it.

Its mostly about conditioning with the low risk low reward stuff for me though. Cassie has 12b4 and 331 strings which have a low that nobody seems to ever block for some reason, she has an overhead tackle as well. I just get in their head with options and then thats when staggers etc come in.

You basically set up your high risk high reward with the low risk low reward. However i firmly believe most of your damage and gameplan should come from low risk low reward. If someone is jumping all game and your antiars stuck, just take that 16 uppercut over the s1 antiair.

You're still 16% up. Play it safe. But If you're on 1% you may as well play the odds and go for the 40% antiair

Tl/dr

Low risk low reward as your primary gameplay to condition opponent, then the high risk/ high reward comes in depending on how your opponent plays and the situation.

Watching sonic play gunslinger, he used the naked overhead gunshot like right next to his opponent a number of times. This is where the best are seperated from the rest of us, their so on point with reading the situation and execution they can basically make high risk low reward into low risk low reward etc

It aint high risk if you know it will work
 
Its all about risk reward as a whole.

If im guna get 40% off a mixup to kill which is unsafe and im on a big health lead. Hell yeah i'll do it.

Its mostly about conditioning with the low risk low reward stuff for me though. Cassie has 12b4 and 331 strings which have a low that nobody seems to ever block for some reason, she has an overhead tackle as well. I just get in their head with options and then thats when staggers etc come in.

You basically set up your high risk high reward with the low risk low reward. However i firmly believe most of your damage and gameplan should come from low risk low reward. If someone is jumping all game and your antiars stuck, just take that 16 uppercut over the s1 antiair.

You're still 16% up. Play it safe. But If you're on 1% you may as well play the odds and go for the 40% antiair

Tl/dr

Low risk low reward as your primary gameplay to condition opponent, then the high risk/ high reward comes in depending on how your opponent plays and the situation.

Watching sonic play gunslinger, he used the naked overhead gunshot like right next to his opponent a number of times. This is where the best are seperated from the rest of us, their so on point with reading the situation and execution they can basically make high risk low reward into low risk low reward etc
That is some good advice there. Just wondering though, do which variation of Cassie do you play? I play Hollywood but my execution sucks. ( cant even do flip kick into 212) I was wondering if it is worth exploring Spec Ops and Brawler.
 

Wigy

There it is...
That is some good advice there. Just wondering though, do which variation of Cassie do you play? I play Hollywood but my execution sucks. ( cant even do flip kick into 212) I was wondering if it is worth exploring Spec Ops and Brawler.
Brawler is her strongest by far if you're execution is lacking

Only hard to get thing with her is 212 command grab ticks.

are you Eu ps4? If so message me i'll teach you brawler.
 
Brawler is her strongest by far if you're execution is lacking

Only hard to get thing with her is 212 command grab ticks.

are you Eu ps4? If so message me i'll teach you brawler.
Nah I only play on PC. Don't own a console, but thanks for the offer anyway.
 
Well you don't have to guess high or low at all but anyway that's exactly what I'm saying. If you're looking for it then I don't see why not - the overhead comes out in 22 frames, 5 frames after the 17 frame mid and it's not like the animation is hard to distunguish it from anything else. The animation is very recognisable as well.


You block low for 16 frames, then high for at most 10 frames after the first hit of F2 (so 27 frames overall) then go low. That covers B3/F2/F2~Takedown. You'll be free to grabs unless you can tech on reaction :p
Yea if you're looking for it then it becomes half read half reaction I guess. And yea the common tip is block low react high right? Is this universal or against ninjutsu?

Ninjutsu's f2 is a little slower than sonya's or smoke's b1, just saying.
Yea I know. It's much easier to react to. But I don't know if this means top players won't get hit by it, I'm sure ninjitsu's mixes are good enough to decide matches anytime, this goes for every character with low/overhead starters. I'd like to know what @Eddy Wang thinks about this.
 

Eddy Wang

Skarlet scientist
The Tags weren't working before.
Yeah I can tell @Eddy Wang plays a lot of Ninjutsu. His guide on Ninjutsu was very comprehensive and works well on most players. (except those who play erratically). Some of the things that I do in game were learnt from his guide.
The stamina nerf and the jump attack nerfs actually buffed ninjutsu tho, now even those who enjoy playing in a flash have to deal with it.
 

Eddy Wang

Skarlet scientist
Yea if you're looking for it then it becomes half read half reaction I guess. And yea the common tip is block low react high right? Is this universal or against ninjutsu?



Yea I know. It's much easier to react to. But I don't know if this means top players won't get hit by it, I'm sure ninjitsu's mixes are good enough to decide matches anytime, this goes for every character with low/overhead starters. I'd like to know what @Eddy Wang thinks about this.
ppl can still get hit by it, despite being slower, trying to react to F2 no Takedown and F2~take down opens for B4 which is also a knockdown.

But ppl are so into the knockdown game that forgot that now almost anyone has a 2 hits armored wakeup and those are hard to stuff, and on top of that a delayed wakeup will still make F2 whiff and get scorpion punished with the right button against some characters.

What i've said before about playing safe and unsafe is the same advice Hayatei-san gave you, its highly dependable of how you feel your opponent in general, and what patterns and defense skills he may have.

There will be moments you will need to play with risk, this includes doing B2s at some ranges, F2 into take downs or just bait buttons in general while playing clean.
 
And driving.

Go crazy with Inferno, be always safe with Hellfire, Ninjutsu is kind of in the balance between that.
Actually your play style with inferno was what led me to ask this question. Seeing you excel with inferno scorpion in the beginning with a high risk, high reward play style, I wonder if this play style is even effective. You got no objections from me that you are definitely the best inferno scorpion.
 

TyCarter35

Bonafide Jax scrub
Mix them both styles up when situation calls for it. I'll usually whiff tp if I think my opponent will try to commit to a string and then go for a nice punish and occasionally mix f2/takedown just to let them know the option is open. get some throws in to condition them pressing buttons and d4 then a bunch of times when they are overrespecting the f2. when u hv a nice combination of both, Scorpion can be hard to beat
 

GAV

Resolution through knowledge and resolve.
It is a legit question. High rioisk high reward or low risk low reward.
When there are safe options, it is never a good options to use the unsafe options first. When evenly matched, the player with the safer game plan always wins.
 

SaSSolino

Soul Stealing Loyalist
And driving.

Go crazy with Inferno, be always safe with Hellfire, Ninjutsu is kind of in the balance between that.
Actually I was still when the guy hit me and I'm yet to cause a car accident myself, it's probably just luck though.
 

Dankster Morgan

she don’t call me daddy she call me Grandmaster
F2 xx takedown is a shitty mixup imo. It is fuzzyable and even if it wasn't; the risk/reward is abysmal.
 

Dankster Morgan

she don’t call me daddy she call me Grandmaster
I think Ninjutsu should play safe. He's not a character that can just run in and mix like Sonya, Ermac, Sub-Zero, etc because he lacks a true 50/50. Instead of simply waiting for a mistake or a whiff punish opportunity, Scorpion can force one. His buttons, mobility, etc can be pretty frustrating and he hits like a truck when he opens you up.