There pretty practical if u catch someone jumpinglol I'm actually the opposite here, I want to keep the kick since it does more damage then the NJP and get rid of the NJP. to each his own I suppose. Guess we'll see.
Think I saw that a while ago they're nice and all, it's too bad they're not practical in a serious match though know what I mean? They're just weird at times and I personally hate how they can stuff out a cross ups. those are sweet combos though.
Which the NJK or NJP? I've had success using NJK's more the NJP's to be honest, one thing people dont' mention is the hit box is bigger with the kick because it's wider then the punch more ranged I mean.There pretty practical if u catch someone jumping
that's actually a really good ideaI hope that in the next MK each character gets it's own air normals while also keeping the generic ones. I would make any jump attack with BP or BK be the generic version we loved in Mk9, and make the ones with FP and FK unique to each character, and yes, that means keeping the NJP. They should improve the NJK though.
u do not want cage jumping in on you, then you're in his trap of doom. He really doesn't need something like a low starter from jump in. He'd be too retarded thenDizzy probably understood the meta of the jumpkick better than anyone else in the MK9 era, ironically, considering Cage's options from a jump in are amongst the shallowest in the game.
While it won't happen either way, this philosophy lead to the most facepalm-inducing endeavor in TYM history. #therulesofthegame
Yeah, you just have to execute them very well. The Air Blast is useful as a stun so when the opponent gets hit Ermac can get on the ground faster and do the combos, but when the animation is already finished the opponent has already recovered.lol I'm actually the opposite here, I want to keep the kick since it does more damage then the NJP and get rid of the NJP. to each his own I suppose. Guess we'll see.
Think I saw that a while ago they're nice and all, it's too bad they're not practical in a serious match though know what I mean? They're just weird at times and I personally hate how they can stuff out a cross ups. those are sweet combos though.
I meant that he has no aerial moves nor can he really score anything from a regular jump kick.u do not want cage jumping in on you, then you're in his trap of doom. He really doesn't need something like a low starter from jump in. He'd be too retarded then
Good use of hermaphrotidic to describe MK lol, I'll try an actual reply later though because I'm falling asleep.But what about the reality that it doesn't adhere to the standards that it set for itself as a 2d game in MK1-UMK3. And, what about the fact that your statement could be altered to reflect my sentiments when they jumped ship to 3d.
1997 me "Does MK really have to change that much to adhere to the standards set by [Tekken]?"
MK has been 3d since after MK4, and what we have now is a hermaphroditic 2d/3d MK, so changing it and trying to reincorporate some of the good 2d parts it used to have wouldn't be out of character, and incorporating some modern 2d elements that are similar to other successful 2d games wouldn't be totally bad. The problems that that would cause though is that it might alienate the 3d fans that played 3d MK and who play and like the hermaphrodite MK series because they don't actually like 2d fighting games, they just like MK games, preferably 3d or hermaphrodite 2d/3d MK games.
I am way off topic, and no this is not a troll post, so please don't be offended.
I used deep jump kick into fwd 3 nut punch a lot. That was really good.I meant that he has no aerial moves nor can he really score anything from a regular jump kick.