FinalBoss_FGC
Day -4MONTHS Dual Jin main
Recently, Flash God Lord @HoneyBee posted on Twitter something that should be debated in the community.
He said "I really want NetherRealm to make Supers really useful and common to use like Street Fighter V. They're too awesome to go mostly unseen!"
My response was since they do the same amount of damage as a one bar combo, it doesn't make any sense to use 4 bars for it.
I didn't address the fact air techs and rolls both costing a meter to get out of trouble.
In a very meter dependent game like I2 is looking to be, should Super moves do more than the 35-40% (or whatever the like numbers they use now) we have seen?
Imagine if someone is keeping the pressure up, chip damaging the hell out of the opponent who has just a couple more hits of chip until he dies. He finally finishes his last bar and Supers a gap, doing half of the 2nd bar of meter and taking the final match off of his opponent to make it to Grand Finals.
How HYPE would that be??
So seriously, what are you guys' stance on Super moves? I agree with Honeybee, most of them are absolutely incredible to watch. But doing high 30s% damage for 4 bars takes the usefulness out of the picture.
So maybe 45-55% damage (dependent on character) but full combo punishable?
Street Fighter characters do around 1/3 of a life bar but most characters don't do that damage in combos.
Thoughts?
And don't give me the "It's not even out yet" shit because Supers for MK and IGAU were the same way, I2 won't be different especially from what we have seen.
He said "I really want NetherRealm to make Supers really useful and common to use like Street Fighter V. They're too awesome to go mostly unseen!"
My response was since they do the same amount of damage as a one bar combo, it doesn't make any sense to use 4 bars for it.
I didn't address the fact air techs and rolls both costing a meter to get out of trouble.
In a very meter dependent game like I2 is looking to be, should Super moves do more than the 35-40% (or whatever the like numbers they use now) we have seen?
Imagine if someone is keeping the pressure up, chip damaging the hell out of the opponent who has just a couple more hits of chip until he dies. He finally finishes his last bar and Supers a gap, doing half of the 2nd bar of meter and taking the final match off of his opponent to make it to Grand Finals.
How HYPE would that be??
So seriously, what are you guys' stance on Super moves? I agree with Honeybee, most of them are absolutely incredible to watch. But doing high 30s% damage for 4 bars takes the usefulness out of the picture.
So maybe 45-55% damage (dependent on character) but full combo punishable?
Street Fighter characters do around 1/3 of a life bar but most characters don't do that damage in combos.
Thoughts?
And don't give me the "It's not even out yet" shit because Supers for MK and IGAU were the same way, I2 won't be different especially from what we have seen.