Kevin 7
The bad boy scout
Doh you got me lol. Armor or neutral jump punch I'd say.Wait, so where's the triangle? Jump in punch is countered by anti airs, anti airs are countered by jump in kick, and jump in kick is countered by... nothing?
Doh you got me lol. Armor or neutral jump punch I'd say.Wait, so where's the triangle? Jump in punch is countered by anti airs, anti airs are countered by jump in kick, and jump in kick is countered by... nothing?
You could also convert of some jump kicks aka JC into nut punch for block infinite pressure with random frame advantage lol.AA's beat jump kicks too lol. That's no triangle.
But the Ice Clone isn't...its fine
Yeah true. I wasn't thinking completely. Mostly speaking for d2. Hate having to waste a meter for an anti air tho.Armored MB specials, d2, specific normals, air to air challenges, run under, etc. If it's a safe jump then it's a safe jump though.
Jump attacks have beaten me out of roll before lolmy character has a 8 frame low profile launcher #notmyproblem
if your talking about jumping attacks aswell, always thought it weird i dont see people talking about the autocorrect on subzero crossover jip, like the normal is good but he doesnt seem to have to wait half as long as other characters when jumping over, its like a mk9 crossover :/
yea i know, was only joking.Jump attacks have beaten me out of roll before lol
But you can t6ell tahts what they where going forthe fact that people who use a character which have a good anti air feel the need to use amor because they are afraid to lose or trade... says a lot about the priority jump acttacks have
i have no problem aa with my character cassie but i feel bad for people who has to ise one bar of meter just to punish a jump in
Please tell me how to space Kotal's j1 properly so I can punish it. It only reaches half fucking screen. >=/There's recovery on jump ins, meaning you can whiff punish them. Level up your spacing and footsies.
Pick kotal and d3 that shit.Please tell me how to space Kotal's j1 properly so I can punish it. It only reaches half fucking screen. >=/
Trip guard or armour is supposed to be the answer.So jump in kick is a free approach, no?
No risk/low reward isn't a drawback
You with ur spin / mb spin and jump 2 can say thatTrip guard or armour is supposed to be the answer.
Any move can be a huge risk. Just calls for the right answer.
This would kill 99% of the online community.Just have jumping cost a bar of Stamina
its still better than lui kangs, try NJP someone standing with it lolI don't know if this belongs here but Kotal's NJP is terrible and super difficult to link after his F2 =(
Boo hoo. Kotals JIP goes 3/4 screen and has a ghost hitbox making it un antiair-able all you can do is tripguardI don't know if this belongs here but Kotal's NJP is terrible and super difficult to link after his F2 =(
is not way too early because in 3 more months it probably will be way too late based on NRS patching historyIt's fine guys. Just level up your spacing, footsies and trip guard ability. I'm even starting to run under the jump ins sometimes and it's only month 3.
Way too early to change game play mechanics around