These are some examples of super strong characters that didn't have their potential unlocked until a considerable length into the games life. So I wouldn't say the good stuff gets found early.
the community and so the meta moves at a different speed now
we have more better-than-average players, more tech monsters, a better netcode to grind chars to tournament
overkill chars and crazy setups will still break the game, Pig is correct while saying that dlc will not be sold as non-viable
I'd add the spotlight that a streamed major would give to said dlc so it has to be more of a soft ban from the community (think of akuma in sf2t) which is unlikely to stay since there'll be money on the line on top of the fact that someone's main is already scheduled for dlc
or any of you would've said to tokido to not pick up akuma as soon as he'd be released?
I'd say it's up to NRS to keep the aliens off i2 but from the looks of it, the complexity and the moves variety of the roster showed so far is basically screaming at our faces that there'll be op stuff from the start
we play these games, we're stuck with them. anything in between is just placebo
competitive play also means that be best at gathering knowledge and adapting will prevail
so if a dlc char happens a week before a major and you didn't prepare for the contest, joke's on you