scrubjesus111
Mortal
Several people have suggested moving breakaway from RT (block) to LT (stance-switch) to prevent breakaways from happening accidentally. Do you agree with this?
Its not that. For instance, you try to crouch block Subby's Slide (just too late) and, oops, you used Breakaway.It wouldn't be a bad change but why are you mashing the block button while you're being juggled airborne if you have no reason to breakaway?
That isn't what happens. What happens is you're trying to fight someone like Sub Zero, approaching while crouch blocking, and at some point he throws out a yolo slide, you crouch block too late and the game reads it as a breakaway.It wouldn't be a bad change but why are you mashing the block button while you're being juggled airborne if you have no reason to breakaway?
What if breakaway caused you to pop up in the air. You would have to tee yourself up for armor breaks, you'd take longer to recover, but you could at least avoid unavoidable D2s and a lot of 100% unbreakable combosWould much prefer up + block
Or even when you fight sindel and she throws out MB low projectile and it catches you!!That isn't what happens. What happens is you're trying to fight someone like Sub Zero, approaching while crouch blocking, and at some point he throws out a yolo slide, you crouch block too late and the game reads it as a breakaway.
I wouldnt do that but I would accidentally ex a move sometimes when I want to block. Mostly Quan Chi runes. Id whiff one, try to block and get the ex.yes. Off topic...Am I the only one that would accidentally use breaker in MK9 and X when I only meant to block?
I think it was @Trustful_Whale who told me that meterburn was originally going to be a face button input unique to each special move, like Jax’s heated arms projectiles, but the community balked at that and so NRS put it on the interact button. I don’t think there’s a similar explanation for the breakaway input - beats me why they put it on block.Well, interactable button is still the same button as meterburn button, so don't get your hopes up.
Iirc in the version available at the reveal event, the meterburns were still done with a specific input for each movement, yes.@Pyrosis IMO that one’s more debatable because it’s clearly intentional design, otherwise they’d just have a classic breaker like in MKX and 9. Would make for an interesting poll thread to see how people feel - does it add depth or is it more frustrating than its worth?
I think it was @Trustful_Whale who told me that meterburn was originally going to be a face button input unique to each special move, like Jax’s heated arms projectiles, but the community balked at that and so NRS put it on the interact button. I don’t think there’s a similar explanation for the breakaway input - beats me why they put it on block.
Stance switch is used for cancels, delayed wakeup, and wakeup roll. It isn’t completely useless.Iirc in the version available at the reveal event, the meterburns were still done with a specific input for each movement, yes.
It's still puzzling why they don't use the stance switch button for anything else than a useless stance switch or activating fatal blow, when using the same button for different things (like it's happening with block/breakaway or meterburn/interactables) is just bad design that guarantees problems that could be avoided by using another button like that one.