Youphemism
Gunslinger since pre patch (sh/out to The Farmer)
Post all your Shinnok combos in here! I will collect them in the OP and we can work together to optimize Shinnok If you're going to post videos, post the notations and damage for all your combos please!
Try and keep to the same notation as the OP, it just makes it easier to copy and paste the combos here. Thanks!
Key:
1 = Square on Playstation/X on Xbox
2 = Triangle on Playstation/Y on Xbox
3 = X on Playstation/A on Xbox
4 = Circle on Playstation/B on Xbox
U = up
F = forward, can be either right or left depending on which side you're facing/are on
D = down
B = back, can be either right or left depending on which side you're facing/are on
NJP = neutral jump punch. Done by pressing up to jump straight into the air then either of the punch buttons (1 or 2).
JI = jump in. Done by pressing up and forward at the same time then inputting the attack listed, ie JI1, JI2, JI3 or JI4.
~ = "...cancelled into..."
EX = enhanced. To perform the enhanced version of a special, press the block button at the same time as the last button of the special you are enhancing.
MB = meter burn. To perform the meter burn version of a special, press the block button at a specific time after you have input your special. The timing for meter burning a move can vary depending on what part of the move you want meter burned (ie. Shinnok's Hell Sparks, you can meter burn the first, second, or third one) or when the move will allow you to meter burn it.
dash = a normal forward dash, done by inputting forward twice in quick succession.
RC = run cancel. Done by pressing forward forward block in quick succession then entering the next move in the combo at the right time.
(Note: Any universal combos using F224 can only be done in Impostor and Necromancer as Bone Shaper changes the properties of the F22 and he gets the F221+3 string instead which leaves the opponent standing next to him and both characters at 0 frames of advantage unless it's cancelled into a special.)
Any combos with a damage in brackets are the damages Shinnok gets from those combos in Impostor when the damage boost is applied to him after Mimicry.
Midscreen:
Universal:
112~DB2(3rd Spark MB), dash, 11~DB2 = 28% (37%)
112~DB2(3rd Spark MB), RC~D2, BF3 = 31% (41%)
112~DB2(3rd Spark MB), dash, NJP, 4~BF3 = 31% (41%)
112~DB2(3rd Spark MB), RC~D2, F22~DB2 = 33% (43%)
Impostor:
112~DB2MB, F22~DB1 = 25%
F4~DB2(3rd Spark MB), RC~D2, F2~DB1 = 29%
B3, F22~DB2(3rd Spark MB), RC~112~BF3 = 29% (39%)
Necromancer:
112~DB2(3rd Spark MB), dash, 22~BF2/DF4 = 29%
B3, F22~DF4EX, NJP, F22~DB2/DF4 = 30%
B3, RC~F3~DF4EX, NJP, F224~BF3 = 31%
22~DF4EX, NJP, F224~BF3 = 31%
112~DF4EX, NJP, slight walk forward, 22~BF2/DF4 = 31%
112~DF4EX, NJP, JI2, F22~DB2 = 31%
112~DF4EX, NJP, JI1, F224~BF3 = 32%
F22~DF4EX, NJP, J3, F224~BF3 = 34%
F22~DF4EX, rc~D2, F224~BF3 = 35%
B3, F22~DF4EX, NJP, rc~D2, rc~F22~BF3 = 36%
112~DF4EX, NJP, rc~D2, rc~F224~BF3 = 39%
B3, 4~DF4EX, NJP, jump back 1, D2, 112~DF4 = 41%
Anti-Air Hell Sparks
3 Balls - DB2, DF4 = 17% (unbreakable damage)
2 Balls - DB2, DF4 = 16% ^^
1 Ball - DB2, DF4 = 14% ^^
Bone Shaper:
B3, F221+3~BF1 = 24%
NJP, F2, 112~DB2 = 25% (on a grounded opponent)
DF2EX, F221+3~DB2 = 25%
B3, RC~112~DB2 (3rd Spark MB), DF2 = 28%
F41D2~DB2MB, F221+3~BF3 = 28%
B3, B1~DF2, NJP, 4~DF2/BF3 = 29%
F31D2~DB2MB, F221+3~BF3 = 30%
B3, DF2EX, NJP, F221+3~DB2 = 30%
112~DF2EX, NJP, F221+3 = 30%
JIP, F41D2~DB2MB (last one), dash, NJP, F2~BF3 = 30%
112~DF2MB, NJP, F22~(DF2 or BF1) = 31%
F41D2~DF2EX, NJP, F221+3~BF1 = 31%
B3, DF2EX, NJP, F221+3~BF1 = 31%
B3, F221+3~DB2(3rd Spark MB), DF2 = 32%
112~DF2MB, NJP, F22~DB2 = 32%
112~DF2MB, NJP, RC~22~DB2 = 32%
F31D2~DB2(3rd Spark MB), dash, NJP, F221+3~DF2 = 33%
112~DB2(3rd Spark MB), NJP, F221+3~BF1 = 33%
B3, F221+3~DF2EX, 4~DF2 = 34%
F221+3~DF2EX, NJP, F221+3~BF3 = 34%
112~DF2EX, NJP, JI1, F221+3~DF2 = 35%
F31~DF2EX, NJP, JI1, F221+3~DB2 = 35%
4~DF2EX, NJP, JI1, F221+3~DB2 = 36%
F221+3~DF2EX, NJP, JI1, F221+3~BF1 = 40%
F221+3~DB2(3rd Spark MB), JI2, F221+3~DB2 = 41%
Corner:
Universal:
F224~BF3, D1, 112~DB2 = 25% (34%)
312, 112~BF3 = 27% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
F224~BF3, 112~BF1 = 28% (37%)
F224~BF3, 112~DB2(1st Spark MB), BF3 = 31% (41%)
B3, 112~BF1EX, 112~BF3 = 33% (44%)
B3, 4~BF3EX, 112~BF3 = 33% (44%)
112~BF3EX, NJP, D2, RC~112~DB2 = 37% (49%)
Impostor:
F224~BF3, 112~DB1 = 24%
F224~BF3, 112~DB2(1st Spark MB), 1~DB1 = 29%
112~DB2 (1st Spark MB), D2, NJP, 112~DB1 = 31%
112~DB2 (1st Spark MB), D2, D2, F4~DB1 = 31%
112~BF1EX, F4~DB2(1st Spark MB), D2, D2, F4~DB1 = 39%
Necromancer:
B3, D1, NJP, rc~D1, 112~DF4 = 26%
312, 112~BF2 = 28% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
F4~BF1EX, D1, D1, D1, 112~DF4 = 30%
B3, D1, NJP, rc~D1, 112~DF4EX, 4~DF4 = 34%
B3, B3, 112~DF4EX, NJP, 112~BF3 = 35%
B3, 312~DF4EX, NJP, 112~BF3 = 36%
312~DF4EX, NJP, J4, 112~BF3 = 36%
F224~BF3, 112~DF4EX, NJP, 112~BF3 = 37%
312, F4~DF4EX, NJP, D2, D2 = 39%
312, 112~DF4EX, NJP, 112~BF3 = 39% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
312, 112~DF4EX, NJP, D2, D2 = 42% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
B3, 4~DF4EX, NJP, D2, F4~DB2EX, DF4 = 43%
312~BF1EX, 112~DF4EX, NJP, 112~BF3 = 45%
312~BF1EX, 112~DF4EX, NJP, D2, D2 = 48%
B3, 4~DF4EX, NJP, D2, F4~DB2EX, DB1EX = 57%
Bone Shaper:
F41D2, D1, D1, D1, D1, 112~BF3 = 25%
F31D2, D1, D1, D1, 112~BF3 = 26%
F31D2, D1, D1, D1, D1, 112~BF3 = 27%
BF3EX, NJP, D2, F41~DF2 = 30%
F41~BF3EX, NJP, JI1, F221+3~BF1 = 32%
312, F41~DB2 (MB 2nd Spark), NJP, 22~BF3 = 33%
F31~BF3MB, D2, NJP, 4~BF3 = 34%
312, F41~DB2 (MB 2nd Spark), NJP, D2, F4~DF2 = 35%
B3, 312~DB2 (MB First Hit) NJP, D2, F3~DF2 = 35%
112~BF3MB, D2, NJP, 112~BF3 = 36%
B3, 4~BF3MB, D2, 112~BF3 = 37%
F31D2, 112~BF3MB, D2, D4~DF2 = 37%
B3, F221+3~DB2(3rd Spark MB), rc~D2, F4~DF2 = 38%
312~BF3MB, D2, NJP, 112~BF3 = 40%
Impostor - Stolen Move Specific Vortex Combos:
ERMAC:
Midscreen:
air-to-air JP, F224~DB1, F3~DB1 = 20%
312~DB1, JI1, F22~DB1 = 21%
NJP, (run) D2, DB1, JI1, F2~DB1 = 24%
112~DB2 (3 hits~MB), dash, NJP, F223~DB1, F3~DB1 = 31%
112~DB2 (3 hits~MB), run D2, (F22 xx) DB1, F3~DB1 = 31% (33%)
Corner:
NJP, JI3, 22~DB1, 22~DB1 = 25%
312~DB1, JI1, 112~DB1 = 26%
112~BF3MB, 22~DB1, F3~DB1 = 30%
112~BF1MB, D1, 112~DB1, F3~DB1 = 33%
312~BF1MB, 112~DB1, F3~DB1 = 35%
ERRON BLACK:
Midscreen:
NJP, DB1, run F22~DB1 = 18%
B3, F2~DB1, rc~F2~DB1 = 18% (24%)
F4~DB2(1 hit~MB), dash, DB1, run~112~DB1 = 21% (28%)
B3, F2~DB1, rc~F2~DB2(1st Spark MB), DB1 = 22% (30%)
Corner:
F4~DB1, NJP, JIP, F3~DB1 = 22% (29%)
B3, F3~DB1, 22~DB1 = 22% (30%)
F4~DB2(1st Spark MB), DB1, NJP, JIP, F3~db1 = 23% (31%)
B3, F3~DB1, 1, 112~DB1 = 24% (32%)
NJP, DB1, JI1, JI3, 112~DB1 = 24%
312~DB1, NJP, JI3, 112~DB1 = 32%
JACQUI BRIGGS:
Midscreen:
NJP, DB1, 112~DB1 = 18% (kinda tricky but couldn't find another way back into mimicry)
112~DB1, F22~DB1 = 19%
312~DB1, F22~DB1 = 22%
Corner:
NJP, DB1, JI1, JI3, 112~DB1 = 22%
112~DB1, 1, 112~DB1 = 23%
312~DB1, 1, 112~DB1 = 25%
JAX: (ground pound unblockable reset during mimicry stagger) *PP = Pre-Patch 1.05
Midscreen:
F4~DB1 = 13% (17%)
B3, F224~DB1 = 21% (28%)
PP DB1~B, NJP, JI3, F22~DB2 = (33%)
Corner:
DB1, D1, 112~DB1 = 21% (28%)
PP DB1~B, D2, 112~BF1 = (37%)
PP DB1~B, D2, 112~BF1MB, D1~BF3 = (43%)
DB1, 112~BF1EX, 11~DB1 = 30% (40%)
DB1, 112~BF1EX, 112~BF3 = 38% (50%)
KENSHI:
Midscreen:
F4~DB1, D1~DB1 = 14% (18%)
NJP, DB1, D1~DB1 = 16% (21%)
112~DB1, D1~DB1 = 19% (25%)
F4~DB1, D1~DB2MB(1st Spark), DB1 = 19% (25%)
F4~DB1, D1~DB2MB(2nd Spark), DB1 = 21% (28%)
F4~DB1, D1~DB2MB(3rd Spark), RC~DB1 = 23% (31%)
F4~DB1, D1~DB2MB(1st Spark), dash, 112~DB1 = 23% (31%)
112~DB1, D1~DB2 (3 hits~MB), RC~F2~DB1 = 29% (38%)
Corner:
NJP, DB1, D1, 112~DB1 = 21% (28%)
112~DB1, D1, 112~DB1 = 25% (33%)
KITANA:
Midscreen:
air-to-air JP, F22~DB1, walk forward, NJP, F3~DB1 = 19%
NJP, JI3, F22~DB1, 22~DB1 = 21%
112~DB1, walk forward, NJP, 112~DB1 = 22%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, 22~DB1 = 30%
Corner:
NJP, JI1, JI3, 113~DB1, 22~DB1 = 24%
312~DB1, NJP, JI3, 112~DB1 = 27%
112~BF3MB, D1, 112~DB1, NJP, 22~DB1 = 33%
112~BF1MB, D1, D1, 112~DB1, NJP, 22~DB1 = 35%
312~BF1MB, D1, 112~DB1, NJP, 22~DB1 = 38%
KOTAL KAHN:
Midscreen:
NJP, JI3, F22~DB1, F3~DB1 = 26%
air-to-air JP, F22~DB1, F3~DB1 = 26%
312~DB1, 112~DB1 = 30%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, F3~DB1 = 33%
112~DB2 (3 hits~MB), run D2, F22~DB1, F3~DB1 = 35%
Corner:
F223~DB1, 112~DB1 = 26%
NJP, JI3, 1, 112~DB1, F3~DB1 = 29%
112~BF3MB, 22~DB1, F3~DB1 = 34%
112~BF1MB, D1, 112~DB1, F3~DB1 = 37%
312~BF1MB, 112~DB1, F3~DB1 = 39%
KUNG LAO:
Midscreen:
air-to-air JP, F22~DB1, 112~DB1 = 21%
112~DB1, 312~DB1 = 24%
NJP, 112~DB1, 112~DB1 = 24%
112~DB2 (3 hits~MB), dash, NJP, F2~DB1, F2~DB1 = 29%
Corner:
NJP, JI3, 22~DB1, 22~DB1 = 25%
312~DB1, NJP, JI3, 112~DB1 = 31%
112~BF3EX, 22~DB1, NJP, F3~DB1 = 33%
112~BF1EX, 112~DB1, NJP, F3~DB1 = 36%
312~BF1EX, 112~DB1, NJP, 1~DB1 = 37%
F4~BF1EX, 112~DB1, D2, F2~DB1 = 47%
F4~BF1EX, 112~DB1, D2, rC~D2 = 52%
4~BF1EX, D1, 112~DB1, 112~DB2 (1st Spark MB), 112~BF3 = 60%
MILEENA:
Midscreen:
air-to-air JP, F2~DB1, NJP, F3~DB1 = 20%
NJP, JI3, F22~DB1, 22~DB1 = 24%
112~DB1, NJP, JI3, F22~DB1 = 26%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, F3~DB1 = 31%
Corner:
F223~DB1, walk under D2, 112~DB1 = 27%
NJP, JI3, DB1, walk under D2, 112~DB1 = 28%
112~DB1, walk under D2, 112~DB1 = 29%
112~BF3MB, F3~DB1, walk under D2, F3~DB1 = 35%
112~BF1MB, DB1, walk under D2, 112~DB1 = 36%
312~BF1MB, DB1, walk under D2, 112~DB1 = 39%
QUAN CHI:
Midscreen:
air-to-air JP, F22(3)~DB1, JI1, 312~DB1 = 22%/(24%)
NJP, JI3, F22~DB1, JI1, 312~DB1 = 26%
312~DB1, Teleport NJP, JI3, F22~DB1 = 26%
112~DB1, JIP, 112~DB2 (3 hits~MB), dash, NJP, F22~DB1= 32%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, JI1, 312~DB1 = 32%
312~DB1, JIP, 112~DB2 (3 hits~MB), F22~DB1 = 33%
Corner: (For the NJP, walk forward until Quan Chi slows down a bit before jumping so he stays in the corner)
NJP, JI1, JI3, 112~DB1, 312~DB1 = 26%
112~DB1, NJP, D2, 112~DB1 = 28%
312~DB1, NJP, D2, 112~DB1 = 30%
112~BF3MB, 22~DB1, NJP, 22~DB1 = 32%
112~BF1MB, D1, 112~DB1, NJP, 22~DB1 = 35%
312~BF1MB, 112~DB1, NJP, 22~DB1 = 37%
RAIDEN:
Midscreen:
BF3MB, DB1 = 19%
NJP, (run) D2, (F22 xx) DB1 = 23%/(26%)
REPTILE:
Corner:
NJP, DB1, JI3, 112~DB1 = 22%
112~DB2 (1 hit~MB), NJP, DB1, 22~DB1 = 27%
SCORPION:
Midscreen:
air-to-air JP, F22~DB1, JI1, 312~DB1 = 21%
312~DB1, NJP, JI3, F22~DB1 = 25%
312~DB1, JI1, 312~DB1 = 25%
NJP, JI3, F22~DB1, JI1, 312~DB1 = 25%
112~DB1, JIP, 112~DB2 (3 hits~MB), dash, NJP, F22~DB1= 29%
312~DB1, JIP, 112~DB2 (3 hits~MB), F22~DB1 = 30%
112~DB2 (3 hits~MB), dash, NJP, F2~DB1, JI1, 312~DB1 = 31%
Corner:
112~DB1, NJP, JI1, JI3, 112~DB1 = 24%
NJP, JI1, JI3, 112~DB1, JIP, 312~DB1 = 26%
312~DB1, NJP, JI1, JI3, 112~DB1 = 27%
112~BF3MB, 22~DB1, NJP, 22~DB1 = 32%
112~BF1MB, D1, 112~DB1, NJP, 22~DB1 = 34%
312~BF1MB, 112~DB1, NJP, 22~DB1 = 36%
SUB-ZERO:
Midscreen:
NJP, F3~DB1, 22~DB1 = 16%
air-to-air JP, F22~DB2 (1 hit~MB), DB1, Teleport NJP, F3~DB1 = 21%
112~DB1, Teleport NJP, F22~DB1 = 21%
112~DB2 (2 hits~MB), DB1, 112~DB1 = 23%
112~DB2 (2 hits~MB), DB1, Teleport NJP, F3~DB1 = 23%
112~DB2 (1 hit~MB), F3~DB1, Teleport NJP, F3~DB1 = 24%
112~DB1, JIP, 112~DB2 (3 hits~MB), dash, NJP, F22~DB1 = 29%
Corner:
NJP, JI3, 1~DB1, F3~DB1 = 17%
112~DB1, Teleport NJP, JI1, JI3, 112~DB1 = 23%
112~BF3MB, 1~DB1, Teleport NJP, F3~DB1 = 27%
112~DB1, JIP, 312~BF1MB, D1, D1, 112~DB1 = 31%
TAKEDA:
Midscreen:
DB1, F22(4)~DB1 = 17%/(21%)
NJP, DB1~F, F22~DB1 = 21%
112~DB2 (1 hit~MB), DB1~B, F2~DB1 = 25%
Corner:
NJP, DB1~F, 1, 112~DB1 = 24%
DB1, NJP, JI1, JI3, 112~DB1 = 29%
112~DB2 (1 hit~MB), NJP, DB1, 112~DB1 = 30%
F2~DB1, 22~BF1EX, 112~DB2(1st Spark MB), D2, F4~BF3 = 63%
Try and keep to the same notation as the OP, it just makes it easier to copy and paste the combos here. Thanks!
Key:
1 = Square on Playstation/X on Xbox
2 = Triangle on Playstation/Y on Xbox
3 = X on Playstation/A on Xbox
4 = Circle on Playstation/B on Xbox
U = up
F = forward, can be either right or left depending on which side you're facing/are on
D = down
B = back, can be either right or left depending on which side you're facing/are on
NJP = neutral jump punch. Done by pressing up to jump straight into the air then either of the punch buttons (1 or 2).
JI = jump in. Done by pressing up and forward at the same time then inputting the attack listed, ie JI1, JI2, JI3 or JI4.
~ = "...cancelled into..."
EX = enhanced. To perform the enhanced version of a special, press the block button at the same time as the last button of the special you are enhancing.
MB = meter burn. To perform the meter burn version of a special, press the block button at a specific time after you have input your special. The timing for meter burning a move can vary depending on what part of the move you want meter burned (ie. Shinnok's Hell Sparks, you can meter burn the first, second, or third one) or when the move will allow you to meter burn it.
dash = a normal forward dash, done by inputting forward twice in quick succession.
RC = run cancel. Done by pressing forward forward block in quick succession then entering the next move in the combo at the right time.
(Note: Any universal combos using F224 can only be done in Impostor and Necromancer as Bone Shaper changes the properties of the F22 and he gets the F221+3 string instead which leaves the opponent standing next to him and both characters at 0 frames of advantage unless it's cancelled into a special.)
Any combos with a damage in brackets are the damages Shinnok gets from those combos in Impostor when the damage boost is applied to him after Mimicry.
Midscreen:
Universal:
112~DB2(3rd Spark MB), dash, 11~DB2 = 28% (37%)
112~DB2(3rd Spark MB), RC~D2, BF3 = 31% (41%)
112~DB2(3rd Spark MB), dash, NJP, 4~BF3 = 31% (41%)
112~DB2(3rd Spark MB), RC~D2, F22~DB2 = 33% (43%)
Impostor:
112~DB2MB, F22~DB1 = 25%
F4~DB2(3rd Spark MB), RC~D2, F2~DB1 = 29%
B3, F22~DB2(3rd Spark MB), RC~112~BF3 = 29% (39%)
Necromancer:
112~DB2(3rd Spark MB), dash, 22~BF2/DF4 = 29%
B3, F22~DF4EX, NJP, F22~DB2/DF4 = 30%
B3, RC~F3~DF4EX, NJP, F224~BF3 = 31%
22~DF4EX, NJP, F224~BF3 = 31%
112~DF4EX, NJP, slight walk forward, 22~BF2/DF4 = 31%
112~DF4EX, NJP, JI2, F22~DB2 = 31%
112~DF4EX, NJP, JI1, F224~BF3 = 32%
F22~DF4EX, NJP, J3, F224~BF3 = 34%
F22~DF4EX, rc~D2, F224~BF3 = 35%
B3, F22~DF4EX, NJP, rc~D2, rc~F22~BF3 = 36%
112~DF4EX, NJP, rc~D2, rc~F224~BF3 = 39%
B3, 4~DF4EX, NJP, jump back 1, D2, 112~DF4 = 41%
Anti-Air Hell Sparks
3 Balls - DB2, DF4 = 17% (unbreakable damage)
2 Balls - DB2, DF4 = 16% ^^
1 Ball - DB2, DF4 = 14% ^^
Bone Shaper:
B3, F221+3~BF1 = 24%
NJP, F2, 112~DB2 = 25% (on a grounded opponent)
DF2EX, F221+3~DB2 = 25%
B3, RC~112~DB2 (3rd Spark MB), DF2 = 28%
F41D2~DB2MB, F221+3~BF3 = 28%
B3, B1~DF2, NJP, 4~DF2/BF3 = 29%
F31D2~DB2MB, F221+3~BF3 = 30%
B3, DF2EX, NJP, F221+3~DB2 = 30%
112~DF2EX, NJP, F221+3 = 30%
JIP, F41D2~DB2MB (last one), dash, NJP, F2~BF3 = 30%
112~DF2MB, NJP, F22~(DF2 or BF1) = 31%
F41D2~DF2EX, NJP, F221+3~BF1 = 31%
B3, DF2EX, NJP, F221+3~BF1 = 31%
B3, F221+3~DB2(3rd Spark MB), DF2 = 32%
112~DF2MB, NJP, F22~DB2 = 32%
112~DF2MB, NJP, RC~22~DB2 = 32%
F31D2~DB2(3rd Spark MB), dash, NJP, F221+3~DF2 = 33%
112~DB2(3rd Spark MB), NJP, F221+3~BF1 = 33%
B3, F221+3~DF2EX, 4~DF2 = 34%
F221+3~DF2EX, NJP, F221+3~BF3 = 34%
112~DF2EX, NJP, JI1, F221+3~DF2 = 35%
F31~DF2EX, NJP, JI1, F221+3~DB2 = 35%
4~DF2EX, NJP, JI1, F221+3~DB2 = 36%
F221+3~DF2EX, NJP, JI1, F221+3~BF1 = 40%
F221+3~DB2(3rd Spark MB), JI2, F221+3~DB2 = 41%
Corner:
Universal:
F224~BF3, D1, 112~DB2 = 25% (34%)
312, 112~BF3 = 27% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
F224~BF3, 112~BF1 = 28% (37%)
F224~BF3, 112~DB2(1st Spark MB), BF3 = 31% (41%)
B3, 112~BF1EX, 112~BF3 = 33% (44%)
B3, 4~BF3EX, 112~BF3 = 33% (44%)
112~BF3EX, NJP, D2, RC~112~DB2 = 37% (49%)
Impostor:
F224~BF3, 112~DB1 = 24%
F224~BF3, 112~DB2(1st Spark MB), 1~DB1 = 29%
112~DB2 (1st Spark MB), D2, NJP, 112~DB1 = 31%
112~DB2 (1st Spark MB), D2, D2, F4~DB1 = 31%
112~BF1EX, F4~DB2(1st Spark MB), D2, D2, F4~DB1 = 39%
Necromancer:
B3, D1, NJP, rc~D1, 112~DF4 = 26%
312, 112~BF2 = 28% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
F4~BF1EX, D1, D1, D1, 112~DF4 = 30%
B3, D1, NJP, rc~D1, 112~DF4EX, 4~DF4 = 34%
B3, B3, 112~DF4EX, NJP, 112~BF3 = 35%
B3, 312~DF4EX, NJP, 112~BF3 = 36%
312~DF4EX, NJP, J4, 112~BF3 = 36%
F224~BF3, 112~DF4EX, NJP, 112~BF3 = 37%
312, F4~DF4EX, NJP, D2, D2 = 39%
312, 112~DF4EX, NJP, 112~BF3 = 39% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
312, 112~DF4EX, NJP, D2, D2 = 42% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
B3, 4~DF4EX, NJP, D2, F4~DB2EX, DF4 = 43%
312~BF1EX, 112~DF4EX, NJP, 112~BF3 = 45%
312~BF1EX, 112~DF4EX, NJP, D2, D2 = 48%
B3, 4~DF4EX, NJP, D2, F4~DB2EX, DB1EX = 57%
Bone Shaper:
F41D2, D1, D1, D1, D1, 112~BF3 = 25%
F31D2, D1, D1, D1, 112~BF3 = 26%
F31D2, D1, D1, D1, D1, 112~BF3 = 27%
BF3EX, NJP, D2, F41~DF2 = 30%
F41~BF3EX, NJP, JI1, F221+3~BF1 = 32%
312, F41~DB2 (MB 2nd Spark), NJP, 22~BF3 = 33%
F31~BF3MB, D2, NJP, 4~BF3 = 34%
312, F41~DB2 (MB 2nd Spark), NJP, D2, F4~DF2 = 35%
B3, 312~DB2 (MB First Hit) NJP, D2, F3~DF2 = 35%
112~BF3MB, D2, NJP, 112~BF3 = 36%
B3, 4~BF3MB, D2, 112~BF3 = 37%
F31D2, 112~BF3MB, D2, D4~DF2 = 37%
B3, F221+3~DB2(3rd Spark MB), rc~D2, F4~DF2 = 38%
312~BF3MB, D2, NJP, 112~BF3 = 40%
Impostor - Stolen Move Specific Vortex Combos:
ERMAC:
Midscreen:
air-to-air JP, F224~DB1, F3~DB1 = 20%
312~DB1, JI1, F22~DB1 = 21%
NJP, (run) D2, DB1, JI1, F2~DB1 = 24%
112~DB2 (3 hits~MB), dash, NJP, F223~DB1, F3~DB1 = 31%
112~DB2 (3 hits~MB), run D2, (F22 xx) DB1, F3~DB1 = 31% (33%)
Corner:
NJP, JI3, 22~DB1, 22~DB1 = 25%
312~DB1, JI1, 112~DB1 = 26%
112~BF3MB, 22~DB1, F3~DB1 = 30%
112~BF1MB, D1, 112~DB1, F3~DB1 = 33%
312~BF1MB, 112~DB1, F3~DB1 = 35%
ERRON BLACK:
Midscreen:
NJP, DB1, run F22~DB1 = 18%
B3, F2~DB1, rc~F2~DB1 = 18% (24%)
F4~DB2(1 hit~MB), dash, DB1, run~112~DB1 = 21% (28%)
B3, F2~DB1, rc~F2~DB2(1st Spark MB), DB1 = 22% (30%)
Corner:
F4~DB1, NJP, JIP, F3~DB1 = 22% (29%)
B3, F3~DB1, 22~DB1 = 22% (30%)
F4~DB2(1st Spark MB), DB1, NJP, JIP, F3~db1 = 23% (31%)
B3, F3~DB1, 1, 112~DB1 = 24% (32%)
NJP, DB1, JI1, JI3, 112~DB1 = 24%
312~DB1, NJP, JI3, 112~DB1 = 32%
JACQUI BRIGGS:
Midscreen:
NJP, DB1, 112~DB1 = 18% (kinda tricky but couldn't find another way back into mimicry)
112~DB1, F22~DB1 = 19%
312~DB1, F22~DB1 = 22%
Corner:
NJP, DB1, JI1, JI3, 112~DB1 = 22%
112~DB1, 1, 112~DB1 = 23%
312~DB1, 1, 112~DB1 = 25%
JAX: (ground pound unblockable reset during mimicry stagger) *PP = Pre-Patch 1.05
Midscreen:
F4~DB1 = 13% (17%)
B3, F224~DB1 = 21% (28%)
PP DB1~B, NJP, JI3, F22~DB2 = (33%)
Corner:
DB1, D1, 112~DB1 = 21% (28%)
PP DB1~B, D2, 112~BF1 = (37%)
PP DB1~B, D2, 112~BF1MB, D1~BF3 = (43%)
DB1, 112~BF1EX, 11~DB1 = 30% (40%)
DB1, 112~BF1EX, 112~BF3 = 38% (50%)
KENSHI:
Midscreen:
F4~DB1, D1~DB1 = 14% (18%)
NJP, DB1, D1~DB1 = 16% (21%)
112~DB1, D1~DB1 = 19% (25%)
F4~DB1, D1~DB2MB(1st Spark), DB1 = 19% (25%)
F4~DB1, D1~DB2MB(2nd Spark), DB1 = 21% (28%)
F4~DB1, D1~DB2MB(3rd Spark), RC~DB1 = 23% (31%)
F4~DB1, D1~DB2MB(1st Spark), dash, 112~DB1 = 23% (31%)
112~DB1, D1~DB2 (3 hits~MB), RC~F2~DB1 = 29% (38%)
Corner:
NJP, DB1, D1, 112~DB1 = 21% (28%)
112~DB1, D1, 112~DB1 = 25% (33%)
KITANA:
Midscreen:
air-to-air JP, F22~DB1, walk forward, NJP, F3~DB1 = 19%
NJP, JI3, F22~DB1, 22~DB1 = 21%
112~DB1, walk forward, NJP, 112~DB1 = 22%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, 22~DB1 = 30%
Corner:
NJP, JI1, JI3, 113~DB1, 22~DB1 = 24%
312~DB1, NJP, JI3, 112~DB1 = 27%
112~BF3MB, D1, 112~DB1, NJP, 22~DB1 = 33%
112~BF1MB, D1, D1, 112~DB1, NJP, 22~DB1 = 35%
312~BF1MB, D1, 112~DB1, NJP, 22~DB1 = 38%
KOTAL KAHN:
Midscreen:
NJP, JI3, F22~DB1, F3~DB1 = 26%
air-to-air JP, F22~DB1, F3~DB1 = 26%
312~DB1, 112~DB1 = 30%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, F3~DB1 = 33%
112~DB2 (3 hits~MB), run D2, F22~DB1, F3~DB1 = 35%
Corner:
F223~DB1, 112~DB1 = 26%
NJP, JI3, 1, 112~DB1, F3~DB1 = 29%
112~BF3MB, 22~DB1, F3~DB1 = 34%
112~BF1MB, D1, 112~DB1, F3~DB1 = 37%
312~BF1MB, 112~DB1, F3~DB1 = 39%
KUNG LAO:
Midscreen:
air-to-air JP, F22~DB1, 112~DB1 = 21%
112~DB1, 312~DB1 = 24%
NJP, 112~DB1, 112~DB1 = 24%
112~DB2 (3 hits~MB), dash, NJP, F2~DB1, F2~DB1 = 29%
Corner:
NJP, JI3, 22~DB1, 22~DB1 = 25%
312~DB1, NJP, JI3, 112~DB1 = 31%
112~BF3EX, 22~DB1, NJP, F3~DB1 = 33%
112~BF1EX, 112~DB1, NJP, F3~DB1 = 36%
312~BF1EX, 112~DB1, NJP, 1~DB1 = 37%
F4~BF1EX, 112~DB1, D2, F2~DB1 = 47%
F4~BF1EX, 112~DB1, D2, rC~D2 = 52%
4~BF1EX, D1, 112~DB1, 112~DB2 (1st Spark MB), 112~BF3 = 60%
MILEENA:
Midscreen:
air-to-air JP, F2~DB1, NJP, F3~DB1 = 20%
NJP, JI3, F22~DB1, 22~DB1 = 24%
112~DB1, NJP, JI3, F22~DB1 = 26%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, F3~DB1 = 31%
Corner:
F223~DB1, walk under D2, 112~DB1 = 27%
NJP, JI3, DB1, walk under D2, 112~DB1 = 28%
112~DB1, walk under D2, 112~DB1 = 29%
112~BF3MB, F3~DB1, walk under D2, F3~DB1 = 35%
112~BF1MB, DB1, walk under D2, 112~DB1 = 36%
312~BF1MB, DB1, walk under D2, 112~DB1 = 39%
QUAN CHI:
Midscreen:
air-to-air JP, F22(3)~DB1, JI1, 312~DB1 = 22%/(24%)
NJP, JI3, F22~DB1, JI1, 312~DB1 = 26%
312~DB1, Teleport NJP, JI3, F22~DB1 = 26%
112~DB1, JIP, 112~DB2 (3 hits~MB), dash, NJP, F22~DB1= 32%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, JI1, 312~DB1 = 32%
312~DB1, JIP, 112~DB2 (3 hits~MB), F22~DB1 = 33%
Corner: (For the NJP, walk forward until Quan Chi slows down a bit before jumping so he stays in the corner)
NJP, JI1, JI3, 112~DB1, 312~DB1 = 26%
112~DB1, NJP, D2, 112~DB1 = 28%
312~DB1, NJP, D2, 112~DB1 = 30%
112~BF3MB, 22~DB1, NJP, 22~DB1 = 32%
112~BF1MB, D1, 112~DB1, NJP, 22~DB1 = 35%
312~BF1MB, 112~DB1, NJP, 22~DB1 = 37%
RAIDEN:
Midscreen:
BF3MB, DB1 = 19%
NJP, (run) D2, (F22 xx) DB1 = 23%/(26%)
REPTILE:
Corner:
NJP, DB1, JI3, 112~DB1 = 22%
112~DB2 (1 hit~MB), NJP, DB1, 22~DB1 = 27%
SCORPION:
Midscreen:
air-to-air JP, F22~DB1, JI1, 312~DB1 = 21%
312~DB1, NJP, JI3, F22~DB1 = 25%
312~DB1, JI1, 312~DB1 = 25%
NJP, JI3, F22~DB1, JI1, 312~DB1 = 25%
112~DB1, JIP, 112~DB2 (3 hits~MB), dash, NJP, F22~DB1= 29%
312~DB1, JIP, 112~DB2 (3 hits~MB), F22~DB1 = 30%
112~DB2 (3 hits~MB), dash, NJP, F2~DB1, JI1, 312~DB1 = 31%
Corner:
112~DB1, NJP, JI1, JI3, 112~DB1 = 24%
NJP, JI1, JI3, 112~DB1, JIP, 312~DB1 = 26%
312~DB1, NJP, JI1, JI3, 112~DB1 = 27%
112~BF3MB, 22~DB1, NJP, 22~DB1 = 32%
112~BF1MB, D1, 112~DB1, NJP, 22~DB1 = 34%
312~BF1MB, 112~DB1, NJP, 22~DB1 = 36%
SUB-ZERO:
Midscreen:
NJP, F3~DB1, 22~DB1 = 16%
air-to-air JP, F22~DB2 (1 hit~MB), DB1, Teleport NJP, F3~DB1 = 21%
112~DB1, Teleport NJP, F22~DB1 = 21%
112~DB2 (2 hits~MB), DB1, 112~DB1 = 23%
112~DB2 (2 hits~MB), DB1, Teleport NJP, F3~DB1 = 23%
112~DB2 (1 hit~MB), F3~DB1, Teleport NJP, F3~DB1 = 24%
112~DB1, JIP, 112~DB2 (3 hits~MB), dash, NJP, F22~DB1 = 29%
Corner:
NJP, JI3, 1~DB1, F3~DB1 = 17%
112~DB1, Teleport NJP, JI1, JI3, 112~DB1 = 23%
112~BF3MB, 1~DB1, Teleport NJP, F3~DB1 = 27%
112~DB1, JIP, 312~BF1MB, D1, D1, 112~DB1 = 31%
TAKEDA:
Midscreen:
DB1, F22(4)~DB1 = 17%/(21%)
NJP, DB1~F, F22~DB1 = 21%
112~DB2 (1 hit~MB), DB1~B, F2~DB1 = 25%
Corner:
NJP, DB1~F, 1, 112~DB1 = 24%
DB1, NJP, JI1, JI3, 112~DB1 = 29%
112~DB2 (1 hit~MB), NJP, DB1, 112~DB1 = 30%
F2~DB1, 22~BF1EX, 112~DB2(1st Spark MB), D2, F4~BF3 = 63%