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Combo List - Shinnok Shinnok Combo Thread

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Post all your Shinnok combos in here! I will collect them in the OP and we can work together to optimize Shinnok :) If you're going to post videos, post the notations and damage for all your combos please!

Try and keep to the same notation as the OP, it just makes it easier to copy and paste the combos here. Thanks!

Key:
1 = Square on Playstation/X on Xbox
2 = Triangle on Playstation/Y on Xbox
3 = X on Playstation/A on Xbox
4 = Circle on Playstation/B on Xbox
U = up
F = forward, can be either right or left depending on which side you're facing/are on
D = down
B = back, can be either right or left depending on which side you're facing/are on
NJP = neutral jump punch. Done by pressing up to jump straight into the air then either of the punch buttons (1 or 2).
JI = jump in. Done by pressing up and forward at the same time then inputting the attack listed, ie JI1, JI2, JI3 or JI4.
~ = "...cancelled into..."
EX = enhanced. To perform the enhanced version of a special, press the block button at the same time as the last button of the special you are enhancing.
MB = meter burn. To perform the meter burn version of a special, press the block button at a specific time after you have input your special. The timing for meter burning a move can vary depending on what part of the move you want meter burned (ie. Shinnok's Hell Sparks, you can meter burn the first, second, or third one) or when the move will allow you to meter burn it.
dash = a normal forward dash, done by inputting forward twice in quick succession.
RC = run cancel. Done by pressing forward forward block in quick succession then entering the next move in the combo at the right time.

(Note: Any universal combos using F224 can only be done in Impostor and Necromancer as Bone Shaper changes the properties of the F22 and he gets the F221+3 string instead which leaves the opponent standing next to him and both characters at 0 frames of advantage unless it's cancelled into a special.)
Any combos with a damage in brackets are the damages Shinnok gets from those combos in Impostor when the damage boost is applied to him after Mimicry.


Midscreen:

Universal:

112~DB2(3rd Spark MB), dash, 11~DB2 = 28% (37%)
112~DB2(3rd Spark MB), RC~D2, BF3 = 31% (41%)
112~DB2(3rd Spark MB), dash, NJP, 4~BF3 = 31% (41%)
112~DB2(3rd Spark MB), RC~D2, F22~DB2 = 33% (43%)

Impostor:
112~DB2MB, F22~DB1 = 25%
F4~DB2(3rd Spark MB), RC~D2, F2~DB1 = 29%
B3, F22~DB2(3rd Spark MB), RC~112~BF3 = 29% (39%)

Necromancer:
112~DB2(3rd Spark MB), dash, 22~BF2/DF4 = 29%
B3, F22~DF4EX, NJP, F22~DB2/DF4 = 30%
B3, RC~F3~DF4EX, NJP, F224~BF3 = 31%
22~DF4EX, NJP, F224~BF3 = 31%
112~DF4EX, NJP, slight walk forward, 22~BF2/DF4 = 31%
112~DF4EX, NJP, JI2, F22~DB2 = 31%
112~DF4EX, NJP, JI1, F224~BF3 = 32%
F22~DF4EX, NJP, J3, F224~BF3 = 34%
F22~DF4EX, rc~D2, F224~BF3 = 35%
B3, F22~DF4EX, NJP, rc~D2, rc~F22~BF3 = 36%
112~DF4EX, NJP, rc~D2, rc~F224~BF3 = 39%
B3, 4~DF4EX, NJP, jump back 1, D2, 112~DF4 = 41%

Anti-Air Hell Sparks
3 Balls - DB2, DF4 = 17% (unbreakable damage)
2 Balls - DB2, DF4 = 16% ^^
1 Ball - DB2, DF4 = 14% ^^

Bone Shaper:
B3, F221+3~BF1 = 24%
NJP, F2, 112~DB2 = 25% (on a grounded opponent)
DF2EX, F221+3~DB2 = 25%
B3, RC~112~DB2 (3rd Spark MB), DF2 = 28%
F41D2~DB2MB, F221+3~BF3 = 28%
B3, B1~DF2, NJP, 4~DF2/BF3 = 29%
F31D2~DB2MB, F221+3~BF3 = 30%
B3, DF2EX, NJP, F221+3~DB2 = 30%
112~DF2EX, NJP, F221+3 = 30%
JIP, F41D2~DB2MB (last one), dash, NJP, F2~BF3 = 30%
112~DF2MB, NJP, F22~(DF2 or BF1) = 31%
F41D2~DF2EX, NJP, F221+3~BF1 = 31%
B3, DF2EX, NJP, F221+3~BF1 = 31%
B3, F221+3~DB2(3rd Spark MB), DF2 = 32%
112~DF2MB, NJP, F22~DB2 = 32%
112~DF2MB, NJP, RC~22~DB2 = 32%
F31D2~DB2(3rd Spark MB), dash, NJP, F221+3~DF2 = 33%
112~DB2(3rd Spark MB), NJP, F221+3~BF1 = 33%
B3, F221+3~DF2EX, 4~DF2 = 34%
F221+3~DF2EX, NJP, F221+3~BF3 = 34%
112~DF2EX, NJP, JI1, F221+3~DF2 = 35%
F31~DF2EX, NJP, JI1, F221+3~DB2 = 35%
4~DF2EX, NJP, JI1, F221+3~DB2 = 36%
F221+3~DF2EX, NJP, JI1, F221+3~BF1 = 40%
F221+3~DB2(3rd Spark MB), JI2, F221+3~DB2 = 41%

Corner:

Universal:
F224~BF3, D1, 112~DB2 = 25% (34%)
312, 112~BF3 = 27% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
F224~BF3, 112~BF1 = 28% (37%)
F224~BF3, 112~DB2(1st Spark MB), BF3 = 31% (41%)
B3, 112~BF1EX, 112~BF3 = 33% (44%)
B3, 4~BF3EX, 112~BF3 = 33% (44%)
112~BF3EX, NJP, D2, RC~112~DB2 = 37% (49%)

Impostor:
F224~BF3, 112~DB1 = 24%
F224~BF3, 112~DB2(1st Spark MB), 1~DB1 = 29%
112~DB2 (1st Spark MB), D2, NJP, 112~DB1 = 31%
112~DB2 (1st Spark MB), D2, D2, F4~DB1 = 31%
112~BF1EX, F4~DB2(1st Spark MB), D2, D2, F4~DB1 = 39%

Necromancer:
B3, D1, NJP, rc~D1, 112~DF4 = 26%
312, 112~BF2 = 28% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
F4~BF1EX, D1, D1, D1, 112~DF4 = 30%

B3, D1, NJP, rc~D1, 112~DF4EX, 4~DF4 = 34%
B3, B3, 112~DF4EX, NJP, 112~BF3 = 35%
B3, 312~DF4EX, NJP, 112~BF3 = 36%
312~DF4EX, NJP, J4, 112~BF3 = 36%
F224~BF3, 112~DF4EX, NJP, 112~BF3 = 37%
312, F4~DF4EX, NJP, D2, D2 = 39%
312, 112~DF4EX, NJP, 112~BF3 = 39% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
312, 112~DF4EX, NJP, D2, D2 = 42% (works only on big characters - Ferra/Torr, Kotal Khan, Jax, Goro and Raiden)
B3, 4~DF4EX, NJP, D2, F4~DB2EX, DF4 = 43%
312~BF1EX, 112~DF4EX, NJP, 112~BF3 = 45%
312~BF1EX, 112~DF4EX, NJP, D2, D2 = 48%
B3, 4~DF4EX, NJP, D2, F4~DB2EX, DB1EX = 57%

Bone Shaper:
F41D2, D1, D1, D1, D1, 112~BF3 = 25%
F31D2, D1, D1, D1, 112~BF3 = 26%
F31D2, D1, D1, D1, D1, 112~BF3 = 27%
BF3EX, NJP, D2, F41~DF2 = 30%
F41~BF3EX, NJP, JI1, F221+3~BF1 = 32%
312, F41~DB2 (MB 2nd Spark), NJP, 22~BF3 = 33%
F31~BF3MB, D2, NJP, 4~BF3 = 34%
312, F41~DB2 (MB 2nd Spark), NJP, D2, F4~DF2 = 35%
B3, 312~DB2 (MB First Hit) NJP, D2, F3~DF2 = 35%
112~BF3MB, D2, NJP, 112~BF3 = 36%
B3, 4~BF3MB, D2, 112~BF3 = 37%
F31D2, 112~BF3MB, D2, D4~DF2 = 37%
B3, F221+3~DB2(3rd Spark MB), rc~D2, F4~DF2 = 38%
312~BF3MB, D2, NJP, 112~BF3 = 40%


Impostor - Stolen Move Specific Vortex Combos:
ERMAC:
Midscreen:
air-to-air JP, F224~DB1, F3~DB1 = 20%
312~DB1, JI1, F22~DB1 = 21%
NJP, (run) D2, DB1, JI1, F2~DB1 = 24%

112~DB2 (3 hits~MB), dash, NJP, F223~DB1, F3~DB1 = 31%
112~DB2 (3 hits~MB), run D2, (F22 xx) DB1, F3~DB1 = 31% (33%)

Corner:
NJP, JI3, 22~DB1, 22~DB1 = 25%
312~DB1, JI1, 112~DB1 = 26%
112~BF3MB, 22~DB1, F3~DB1 = 30%
112~BF1MB, D1, 112~DB1, F3~DB1 = 33%
312~BF1MB, 112~DB1, F3~DB1 = 35%

ERRON BLACK:
Midscreen:
NJP, DB1, run F22~DB1 = 18%
B3, F2~DB1, rc~F2~DB1 = 18% (24%)
F4~DB2(1 hit~MB), dash, DB1, run~112~DB1 = 21% (28%)
B3, F2~DB1, rc~F2~DB2(1st Spark MB), DB1 = 22% (30%)

Corner:
F4~DB1, NJP, JIP, F3~DB1 = 22% (29%)
B3, F3~DB1, 22~DB1 = 22% (30%)
F4~DB2(1st Spark MB), DB1, NJP, JIP, F3~db1 = 23% (31%)
B3, F3~DB1, 1, 112~DB1 = 24% (32%)
NJP, DB1, JI1, JI3, 112~DB1 = 24%
312~DB1, NJP, JI3, 112~DB1 = 32%


JACQUI BRIGGS:
Midscreen:
NJP, DB1, 112~DB1 = 18% (kinda tricky but couldn't find another way back into mimicry)
112~DB1, F22~DB1 = 19%
312~DB1, F22~DB1 = 22%

Corner:
NJP, DB1, JI1, JI3, 112~DB1 = 22%
112~DB1, 1, 112~DB1 = 23%
312~DB1, 1, 112~DB1 = 25%


JAX: (ground pound unblockable reset during mimicry stagger) *PP = Pre-Patch 1.05
Midscreen:
F4~DB1 = 13% (17%)
B3, F224~DB1 = 21% (28%)
PP DB1~B, NJP, JI3, F22~DB2 = (33%)

Corner:
DB1, D1, 112~DB1 = 21% (28%)
PP DB1~B, D2, 112~BF1 = (37%)
PP DB1~B, D2, 112~BF1MB, D1~BF3 = (43%)
DB1, 112~BF1EX, 11~DB1 = 30% (40%)
DB1, 112~BF1EX, 112~BF3 = 38% (50%)


KENSHI:
Midscreen:
F4~DB1, D1~DB1 = 14% (18%)
NJP, DB1, D1~DB1 = 16% (21%)
112~DB1, D1~DB1 = 19% (25%)
F4~DB1, D1~DB2MB(1st Spark), DB1 = 19% (25%)
F4~DB1, D1~DB2MB(2nd Spark), DB1 = 21% (28%)
F4~DB1, D1~DB2MB(3rd Spark), RC~DB1 = 23% (31%)
F4~DB1, D1~DB2MB(1st Spark), dash, 112~DB1 = 23% (31%)
112~DB1, D1~DB2 (3 hits~MB), RC~F2~DB1 = 29% (38%)

Corner:
NJP, DB1, D1, 112~DB1 = 21% (28%)
112~DB1, D1, 112~DB1 = 25% (33%)


KITANA:
Midscreen:
air-to-air JP, F22~DB1, walk forward, NJP, F3~DB1 = 19%
NJP, JI3, F22~DB1, 22~DB1 = 21%
112~DB1, walk forward, NJP, 112~DB1 = 22%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, 22~DB1 = 30%

Corner:
NJP, JI1, JI3, 113~DB1, 22~DB1 = 24%
312~DB1, NJP, JI3, 112~DB1 = 27%
112~BF3MB, D1, 112~DB1, NJP, 22~DB1 = 33%
112~BF1MB, D1, D1, 112~DB1, NJP, 22~DB1 = 35%
312~BF1MB, D1, 112~DB1, NJP, 22~DB1 = 38%


KOTAL KAHN:
Midscreen:
NJP, JI3, F22~DB1, F3~DB1 = 26%
air-to-air JP, F22~DB1, F3~DB1 = 26%
312~DB1, 112~DB1 = 30%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, F3~DB1 = 33%
112~DB2 (3 hits~MB), run D2, F22~DB1, F3~DB1 = 35%

Corner:
F223~DB1, 112~DB1 = 26%
NJP, JI3, 1, 112~DB1, F3~DB1 = 29%
112~BF3MB, 22~DB1, F3~DB1 = 34%
112~BF1MB, D1, 112~DB1, F3~DB1 = 37%
312~BF1MB, 112~DB1, F3~DB1 = 39%


KUNG LAO:
Midscreen:
air-to-air JP, F22~DB1, 112~DB1 = 21%
112~DB1, 312~DB1 = 24%
NJP, 112~DB1, 112~DB1 = 24%
112~DB2 (3 hits~MB), dash, NJP, F2~DB1, F2~DB1 = 29%

Corner:
NJP, JI3, 22~DB1, 22~DB1 = 25%
312~DB1, NJP, JI3, 112~DB1 = 31%
112~BF3EX, 22~DB1, NJP, F3~DB1 = 33%
112~BF1EX, 112~DB1, NJP, F3~DB1 = 36%
312~BF1EX, 112~DB1, NJP, 1~DB1 = 37%
F4~BF1EX, 112~DB1, D2, F2~DB1 = 47%
F4~BF1EX, 112~DB1, D2, rC~D2 = 52%
4~BF1EX, D1, 112~DB1, 112~DB2 (1st Spark MB), 112~BF3 = 60%


MILEENA:
Midscreen:
air-to-air JP, F2~DB1, NJP, F3~DB1 = 20%
NJP, JI3, F22~DB1, 22~DB1 = 24%
112~DB1, NJP, JI3, F22~DB1 = 26%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, F3~DB1 = 31%

Corner:
F223~DB1, walk under D2, 112~DB1 = 27%
NJP, JI3, DB1, walk under D2, 112~DB1 = 28%
112~DB1, walk under D2, 112~DB1 = 29%
112~BF3MB, F3~DB1, walk under D2, F3~DB1 = 35%
112~BF1MB, DB1, walk under D2, 112~DB1 = 36%
312~BF1MB, DB1, walk under D2, 112~DB1 = 39%


QUAN CHI:
Midscreen:
air-to-air JP, F22(3)~DB1, JI1, 312~DB1 = 22%/(24%)
NJP, JI3, F22~DB1, JI1, 312~DB1 = 26%
312~DB1, Teleport NJP, JI3, F22~DB1 = 26%
112~DB1, JIP, 112~DB2 (3 hits~MB), dash, NJP, F22~DB1= 32%
112~DB2 (3 hits~MB), dash, NJP, F22~DB1, JI1, 312~DB1 = 32%
312~DB1, JIP, 112~DB2 (3 hits~MB), F22~DB1 = 33%

Corner: (For the NJP, walk forward until Quan Chi slows down a bit before jumping so he stays in the corner)
NJP, JI1, JI3, 112~DB1, 312~DB1 = 26%
112~DB1, NJP, D2, 112~DB1 = 28%
312~DB1, NJP, D2, 112~DB1 = 30%
112~BF3MB, 22~DB1, NJP, 22~DB1 = 32%
112~BF1MB, D1, 112~DB1, NJP, 22~DB1 = 35%
312~BF1MB, 112~DB1, NJP, 22~DB1 = 37%


RAIDEN:
Midscreen:
BF3MB, DB1 = 19%
NJP, (run) D2, (F22 xx) DB1 = 23%/(26%)


REPTILE:
Corner:
NJP, DB1, JI3, 112~DB1 = 22%
112~DB2 (1 hit~MB), NJP, DB1, 22~DB1 = 27%


SCORPION:
Midscreen:
air-to-air JP, F22~DB1, JI1, 312~DB1 = 21%
312~DB1, NJP, JI3, F22~DB1 = 25%
312~DB1, JI1, 312~DB1 = 25%
NJP, JI3, F22~DB1, JI1, 312~DB1 = 25%
112~DB1, JIP, 112~DB2 (3 hits~MB), dash, NJP, F22~DB1= 29%
312~DB1, JIP, 112~DB2 (3 hits~MB), F22~DB1 = 30%
112~DB2 (3 hits~MB), dash, NJP, F2~DB1, JI1, 312~DB1 = 31%

Corner:
112~DB1, NJP, JI1, JI3, 112~DB1 = 24%
NJP, JI1, JI3, 112~DB1, JIP, 312~DB1 = 26%
312~DB1, NJP, JI1, JI3, 112~DB1 = 27%
112~BF3MB, 22~DB1, NJP, 22~DB1 = 32%
112~BF1MB, D1, 112~DB1, NJP, 22~DB1 = 34%
312~BF1MB, 112~DB1, NJP, 22~DB1 = 36%


SUB-ZERO:
Midscreen:
NJP, F3~DB1, 22~DB1 = 16%
air-to-air JP, F22~DB2 (1 hit~MB), DB1, Teleport NJP, F3~DB1 = 21%
112~DB1, Teleport NJP, F22~DB1 = 21%
112~DB2 (2 hits~MB), DB1, 112~DB1 = 23%
112~DB2 (2 hits~MB), DB1, Teleport NJP, F3~DB1 = 23%
112~DB2 (1 hit~MB), F3~DB1, Teleport NJP, F3~DB1 = 24%
112~DB1, JIP, 112~DB2 (3 hits~MB), dash, NJP, F22~DB1 = 29%

Corner:
NJP, JI3, 1~DB1, F3~DB1 = 17%
112~DB1, Teleport NJP, JI1, JI3, 112~DB1 = 23%
112~BF3MB, 1~DB1, Teleport NJP, F3~DB1 = 27%
112~DB1, JIP, 312~BF1MB, D1, D1, 112~DB1 = 31%


TAKEDA:
Midscreen:
DB1, F22(4)~DB1 = 17%/(21%)
NJP, DB1~F, F22~DB1 = 21%
112~DB2 (1 hit~MB), DB1~B, F2~DB1 = 25%

Corner:
NJP, DB1~F, 1, 112~DB1 = 24%
DB1, NJP, JI1, JI3, 112~DB1 = 29%
112~DB2 (1 hit~MB), NJP, DB1, 112~DB1 = 30%
F2~DB1, 22~BF1EX, 112~DB2(1st Spark MB), D2, F4~BF3 = 63%
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
I meant that he stayed up finishing story mode :p
Nah story was locked since we were playing it before it finished downloading so we went into practice and started looking for stuff.

But I in fact did not sleep well at all because I went to sleep about 3am and was up at 5:30am, and I am about to go do a test I care very little for. I would be happier had my class not moved the test from 9am to 1pm so I have less time to play today -__________-
 

Vilén

too smart to play MKX
Psh some people. Wednesday afternoon through around 2 AM Friday morning is the only time I have all week to do anything with this game.

Hopefully I'll have tons of combos to practice.
 
I don't have any in the corner:/ my big one is like:

112 db2MB - f22 db1 , after that I'll throw

It's like 25 + 16 if they don't tech it.
 

RM_NINfan101

Nine Inch Nails fan from Metro Detroit, Michigan
I don't have any in the corner:/ my big one is like:

112 db2MB - f22 db1 , after that I'll throw

It's like 25 + 16 if they don't tech it.
I think throws are gonna be a big part of his game and it wouldn't surprise me if ending into grabs would be a solid way to establish pressure and damage.
 

Temp

Salmon. Otters. The Bringer.
Not finding much, honestly. This is the best I got with Bone Shaper mid-screen:

1, 1, 2, hell sparks (mb), dash, 1, 1, hell sparks
 

Wemfs

The only morality in a cruel world is chance.
Please post the dmg % along with your combos people.

I have a feeling his Impostor variation will be his most dmging with the combos. Gonna hit the lab now with Bone Shaper and see what I find.
 

Wemfs

The only morality in a cruel world is chance.
Not really finding anything great meterless, so here's a 1 bar midscreen combo I found that resets the opponent.

JIP, 112~MB DF2, NJP, F2,2,1+3 = 32%
 
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regulas

Your Emporer
Boneshaper:

df2EX-f2,2,1+3~db2. 25% It takes a meter but it's a fast nearly fullscreen punish for any kind of opening or wiff, that puts them back to full screen. You can also of cource add this onto any other string that hits. However you don't want to use this if your not going to land because df1 is super unsafe.
 

regulas

Your Emporer
Not finding much, honestly. This is the best I got with Bone Shaper mid-screen:

1, 1, 2, hell sparks (mb), dash, 1, 1, hell sparks
Firstly thats available to all forms, secondly you can pretty much just straight up replace 1,1,2 with a variety of other higher dmg strings.
 

Wemfs

The only morality in a cruel world is chance.
Found a 34% 1 Bar Midscreen combo in his Bone Shaper variation.

JIP, 112~MB DF2, NJP, quick cancelled run dash, 22~DB2 = 34%
 
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Don't know if anybody has posted this yet, but I nice lil 1 meter combo with Necromancer.

2,2 ~ Summoned Slam > Neutral Jump 1 or 2 > Forward + 2, 2, 4 ~Charging Shoulder - 31% (33% with JIP)

Knocks the opponent just far enough to get your zoning game started by following up with another Summoned Fiend and stuff teleport wake ups.
 
Was fuckin around with necromancer in the corner

312 bf1mb 112 df4mb njp 112 bf3 45%
2 bars so its not a practical combo but it looks swaggy lol
 
Necromancer Corner Combo

3,2,1 ~ Summoned Slam >Neutral Jump 1 or 2 > Jump Forward 4 > 1,1,2 ~ Charging Shoulder - 36%
 

zHawken

Would you settle for me sausage?
Please post the dmg % along with your combos people.

I have a feeling his Impostor variation will be his most dmging with the combos. Gonna hit the lab now with Bone Shaper and see what I find.
i feel so too but that is heavily dependent on the matchups he is against
 

zHawken

Would you settle for me sausage?
It's not too useful against Erron, but then again I haven't taken the time to look for a use for that anti-air sand
erron's db4 is ridiculous. i played against one as kung lao and if he can hit you with it its supposed to be a setup for the hi-low, but it is literally impossible to block