Name v.5.0
Iowa's Finest.
I'm not a Shinnok player...Can you explain why that's insane?Dude Imposter's gonna be insane.
I'm not a Shinnok player...Can you explain why that's insane?Dude Imposter's gonna be insane.
Okay from my personal experience from being an IATele into d4xxhell sparks maniac, people get smoked with a lot of njks. Now Shinnok has the option to pressure you with the threat of IAtele into jip which instead of leading to a hard knockdown leads to full combo punishes. To punish zoners, he could use NJP to get a nice little thing going, now he can get a full combo or if he's late just do blockstring stuff. I don't have the beta so I don't know if it's as crazy as I think it is, but I don't think he needed a buff like THAT.I'm not a Shinnok player...Can you explain why that's insane?
This is not true.specter slam is plus 14
Really? I heard it on reos stream. My bad x) and paulo was trolling about it.. What was db1 buff?This is not true.
I don't think they've changed at all, but we all can dream.Necro seems better. Flick and grab seem faster on start up and both better on block in my opinion.
Maybe he meant on hit?This is not true.
Don't think about it in terms of like I'm full screen and decide to teleport. Basically my game plan is whenever I knock you down, 85% of the time I'm going to check you with IA NJK. Most people won't wake up with an AA poke because they simply don't have time. Also people like to press buttons when they think they're out of your range. With the JIP being available out of teleport, Shinnok can IA into true blockstrings, he can now fully punish people who aimlessly throw out projectiles, etc. It can probably be AA'd easier than NJK if you just throw it out, but it's still a pretty damn good buff.Ok so Shinnok main's, can yall explain two things?
1) I read in this thread how the tele Jip is a huge buff, but I still don't see how. Can't you just AA on reaction to the tele? So you're still guessing on whether to block NJK or AA? Why is this a huge buff compared to the old meta?
2) How significant is the Necro Hand buff? Does it make a big difference in any of his setups or zoning?
Nope he was broken on launchDamn shinnok was broken in 2 diffirent occasions , when boneshaper first got buffed and now this ( appearntly) and d4 hellsparks stays because thats literally my fav thing to do in this game
Omfg why nrsD4 into hellsparks is still true
because its fine lolOmfg why nrs
Lol it's not even that bad. Make him waste the meter, punish normal Hell Sparks, and block or backdash his 3rd HS MB.Omfg why nrs
I'm assuming it works sort of like Tanya's teleport where she is left in a jump in state rather than neutral jump state. Meaning you could go for ji2 312 HS for decent chip and meter build. Or jip grab, jip s2 grab, jip f4 etcCan someone post a video showing the teleport buff and what kind of setups can be done? I'd like to see this visually