Indecisive
We'll burn you all—that is your fate!
You cant do command grab to punish the mid teleport with Command grab cause he is in the air.I've seen the light, Shazam isn't a shitter.
We'll show everyone he's not bottom 5.

You cant do command grab to punish the mid teleport with Command grab cause he is in the air.I've seen the light, Shazam isn't a shitter.
We'll show everyone he's not bottom 5.
Dude that d1 into f3 was awesome! I suppose people already figure this stuff out but whatever its cool for meI've seen the light, Shazam isn't a shitter.
We'll show everyone he's not bottom 5.
yeah you just keep walking forward and people can't do anything. Here's a variation. The fun stuff is at 0:30 in.That's the unblockable Shoryuken right?
That was actually an input error, lol. That was supposed to be b23 112 AT. Online logic.Dude that d1 into f3 was awesome! I suppose people already figure this stuff out but whatever its cool for me. For real though? I don't like how the teleport splashes behind martian that stuff is annoying. Like congratulations you read the teleport your two options are to teleport backwards for no punish due to online or teleport forward and get punished for your punish.
He did a bounce Cancel.Dude that d1 into f3 was awesome! I suppose people already figure this stuff out but whatever its cool for me. For real though? I don't like how the teleport splashes behind martian that stuff is annoying. Like congratulations you read the teleport your two options are to teleport backwards for no punish due to online or teleport forward and get punished for your punish.
HE WAS IN HIS HEAD.yeah you just keep walking forward and people can't do anything. Here's a variation. The fun stuff is at 0:30 in.
Technically you CAN forward teleport and punish it still, you can also dash forward which is more consistent.Dude that d1 into f3 was awesome! I suppose people already figure this stuff out but whatever its cool for me. For real though? I don't like how the teleport splashes behind martian that stuff is annoying. Like congratulations you read the teleport your two options are to teleport backwards for no punish due to online or teleport forward and get punished for your punish.
Interesting.So something I've messed around with but don't know how effective it is. After long combos that weren't launched off of HM MB, ie (F223 background bounce, J3 HM MB F3) You get a splat knockdown with the opponent directly under you, I figure there may be some ways to create cross-ups off of this knockdown.
Forgot to put a B3 in there before that J3.Interesting.
Its okay. I knew what you meant.Forgot to put a B3 in there before that J3.
Do you have to time the f3? I remember getting a similar result where the opponent slides right under you but the combos I messed around with it had weird windows where it would work or it would knock the opponent away.So something I've messed around with but don't know how effective it is. After long combos that weren't launched off of HM MB, ie (F223 background bounce, B3 J3 HM MB F3) You get a splat knockdown with the opponent directly under you, I figure there may be some ways to create cross-ups off of this knockdown.
I always wanted to test it. Pretty high i thinkOkay so something weird happened when I was fighting Espio's Raven. She did the interactable dive kick but I countered with f2, 2 and the lightning hit her well above my actual hurtbox. How high is the hitbox on that move?
Okay, i'm pretty sure it's high (again like at least over my head) but the timing for the punish I did was pure dumb luck.I always wanted to test it. Pretty high i think
D2 has been fucking amazing for me. I'm using it more and more and more. 9 frames, safe on block, decent combo into great oki on hit, catches jumpers, can tick throw, etc.So d2 has a weird horizontal hitbox that extends pretty ahead of Shazam for a short portion of the move. For me it seems to setup tick throws really well, I hope I use that term right I never really understood it. Pretty much acting like the second hit of 2,2 on block, I just cancel into whatever grab depending the opponent stance and seem to catch them. Do you guys have similar rates of success with it? Or pretty much just use it to anti air and in specific combos?
Once you get used to the Hit Box it is actually a pretty good D2. But if you do not understand how it hits then its like BLEH. Unlike Aquaman D2 where you can just kinda do it. Also is it really 9 Frames. ()_(). Also Its "Safe". Isnt it like minus 6 or 7. Also thanks for the D2, D2 Quick stand. i have been trying to think of how to do it for a while but couldnt figure it out.D2 has been fucking amazing for me. I'm using it more and more and more. 9 frames, safe on block, decent combo into great oki on hit, catches jumpers, can tick throw, etc.
It's only -3 actually! Way better than it seems! Let me test to make sure it really is 9 frames (I have tested the -3 thing)Once you get used to the Hit Box it is actually a pretty good D2. But if you do not understand how it hits then its like BLEH. Unlike Aquaman D2 where you can just kinda do it. Also is it really 9 Frames. ()_(). Also Its "Safe". Isnt it like minus 6 or 7. Also thanks for the D2, D2 Quick stand. i have been trying to think of how to do it for a while but couldnt figure it out.
WHAT. ITS ONLY MINUS 3. Thank you based Chef.And yeah just tested it, it truly is 9 frames.