What's new

Shang Tsung General Discussion

LEGEND

YES!
here are a few examples of the Darrius mixups. I should have recorded another interaction where the overhead hits first but the F3 -> GS still connects.

Still trying to figure out the best ender to a punish to go for these. F32 or just D2 both seem to work fine.
 

xBlaze_13

Y NO CHAMELEON!?
here are a few examples of the Darrius mixups. I should have recorded another interaction where the overhead hits first but the F3 -> GS still connects.

Still trying to figure out the best ender to a punish to go for these. F32 or just D2 both seem to work fine.
This is some cool stuff. I'll give this a shot. Before the darrius buff I've been trying to find a reliable way to combo into his forward assist, but I don't think that's really needed anymore.
 

xBlaze_13

Y NO CHAMELEON!?
Ok so I just now learned this, not sure if this is common Shang knowledge or not.

If you are doing a Shang mirror, the standard no meter morph gives you the damage buff.

I was labbing stuff today and thought they buffed Shang so that his no meter morph gives the extra damage, but realized that it's only in the mirror match

I genuinely think he should still get the damage buff in general without using meter. There really is not much incentive to morph without it, in my opinion. He is just left in way too much of a vulnerable state when he morphs back. A visual warning that you are about to morph back would be really helpful I think. Would help not drop combos while morphed due to morphing back.
 

LEGEND

YES!
Ok so I just now learned this, not sure if this is common Shang knowledge or not.

If you are doing a Shang mirror, the standard no meter morph gives you the damage buff.

I was labbing stuff today and thought they buffed Shang so that his no meter morph gives the extra damage, but realized that it's only in the mirror match

I genuinely think he should still get the damage buff in general without using meter. There really is not much incentive to morph without it, in my opinion. He is just left in way too much of a vulnerable state when he morphs back. A visual warning that you are about to morph back would be really helpful I think. Would help not drop combos while morphed due to morphing back.
I played a Shang mirror the other day and the guy kept doing the meterless morph, i thought he was just trolling lol


This is some cool stuff. I'll give this a shot. Before the darrius buff I've been trying to find a reliable way to combo into his forward assist, but I don't think that's really needed anymore.
If feels bad at first not having options that are immediately available to help with neutral and zoning, but i'm starting to think its the only way Shang is viable at a high level.

I'm kinda typing up notes and strategy here n there. Trying to decide if i'll make a long post here or just make a video when i have the time.

But in short, I usually go with a poke into Young DF2, or just EX DF2 + NK for the easy plus frames/chip or launching combo, just to get some early value out of Darrius. Then later hits can set up the DK 50/50s. It just feels so bad sitting on a full bar. Add to that the fact that Shang is really hard to open up when you can just walk back and poke with D3/D4, so he has no problem recharging the Kameo bar.
 
Last edited:

SixPathsOfHate

Make triple skulls input BDF or DF Hold F
Ok, while this isnt a Shang only issue, I got fed up with dropping my combos on Kitana and Scorpion and thought something felt off. Turns out I was right. Now scorpion aside, this only affects PC as far as I can tell but the update position feature on PS5 doesnt save when you go to the character select screen unlike PC.


Shang is set to record. You can look at his front foot to see that both start and end at the same place but the reaction is different.
If I low blocked with Kitana after blocking the fireballs, I would completely dodge the nade but when Mileena does it she still has to block it.

The scorpion one just doesnt work
[The file was too big for streamable]
 

LEGEND

YES!


Just a couple of interactions that I don't think I've posted yet. First is the combo if Darrius hits first. Second is a gimmick for crushing counter poke attempts for pretty big damage. Just assume the D4 is blocked, and the opponent tried to take their turn back.
 

LEGEND

YES!
Hitting Multi Skull into fan lift seems insane. Much safer check than Old Shang ground skulls.

still digging for more useful tech than isn't just hit confirms and combos
 

HiddenSelectCounterPick

Crossplay Username: ProbablyMinus
Posted this but I can't find the thread in here, just some 2month rust I'm trying to get off my game. Tips? I've noticed it doesn't look like my older gameplays I think I'm doing bad habit stuff

 

HiddenSelectCounterPick

Crossplay Username: ProbablyMinus
I was labbing with shujinko and a good footsie tool is to use back kameo and you can confirm into groundskull for full combo on hit when they are approaching on the ground seems really good his kick has extended range beyond the visibility hitbox also it hits mid and hits further than shangs d3 or d4
 

Marinjuana

Up rock incoming, ETA 5 minutes
Mavado gives Shang some easily apparent benefits, good damage on both of his armors, combo ambushes that lets him convert off stuff and do into-morph combos. You can do injection into Ambush Trap.

You can do F41214, FK and combo from it.

B223 seems like a decent way to setup Trap, you could do F3 overhead and launch but you can't push them too far forward or trap will whiff.

I bet you could combo from straight skull when it catches them in the air.
 

Jynks

some heroes are born, some made, some wondrous
I think the new kameo is going to bring some people back into general conversation.. Shang, Geras, Havik and Sub seem to get a lot from him and that is just a little playing about so far speaking.
 

LEGEND

YES!
Mavado gives Shang some easily apparent benefits, good damage on both of his armors, combo ambushes that lets him convert off stuff and do into-morph combos. You can do injection into Ambush Trap.

You can do F41214, FK and combo from it.

B223 seems like a decent way to setup Trap, you could do F3 overhead and launch but you can't push them too far forward or trap will whiff.

I bet you could combo from straight skull when it catches them in the air.
Its not all i hoped for but its not bad. Definitely one of his better options.

I haven't played a real match with this team yet but I theorize that Old DF2 can maybe be used as a better disjointed wiff punish. Its supposed to hit mid but idk how good it really is at hitting a D4 for example. Converting off that for mid to high 20% thanks to the Up kameo. The alternate was a slower move in Ground skull that would be inconsistent in its juggle and could potentially just wiff if not used perfectly.

Armored Launcher, safe or not, is always nice.

Easy pickups from random ground skulls isn't bad. Just wish it didn't scale so hard.

You can pickup a bit from a straight skull hitting someone in the air as well. But that shouldn't be coming up too often. Nobody should be jumping at Shang.

Interested to test how + his Down Kameo is after the standard injection combo ender. Maybe we can jail into triple skull?