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Shang Tsung Frame Data

Somberness

Lights
How to understand this.
Execution
1 - 9
1,2 - 17
1,2,1 - 19
1,2,2 - 19
1,3 - 16
2 - 12
2,2 - 18
2,2,1 - 17
2,2,B+4 - 20
3 - 18
4 - 28
D+1 - 6
D+2 - 18
D+3 - 7
D+4 - 12
B+1 - 9
B+1,2 - 11
B+1,2,1 - 15
B+1,2,1,4 - 17
B+2 - 20
B+4 - 21
F+2 - 11
F+3 - 22
F+3,4 - 19
F+4 - 10
F+4,3 - 16
F+4,3,4 - 20
Throw - 10
Fire Skull - 21
Fire Skull (full screen) - 54
Up Skull - 57
Ground Skull - 29
Soul Steal - 24
Triple Skulls - 21
Triple Skulls (full screen) - 54
Skull Storm - 57
Ground Eruption (first fireball) - 21
Ground Eruption (second fireball) - 36
Ground Eruption (third fireball) - 51
Soul Capture - 18
Your Soul Is Mine - 20

Block Advantage
1 - 0
1,2 - 0
1,2,1 - 0
1,2,2 - 0
1,3 - -4
2 - 0
2,2 - -2
2,2,1 - 0
2,2,B+4 - -5
3 - -4
4 - 0
D+1 - -13
D+2 - +6
D+3 - -7
D+4 - 0
B+1 - 0
B+1,2 - -11
B+1,2,1 - -7
B+1,2,1,4 - -12
B+2 - 0
B+4 - 0
F+2 - 0
F+3 - -13
F+3,4 - -17
F+4 - -3
F+4,3 - -4
F+4,3,4 - -10
Fire Skull - -14
Up Skull - +30
Ground Skull - +2
Soul Steal - +1
Triple Skulls - -15
Skull Storm - +30
Ground Eruption (first fireball) - -9
Ground Eruption (second fireball) - +6
Ground Eruption (third fireball) - +21
Soul Capture - +1
Your Soul Is Mine - -27

Hit Advantage
1 - 0
1,2 - 0
1,2,1 - +41
1,2,2 - +4
1,3 - +3
2 - +5
2,2 - +3
2,2,1 - +47
2,2,B+4 - +23
3 - +4
4 - +9
D+1 - +1
D+2 - +42
D+3 - +3
D+4 - +8
B+1 - +5
B+1,2 - +2
B+1,2,1 - +33
B+1,2,1,4 - +34
B+2 - +45
B+4 - +22
F+2 - +4
F+3 - +2
F+3,4 - +24
F+4 - +3
F+4,3 - +2
F+4,3,4 - +41
Forward Throw - +10
Backward Throw - +10
Fire Skull - +5
Up Skull - +43
Ground Skull - +64
Soul Steal - 0
Triple Skulls - +4
Skull Storm - +43
Ground Eruption (first fireball) - +109
Ground Eruption (second fireball) - +101
Ground Eruption (third fireball) - +79
Soul Capture - 0
Your Soul Is Mine - +48

Duration
1 - 24
1,2 - 43
1,2,1 - 76
1,2,2 - 74
1,3 - 60
2 - 30
2,2 - 56
2,2,1 - 76
2,2,B+4 - 90
3 - 43
4 - 54
D+1 - 25
D+2 - 51
D+3 - 20
D+4 - 37
B+1 - 22
B+1,2 - 56
B+1,2,1 - 72
B+1,2,1,4 - 103
B+2 - 41
B+4 - 48
F+2 - 37
F+3 - 62
F+3,4 - 85
F+4 - 40
F+4,3 - 52
F+4,3,4 - 86
Throw - 36
Fire Skull - 55
Up Skull - 53
Ground Skull - 47
Soul Steal - 50
Triple Skulls - 92
Skull Storm - 53
Ground Eruption - 50
Soul Capture - 44
Your Soul Is Mine - 74

Cancel Advantage (block)
1 - +16
1,2 - +16
1,2,2 - +24
1,3 - +19
2 - +23
2,2 - +16
2,2,1 - +26
3 - +13
4 - +25
D+1 - +1
D+3 - +2
D+4 - +23
B+1 - +15
B+1,2 - +15
B+1,2,1 - +18
B+1,2,1,4 - +24
B+2 - +25
F+2 - +21
F+3 - +21
F+3,4 - +19
F+4 - +25
F+4,3 - +20
F+4,3,4 - +28

Cancel Advantage (hit)
1 - +24
1,2 - +22
1,2,2 - +21
1,3 - +26
2 - +19
2,2 - +21
3 - +21
4 - +33
D+1 - +15
D+3 - +12
D+4 - +29
B+1 - +13
B+1,2 - +28
F+2 - +24
F+3 - +36
F+4 - +31
F+4,3 - +25

Miscellaneous
Breaker - +1
 

eskuAdradit0

"Thanks" button abuser.
Can you post the screencaps of the soul steal?
With the latest patch, I've been hit after getting the first hit on the soul steal and therefore not morphing at all. I don't like second hit being blockable.

I believe frame data on first and second hit would be really hepful. Do you know when does exactly one morph?
 

Somberness

Lights
Not going to post any shots but the second hit is 16 frames after the first, and by frame 40 after the first hit, he changes character.
 

cR WoundCowboy

WoundCowbae <3
XXZ- could you tell me the amount of frame advantage off of a blocked upskull? Also, this is more of a general question, but I was wondering if F+4,3,4 is uninterruptable after a successful D+1 and D+3 (armor moves excluded). Thanks in advance and keep up the good work :)
 

LEGEND

YES!
Elder God
i was wondering why my rushdown Shang was so effective, looks like his normals are way faster than i thought
 

Somberness

Lights
XXZ- could you tell me the amount of frame advantage off of a blocked upskull? Also, this is more of a general question, but I was wondering if F+4,3,4 is uninterruptable after a successful D+1 and D+3 (armor moves excluded). Thanks in advance and keep up the good work :)
upskull - +30
d+1 hit advantage = +1 (0 for a standing attack)
d+3 hit advantage = +3 (+2 for a standing attack)

F4 not guaranteed, but close after a d3 lands. I didn't test it but I am sure you could get it after a d4.
 

funkdoc

Apprentice
Wanting to know the advantage on upskull is kinda strange...I would think ground skull would be the more relevant one.
 

eskuAdradit0

"Thanks" button abuser.
+8. Yes, but it can be countered if the down 4 is blocked because you would be -8 if you cancelled into a ground skull.
On hit it's +8...hmmm...I'm guessing that on hit I don't wanna cancel it to a close ground skull then.

Oh and, on block since I'm a -8, they have a 2 frames window or a 3 frames window to punish? I've always wondered that. I'm guessing that on block I wanna cancel it with a close ground skull :p

Btw, is F4 xx Close Gr. Skull interruptable by, let's say, Smoke's shake?
 

LEGEND

YES!
Elder God
On hit it's +8...hmmm...I'm guessing that on hit I don't wanna cancel it to a close ground skull then.

Oh and, on block since I'm a -8, they have a 2 frames window or a 3 frames window to punish? I've always wondered that. I'm guessing that on block I wanna cancel it with a close ground skull :p

Btw, is F4 xx Close Gr. Skull interruptable by, let's say, Smoke's shake?
i don't think smoke's shake works on ground skulls, don't quote me on that

i have had people use an armored move to get out of it before though
 

Somberness

Lights
Call me stupid, but can you do some further explanation on what "cancel advantage" is?
It's just the frame difference of you and your opponent when the move is blocked or lands, except this is for when you cancel into a special. The difference is the first frame of the special attack to the first frame of recovery of the opponent. F4~ground skull combos because the cancel advantage on hit is more than the startup of ground skull, and it isn't the end of a string of course.