Laura's Preliminary frame data from the Beta (courtesy of gilley)
https://docs.google.com/spreadsheets/d/1976rt8B91PqVCeYJAmcnW1uwVJ0H03QJtV-dJC5ohL8/edit?pli=1#gid=248315292
SFV beta Notes -
Crush Counters
HP and HK
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specials
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Bolt Charge (qcf+P, EX OK)
- single hit elbow attack
- HP version angles upwards and does not connect on
grounded opponents
- On hit, the HP version has a guaranteed followup (no
input is required)
- EX version acts similarly to the MP version and has
full body armor but NOT on the first frame
- On a grounded hit of the MP or EX versions, you can
press any punch or kick button for one of two
followups. The damage is the same and the followup is
guaranteed to combo. The difference is which side you
end up on.
- On hit, the LP and MP versions grant advantage but
not enough to combo anything. The EX version is even
on hit.
Thunder Clap (qcb+P, chargeable EX OK)
- projectile
- LP version travels the least amount of distance. MP
travels further than LP then dissipates, and HP
travels further than HP then dissipates.
- The button can be held for 3 different levels of
charge (indicated with her voice)
- the level 2 projectile does 2 hits, travels further
then the level 1 version, and has faster recovery than
a level 1 version. The level 3 fireball recovers
almost instantly and also travels further, and adds
another hit.
V-trigger change:
-
Sunset Wheel (hcb+K, EX OK)
- command grab
- LK version reaches farthest, followed my MK,
followed by HK. HK does the most damage, MK does 10
less than HK, LK does 10 less than MK
- EX version has a command dash followed by a command
grab. It does 10 more damage than HK version. You can
be counterhit during the dash.