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SFV Laura trailer

Rude

You will serve me in The Netherrealm
This rushdown foolery sickens me.

This game needs a character like Sagat, Guile, or Dhalsim to balance all this rushdown.
 

StormGoddess

Your mind tricks won't harm me!!!
This rushdown foolery sickens me.

This game needs a character like Sagat, Guile, or Dhalsim to balance all this rushdown.
I'm sure all 3 of them will come sooner or later. the last new character is rumored to be a zoner from India i believe.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
This rushdown foolery sickens me.

This game needs a character like Sagat, Guile, or Dhalsim to balance all this rushdown.
Honestly, the more I watch the game, the more I see the neutral game being more important than being good at rushdown. That said, there definitely needs to be more defensive-minded characters.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
Also, is it me, or are the English voices actually on par with the Japanese voices this time around? I still think Kyle is too deep and raspy for Ryu, but he sounds 1000x better than he did in SFIV and SFxT, and the rest of the cast in general, I can get very used to them.
 

StormGoddess

Your mind tricks won't harm me!!!
Laura's Preliminary frame data from the Beta (courtesy of gilley)
https://docs.google.com/spreadsheets/d/1976rt8B91PqVCeYJAmcnW1uwVJ0H03QJtV-dJC5ohL8/edit?pli=1#gid=248315292
SFV beta Notes -

Crush Counters
HP and HK
---
specials
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Bolt Charge (qcf+P, EX OK)
- single hit elbow attack
- HP version angles upwards and does not connect on

grounded opponents
- On hit, the HP version has a guaranteed followup (no

input is required)
- EX version acts similarly to the MP version and has

full body armor but NOT on the first frame
- On a grounded hit of the MP or EX versions, you can

press any punch or kick button for one of two

followups. The damage is the same and the followup is

guaranteed to combo. The difference is which side you

end up on.
- On hit, the LP and MP versions grant advantage but

not enough to combo anything. The EX version is even

on hit.

Thunder Clap (qcb+P, chargeable EX OK)
- projectile
- LP version travels the least amount of distance. MP

travels further than LP then dissipates, and HP

travels further than HP then dissipates.
- The button can be held for 3 different levels of

charge (indicated with her voice)
- the level 2 projectile does 2 hits, travels further

then the level 1 version, and has faster recovery than

a level 1 version. The level 3 fireball recovers

almost instantly and also travels further, and adds

another hit.

V-trigger change:
-

Sunset Wheel (hcb+K, EX OK)
- command grab
- LK version reaches farthest, followed my MK,

followed by HK. HK does the most damage, MK does 10

less than HK, LK does 10 less than MK
- EX version has a command dash followed by a command

grab. It does 10 more damage than HK version. You can

be counterhit during the dash.