hmmm very weird indeed Frame Delay is uncomun in this type of netcode ( as per the service it provides ) now if your running wifi or playing ppl in Wifi packet loss could make your experience pretty poor but to the point of single digit "lag" thats got to be a record... Like what
@mercureXI and many other ppl have said, this is a huge improvement from MKX, but one and the other are not the same, MKX has "delay" netcode which many believe to be a fossil and honestly i think only NRS still uses it for fighting games, SFV uses "rollback" so delay should not be a thing in this netcode as in frameloss =S, now frame rollback or frame skips can be very real here, but as long as your connection is solid and your opponent is also running a good connection, even overseas is a possibility, just not ideal...
Tho Rollback on far connections can cause some very weird things to happen, i speak for experience... Weird stuff like you holding DB to block a fireball and take a hit when your sure you are blocking or being opened up on blockstrings whne your not pressing a button, just stuff like that, but even then it needs pretty poor connections
@The PantyChrist hope this helps you and hope your problem doesnt happen on the next phase