Pokes in this game are stupid.
I don't mean to sound rude but anyone that disagrees is not playing this game at a high level.
Character like Sub-Zero, Scorpion, Jacqui, Noob Saibot, Nightwolf and a few others have this obnoxious "mind" game that revolves around poking you on block with their lightning-fast blocsktun buttons that will set up a perfect distance for them to take a step back and whiff punish your counterpoke. If you dare think for 2 frames bam... you get double poked. They have tools to condition you to act immediately bc if you don't they'll take the turn again and put you in a shitty situation.
Now that would be fine considering it was coming from any other kinda normal in this game, but not from pokes... pokes should have huge hitstun (not frame advantage, just hitstun, like after you poke someone on hit you should have a long time to say "hey look, I hit you, now is my turn and I can go for my button without getting mashed out") and blockstun (same thing they did with erron's 21 in the last patch, you poke someone on block and there is a long ass time before both character are able to do anything, so you can think "hey jacqui, I blocked your poke, now please, go to hell with your non-hit-confirmed low crushing 9 frame mid bc this is my turn and this is a game for solid people, not maniacs"). Pokes are supposed to be used to take turns on hit, which they don't in a lot of cases due to how awkward fast the hitstun is; and when blocked they should force you to lose your turn, which they also don't due to how awkward fast the blockstun is.
If you think they are fine the way they are, think about this: what harm would it do to make both their blockstun and hitstun three times what it is rn? It wouldn't mess with frame data, with combos, with anything really... all it would do is make it harder for people to steal your turn by mashing and make the online experience a lot more enjoyable as it would be a lot less mashy and force people to play solid.