The best thing to do is f4 up missle. You normally need an ex tu to have enough time to do it though. If you do b2 up missle they can easily wakeup attack you but if they roll then wakeup attack you can block it.Is it possible to use the up missile midscreen after a 12b1, f4 f4 tu? Or, what knockdowns does it work reasonably well after when you're midscreen?
Also, is it possible to sticky this thread?
Try this: instead of F4 upmissile, finish with D4 upmissile. Make sure the D4 hits when the opponent is still in the air. I use this more than any other option because the window to react is smaller for this move than for the other 2. I could still be high from Salvia, but give it a shot, I love it. The tech rolls and wakeups still apply, but the window is smaller.The best thing to do is f4 up missle. You normally need an ex tu to have enough time to do it though. If you do b2 up missle they can easily wakeup attack you but if they roll then wakeup attack you can block it.
If you do f4 up missle then they have to roll to wakeup attack to punish you or they can roll away to avoid the missle. If you do f43 up missle then they'll have to block the up missle I think. Theres ways to get out of it so it will improve when sektor can cancel into the other variations of up missle but its still decent because very few people know about each way to get out.
Great post. I am always wasting meter on my corner combos by using the EX homing missle. This helped alot. Thanks.yeah of course, i just need to find out how to get dazzle dvd recorder on my pc lol, i installed it on my laptop but that was a few years back. lost the disc!
the guide will cover EVERYTHING, oh and by the way. Theres no point doing a homing rocket, the up rocket will do everything a homing missile will do
yeah after b34 in the corner you can do 12 12 1222 or b34 12 122 or b34 122 like you mentionedI don't know if someone already mentioned this or not, but after b34 you can 122 into up missle for more damage and better pressure (they fall slower after chest explosion)
It's easier to confirm b34 into 122 um. Using a teleport only adds 2% more damage.Question about this corner stuff. I've been doing b121, b21, 122~um just like you have, but for mixups, I've also been doing b34~tu, dash under opponent putting them back in the corner, 122~um, and u34~tu, dash under, 122~um.
Is there a down side to canceling the b34/u34 into teleport, dashing under, then finishing or is it better to just go with the b34/u34~um?
Looking for as much detail as possible here to try and up my game. I'll work on it tonight and see if I can get any info, but if any of you already have some knowledge of the situation, that would be quite helpful.