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Strategy Sektor Wall Combos/Human Sektor Xray combos

spongebob

ಠ__ಠ
Any1 posted this yet? This is his most dmging wall combo meterless right? 12b1, b21, 122 flame. Whats his most damaging combo with meter that still puts them in the corner?
 

ryublaze

Noob
Hi, I've been told to post these combos here. I hope they help.

41% No Meter Wall Combo (using Up Missile)
1, 2, B1, F4, Up Missile, 1, 2, 1, 2, 2, Flame Burner
^^You can also use Up Missile after 1, 2, B1, 1, 2, 2 but it is less effective.

45% No Meter Wall Combo:
1, 2, B1, F4, B2, 1, 1, 2, 2, Flame Burner

51% 1 Meter Wall Combo:
1, 2, B1, Jump Kick, EX Teleport Uppercut, B2, 1, 1, 2, 2, Flame Burner
^^Jump Kick, EX Teleport Uppercut will turn Sektor back around, allowing the wall combo to be performed.

X-Ray Wall Combos:
(50%) 1, 2, B1, F4, Up Missile, 1, 2, 2, X-Ray
(51%) 1, 2, B1, B2, 1, 1, 2, 4, X-Ray
(51%) NJP, F4, Up Missile, B2, 1, 1, 2, X-Ray
(54%) 1, 2, B1, B2, 1, 1, 2, 2, X-Ray
(56%) 1, 2, B1, F4, B2, 1, 1, 2, 2, X-Ray
 

spongebob

ಠ__ಠ
Hi, I've been told to post these combos here. I hope they help.

41% No Meter Wall Combo (using Up Missile)
1, 2, B1, F4, Up Missile, 1, 2, 1, 2, 2, Flame Burner
^^You can also use Up Missile after 1, 2, B1, 1, 2, 2 but it is less effective.

45% No Meter Wall Combo:
1, 2, B1, F4, B2, 1, 1, 2, 2, Flame Burner

53% 2 Meters Wall Combo:
1, 2, B1, Jump Kick, EX Teleport Uppercut, B2, 1, 1, 2, 2, EX Flame Burner
^^EX Flame Burner isn't necessary. I think w/o it, it does 51%.
^^Jump Kick, EX Teleport Uppercut will turn Sektor back around, allowing the wall combo to be performed.

X-Ray Wall Combos:
(50%) 1, 2, B1, F4, Up Missile, 1, 2, 2, X-Ray
(51%) 1, 2, B1, B2, 1, 1, 2, 4, X-Ray
(51%) NJP, F4, Up Missile, B2, 1, 1, 2, X-Ray
(54%) 1, 2, B1, B2, 1, 1, 2, 2, X-Ray
(56%) 1, 2, B1, F4, B2, 1, 1, 2, 2, X-Ray
Nice, lol the no meter combo sounds like it looks more cooler then whats already posted I'll have to try it later.
 

spongebob

ಠ__ಠ
hey for the 12b1 f4 b21 1 122 FT

im thinking we could do 12b1 f4 b21 12 122ft?

someone wanna test this? thanks
They fall out just before the flame so you get 44% instead might not be a bad idea to cancel into upmissle or something to try for a reset though.
 

ryublaze

Noob
hey for the 12b1 f4 b21 1 122 FT

im thinking we could do 12b1 f4 b21 12 122ft?

someone wanna test this? thanks
Yes as spongebob said the flame burner won't connect at the end. This combo actually DOES work when you're not up against the wall, but only when you are nearby it (midescreen). After the F4 you should dash and then the opponent should hit the wall after B2, 1. This ends up being 47% no meter, 49% with EX Flame Burner.

If you start up against the wall, the timing is too difficult and the combo's probably not possible.
 

Joe Inky

Noob
My best wall combo so far is 12b1 f4 b21 12 12 12 FT for 46%, if you manage to land a jump in punch and an up missile beforehand it takes it up to 51%
You can also substitute the last 12 for an Xray for 54% (57% with up missile and jump in iirc) but personally I don't think it's worth the meter unless you're using it to win the game.

I can't seem to pull the combo off properly when I'm right in the corner, the second hit on the b21 always seems to miss.

EDIT: Ok I seem to be able to do 12b1 f4 b21 12 122 FT (Though not consistently) which gives 47%, so that's a better option than the first one, but yeah, basically agreeing with what the guy above me said.
 

spongebob

ಠ__ಠ
Sektor only really needs 3 corner combo's off of his main punisher.

12b1 f4 b21 1 122 flame - This can done when the opponent is around 3 dashes in the corner. Dashing a bit before the f4 and b21 can extend the range a bit but if you delay the b21 too much then then you can't follow up after. I actually consider the timing pretty tricky and theres quite a bit of room for error. Very common online and even offline occasionaly for the b21 to turn into a 1 or the flame whiffing. You can get it down though but online at least it may be a good idea to do a teleport combo just to be safe.

12b1 b21 12 122 flame - Meterless for when they're about a dash away or right in the corner. The b21 doesn't actually need any timing if you just input it as bb21. You have to delay the first 12 by a bit though.

1,2,b+1, jk~EX TUr, b21, 122 flame- 1 bar wall combo. Probably the least useful because the opponent has to have his back touching the wall and for one bar the extra damage isn't much compared to what 1 bar does in sektor's other combo's. Still good for finishing a round if your opponent doesn't have breaker.
 
I like the combos but i dislike combos that are costume specific because at tournaments most times only default costumes are allowed and even when alternates are allowed, never those that have different properties.
 

spongebob

ಠ__ಠ
I like the combos but i dislike combos that are costume specific because at tournaments most times only default costumes are allowed and even when alternates are allowed, never those that have different properties.
Aside from the obvious ones like classic MK costumes getting banned because they were pretty much the characters post patch theres nothing wrong with the other alternates. I've yet to hear of a single MK tourny where human sektor and cyrax and any of the other non dlc alternates were banned. Its not like the costume 2 gives them any sort of buff either... its mainly disadvantages.
 
ill update the thread shortly with the damage for the combos. I've been slacking lately lol

nice find on the 12b1 f4 b21 1 122 Flame but i find that one to be not very reliable. It has awkward timing and sometimes the b21 will whiff, uptting sektor in the corner. Ill take the 2% less one that i kno i can hit. Great find nonetheless and if you guys can hit it everytime, then by all means use it.
 

ryublaze

Noob
Hey just wanted to say that Sektor can pull off 52% no meter but Sektor has to be trapped in the corner. It goes like:
B2, TU, B2, 1, B2, 1, 1, 2, 2, FB
 

ryublaze

Noob
Hey guys I'm not sure if this is new but Sektor can still do a 47% no-meter wall combo. This is post-patch and I think it's his highest damaging no-meter combo. The timing is very difficult, but just wanted to say that it's possible.

1, 2, B1, B2, 1, 1, 2, B2, 1, 1, 2, Flame Burner (47%, 12 Hits)
 

PPJ

()
Premium Supporter
NetherRealm Studios
Hey guys I'm not sure if this is new but Sektor can still do a 47% no-meter wall combo. This is post-patch and I think it's his highest damaging no-meter combo. The timing is very difficult, but just wanted to say that it's possible.

1, 2, B1, B2, 1, 1, 2, B2, 1, 1, 2, Flame Burner (47%, 12 Hits)
yours is flashier than my favorite one that does the same damage, but is easier:

1,2,b+1, f+4, b+2,1, 1,2, 1,2,2 flame

also, non corner 1,2,b+1, jumpkick~TU, slight delay f+2, 2,1,4 sets them up far for missile setups and does 34%
 

ryublaze

Noob
yours is flashier than my favorite one that does the same damage, but is easier:

1,2,b+1, f+4, b+2,1, 1,2, 1,2,2 flame

also, non corner 1,2,b+1, jumpkick~TU, slight delay f+2, 2,1,4 sets them up far for missile setups and does 34%
Thanks I just tried that and it did 46%. Personally I find the one that I posted a bit easier, but nonetheless they are both hard combos to pull off and shouldn't be used in a real match.
 

ManjoumeThunder

Just a mark
Here's a shot at a b34 starter (not including Up Missile and jip) that are midscreen:

b34 TU 11 dash b2f2 - 28% flame ender so no wakeup

For the sake of this thread, it works with both Cyber and Human. There's a lot of little changes you can make but a quick no meter thing I came up with.
 

TimTim

Don't Hate
I'm pretty sure most of these combos are known but I'll post my own for the heck of it. Even though they are pretty common combo's I found these all by myself and im pretty sure they are his most efficient combos.

BNB1: jip 12b1 f43 tu b21(39%)
BNB1(one bar): jip 12b1 f43 tu jk ENtu b21 (48%)


BNB2: jip b34 tu f44(don't use f43 it does less damage) tu (31%)
BNB2(one bar) : jip b34 tu f44(or f43 same damage) ENtu b21 (40%)


BNB3(one bar) : Only for setups jip 122 ENupmissile (can someone explain why the second 2 doesn't connect on sheeva unless I jip?)


BNB4: jip b2 or 21(B2 is more damaging but 21is more reliable)tu b21 b34 tu (37% with 21 40% with b2)
BNB4:(one bar) jip b2 or 21(B2 is more damaging but 21is more reliable)tu b21 b34 Entu b21 (47% with 21 50% with b2)

BNB5: jk tu f44 tu (27%)
BNB5(one bar) jk tu f43 ENtu b21 (39%)

BNB6: iatu (instant air teleup or regular) b21 b34 tu (30%)
BNB6(one bar): iatu b21 b34 ENtu b21 (40%)

Xray (I only use human sektor but I'm pretty sure this works for both): jip 12b1 f43 tu 12 xray. (50%)

Corner

BNB1 (the only one I use, and I didn't find this on my own I got it from ketchup's vid which you can find on this post)
jip 12b1 b21 12 122 up missile(upmissile will lead to setups and almost nulls their wakeup game) (43%)
(For characters with fast wakeups like kl and raiden after b21 use 122 up missile.) (40%)

Corner Xray jip 12b1 b21 122 Xray (55%)

GL sektor players.
 

n9195v

Noob
haven't read the thread but I think i may have something to add. So without further ado.

Sektor corner

Low starters (In the corner)~ Back34 122 UpMissile 24% with pressure
(Still in corner)~ back34 12 122 Flame 30% no wake ups for the bad guy and your both at equal advantage
Med starters (In the corner)~ Up34 Down1 122 Flame 24% maybe too hard to be practical but it's less risky than Up34 TeleportPunch

Also Sektor gets a free UpMissile after his EnhancedTeleportPunch. IMO 1 bar and 7% less damage is worth a 100% safe UpMissile

Sorry if any of this has been posted before.
 

ryublaze

Noob
Thought I'd post these new 1 meter wall combos I found. These combos (besides the 1st one) turns Sektor back around after his EXTU.

B3, 4, TU, iaEXTU, B2, 1, 1, 2, 2, Flame Burner (43%, 11 Hits)

1, 2, B1, F4, 1, 2, 2, EXTU, B2, 1, 1, 2, Flame Burner (49%, 14 Hits)
1, 2, B1, JK, EXTU, B2, 1, 1, 2, 2, Flame Burner (50%, 12 Hits) <-- Already posted but I'm posting again for post-patch damage

(Escape From Corner)
B2, TU, JK, EXTU, B2, 1, 1, 2, 2, Flame Burner (51%, 11 Hits)