SektorCyrax
Apprentice
Sektor mid screen combos (human too)
12b1 n.p 12 11b1 - 30% (sets up for zoning)
12b1 f44~TU b2~flamethrower - 36% (can replace f44 for j.k for 2% less, this should be your main BnB)
12b1 f44~tu j.k~EXTU b2~flamethrower - 44% - 1 meter (same as above)
b2~TU b21 b34~TU - 38% (highest midscreen but the b2 is a bit slow on start up, can be used for punishes or succesful jump in punches EXTU b2~flamethrower ender is 49%)
21~TU b21 b34~TU - 35% (this is a great punishing combo, it will punish anything that the 12b1 whiffs, namely the 2 whiffing)
against high/low blocking opponents (last TU can be an EXTU with B2~flamethrower or B21)
(low hit)b34~TU f44~TU - 27% (very useful against turtlers)
(overhead) u3 4~TU f44~TU - 23%
Sektor Corner combos
12b1 b21 122~upmissle - 38% - this should be your corner combo when you are applying his upmissle reset in the corner since the 122~upmissle gives you enough time to block MOST wake up attacks (kung laos spin will hit you as demonstrated in ketchups vid).
j.p 12b1 j.k 12b1 122~flamethrower - 42%
TU b21 12b1 122 - 37% (This one only works if your in the corner. You should do the TU on wake to avoid getting hit or if the opponent is walking towards you trying to pressure you in the corner)
12b1 f4 b21 1 122~flamethrower - 47% this is sektors highest corner combo no meter found so far but sometimes the b21 will whiff and put sektor in the corner. If you can hit this at all times then use it. But i find it to be inconsistent.
12b1 b21 12 122~flamethrower/upmissle - 45% should be your goto corner combo, add or remove 12s with the use of upmissle for certain characters to have time to gaurd their wake up.
12b1 JK~EXTU b21 122~flamethrower - 51%
Human Sektor mid screen combos
12b1 (wait til opponent drops to around your chest, step forward) 122 straight missle - 30% (sets up for zoning)
12b1 (same as above combo) 122 tu 11b1 (this combo will shoot your opponent to the opposite side of the screen) - 35%
12b1 122~TU b21 - 37%
12b1 122~TU 21~flamethrower - 36%
Human Sektor Xray corner combo
upmissle j.p 12b1 f43 122~xray - 57% (48% no upmissle or j.p)
Human Sektor Xray Combo
upmissle j.p 12b1 f44~TU 12~xray - 54%
Sektor Xray Corner combo
Upmissle (crossover) JiP b2~TU f4 b21 122~xray - 65%
these are the high corner combos and human sektor combos i have found with Sektor, if you have any corner combos or good xray combos post them here. Also some previous known sektor combos were added since this got stickied.
* all of sektor
* you can add b2flamethrower to the end of alot of his combos so the opponent cant do a wakeup attack also. You can also do 21~flamethrower as an ender to leave the opponent farther back then b2~flamethrower. You can also add b1 or 11b1 to set yourself up for continued zoning pressure.
**many of sektors combos reverse his screen position so you should be careful when you do that second TU in a combo and try b21 instead or b2flamethrower so it doesnt get you trapped in the corner.
***you can add upmissle and/or jump punches to your combos to add about 2-6% more damage. Dont try to constantly add an upmissle and j.p to your combos..if i they happen to walk into one then you can jump in on reaction but its not advised to shoot an upmissle at close range. The upmissle combo starters are very situational.
***when doing the inputs 'b21 b34' in a combo you have hit the b21 immediately as sektor lands from his TU. Then directly after the b21 you have a small window to input b34. You can also look at sektors feet for when he lands after the TU to input the b21 correctly.
****sektor can also use upmissles/homing missles after combo strings to set up for resets/continued pressure, BUT can be rolled out of or lose to most wake up attacks. Some wake up attacks will beat sektor while hes shooting the upmissle but a f4 upmissle combo ender will let you block the wake up attack that you've baited with the upmissle.
***Sektors meter should only be used for homing missles and exTUs (during combos, also safe on block, great wake up but shouldnt be used that often as wakeup) His flamethrower also has some invincible startupframes during wake up to get you out of tight spots.
**Sektors Xray should only be used if you are in desperation and need a a garaunteed hit or unbreakable damage...He has better options for meter
***Also, sektor is getting a slight fix in regards to his front and back upmissles. Its a bug that causes sektor not to cancel into a front or back upmissle after a string. For instance, 122~front up missle instead of just upmissle. This will GREATLY improve sektors oki game as noob saibot recently got that black hole buff so he can cancel into front and back blackholes. This will make sektor more similar to shang tsung in regarding more safe jump scenarios with appropriate upmissles so the opponent is forced to guess.
This is KetchupLK9T9's corner missle trap video that i suggest all you sektor player watch
so knowing your opponents wake up game is extremely important when applying the upmissle pressure in the corner. Adding one less 12 will let you block their wake up attack. In some cases the upmissle will not even damage them since their wake up is invincible but if their wake up is unsafe you can block and punish back into the missle trap.
12b1 n.p 12 11b1 - 30% (sets up for zoning)
12b1 f44~TU b2~flamethrower - 36% (can replace f44 for j.k for 2% less, this should be your main BnB)
12b1 f44~tu j.k~EXTU b2~flamethrower - 44% - 1 meter (same as above)
b2~TU b21 b34~TU - 38% (highest midscreen but the b2 is a bit slow on start up, can be used for punishes or succesful jump in punches EXTU b2~flamethrower ender is 49%)
21~TU b21 b34~TU - 35% (this is a great punishing combo, it will punish anything that the 12b1 whiffs, namely the 2 whiffing)
against high/low blocking opponents (last TU can be an EXTU with B2~flamethrower or B21)
(low hit)b34~TU f44~TU - 27% (very useful against turtlers)
(overhead) u3 4~TU f44~TU - 23%
Sektor Corner combos
12b1 b21 122~upmissle - 38% - this should be your corner combo when you are applying his upmissle reset in the corner since the 122~upmissle gives you enough time to block MOST wake up attacks (kung laos spin will hit you as demonstrated in ketchups vid).
j.p 12b1 j.k 12b1 122~flamethrower - 42%
TU b21 12b1 122 - 37% (This one only works if your in the corner. You should do the TU on wake to avoid getting hit or if the opponent is walking towards you trying to pressure you in the corner)
12b1 f4 b21 1 122~flamethrower - 47% this is sektors highest corner combo no meter found so far but sometimes the b21 will whiff and put sektor in the corner. If you can hit this at all times then use it. But i find it to be inconsistent.
12b1 b21 12 122~flamethrower/upmissle - 45% should be your goto corner combo, add or remove 12s with the use of upmissle for certain characters to have time to gaurd their wake up.
12b1 JK~EXTU b21 122~flamethrower - 51%
Human Sektor mid screen combos
12b1 (wait til opponent drops to around your chest, step forward) 122 straight missle - 30% (sets up for zoning)
12b1 (same as above combo) 122 tu 11b1 (this combo will shoot your opponent to the opposite side of the screen) - 35%
12b1 122~TU b21 - 37%
12b1 122~TU 21~flamethrower - 36%
Human Sektor Xray corner combo
upmissle j.p 12b1 f43 122~xray - 57% (48% no upmissle or j.p)
Human Sektor Xray Combo
upmissle j.p 12b1 f44~TU 12~xray - 54%
Sektor Xray Corner combo
Upmissle (crossover) JiP b2~TU f4 b21 122~xray - 65%
these are the high corner combos and human sektor combos i have found with Sektor, if you have any corner combos or good xray combos post them here. Also some previous known sektor combos were added since this got stickied.
* all of sektor
* you can add b2flamethrower to the end of alot of his combos so the opponent cant do a wakeup attack also. You can also do 21~flamethrower as an ender to leave the opponent farther back then b2~flamethrower. You can also add b1 or 11b1 to set yourself up for continued zoning pressure.
**many of sektors combos reverse his screen position so you should be careful when you do that second TU in a combo and try b21 instead or b2flamethrower so it doesnt get you trapped in the corner.
***you can add upmissle and/or jump punches to your combos to add about 2-6% more damage. Dont try to constantly add an upmissle and j.p to your combos..if i they happen to walk into one then you can jump in on reaction but its not advised to shoot an upmissle at close range. The upmissle combo starters are very situational.
***when doing the inputs 'b21 b34' in a combo you have hit the b21 immediately as sektor lands from his TU. Then directly after the b21 you have a small window to input b34. You can also look at sektors feet for when he lands after the TU to input the b21 correctly.
****sektor can also use upmissles/homing missles after combo strings to set up for resets/continued pressure, BUT can be rolled out of or lose to most wake up attacks. Some wake up attacks will beat sektor while hes shooting the upmissle but a f4 upmissle combo ender will let you block the wake up attack that you've baited with the upmissle.
***Sektors meter should only be used for homing missles and exTUs (during combos, also safe on block, great wake up but shouldnt be used that often as wakeup) His flamethrower also has some invincible startupframes during wake up to get you out of tight spots.
**Sektors Xray should only be used if you are in desperation and need a a garaunteed hit or unbreakable damage...He has better options for meter
***Also, sektor is getting a slight fix in regards to his front and back upmissles. Its a bug that causes sektor not to cancel into a front or back upmissle after a string. For instance, 122~front up missle instead of just upmissle. This will GREATLY improve sektors oki game as noob saibot recently got that black hole buff so he can cancel into front and back blackholes. This will make sektor more similar to shang tsung in regarding more safe jump scenarios with appropriate upmissles so the opponent is forced to guess.
This is KetchupLK9T9's corner missle trap video that i suggest all you sektor player watch
so knowing your opponents wake up game is extremely important when applying the upmissle pressure in the corner. Adding one less 12 will let you block their wake up attack. In some cases the upmissle will not even damage them since their wake up is invincible but if their wake up is unsafe you can block and punish back into the missle trap.