Never happening and not worth it compared to other options if it were successful. Especially in Burning Specter.Any thoughts on using it to blow up armored wake up and fatal blow attempts? Or too marginal to give a shit about?
I do not think armor break would will work on invulnerable attacks.Any thoughts on using it to blow up armored wake up and fatal blow attempts? Or too marginal to give a shit about?
I tried it, they don't work against armoured wake ups.Any thoughts on using it to blow up armored wake up and fatal blow attempts? Or too marginal to give a shit about?
I like how instead of actually working to add in a new move, or really, finding any better alternative, they just decided to speed up the startup with no regard for the other implications.I'd really like to know how many situations a 22f attack is supposed to cover in as far as being used to break armor.
Yeah, this overhead will be abused in netplay now, it was already harder to block online before. I really dislike the changes made.I like how instead of actually working to add in a new move, or really, finding any better alternative, they just decided to speed up the startup with no regard for the other implications.
like... he has a legit online 50/50 now... but yeah sure he can armor break you now.. after a d2 KB, assuming you're a complete scrub who knows jack about the breakaway meta.
Wake ups are invincible not armoredAny thoughts on using it to blow up armored wake up and fatal blow attempts? Or too marginal to give a shit about?
They should just allow any special to break armor for 2 offense bars or something. I'm not sure how it could be executed though (maybe by holding amp throughout the entire input?)it is , but not only scorpion , jax clap is useless as fuck too for the same reasons and sub too i mean wtf is this system lol. they either should remove the timing for breakaway fast,delay and late to a set timing or change the break armor moves to actual normals and not fucking specials. or give us less recovery from kb launchers.
or having set normals that arent 22 fkn frames. example jax f4 or kotal f3 for example.They should just allow any special to break armor for 2 offense bars or something.
LOL what else is new. Nothing was thought out or implemented very well in this game since beta. THey have definitely fixed some things that were initially bad but almost every thing has been released with problems or poor implementation. Im sure this will get tweaked in about 6 months and be better though.I don't think they thought all of these through very well.
What do you mean armored wakeup? Wake ups in this game are invulnerable, not armored I thought.Any thoughts on using it to blow up armored wake up and fatal blow attempts? Or too marginal to give a shit about?
I thought I saw HeeyGeOrge finding some good stuff with Frosts in V2? https://twitter.com/Heeyge0rge/status/1267560337118834688not loving Frost's either
I said this same thing a long time ago. All they had to do was give you the ability to throw airborne opponents like in MKX. They could have made it so hype with a little tweaking.They should have just done it with grabs . They already beat FB armour.
Would you be forced to commit to the grab if you think the opponent was going to break, and if so would the grab whiff? I think this is an interesting idea, my only worry would be that you'd wind up in situations where you could easily react to a breakaway with grab, which basically nullifies the entire point of the breakaway system.So you open your opponent up, they break away and you grab. 14% un-scaled. Let's take it further though, and say that if you had the resources to spend, for a bar of defensive meter (treat it like a cancel) not only will you restand them, but you're able to full combo them from the restand, continuing your original combo.
Wake ups aren't armored.I tried it, they don't work against armoured wake ups.
They do blow up fatal blows on start up though.
Nah the grab startup would connect, but if the opponent hasn't broken away they'd get the opportunity to tech it, also like MKX.Would you be forced to commit to the grab if you think the opponent was going to break, and if so would the grab whiff? I think this is an interesting idea, my only worry would be that you'd wind up in situations where you could easily react to a breakaway with grab, which basically nullifies the entire point of the breakaway system.