Eddy Wang
Skarlet scientist
D4 on hit into run up throw conditions them to stop blocking after they get hit by d4, which opens for F2, and B3~ex teleport as options.
teleport is +18 on hit, considering mostly all scorpion pressure options will come at 12 frames at max, anything they try to mash when they get hit by the teleport will get beaten out by your fastest attacks, such as 114, 123, 214, B321, F2, B4, d4.
The only attacks that don't jail out of tp are, crossup jumps, F4 and throw, yet throw is one of the best options because it conditions them to press buttons to break a throw, or to neutral crouch to avoid it, which is a hard read.
On these situations, they get more open to F2, and B3~extp, and 214 resets
So every time a teleport hits, you get to land a free throw, or another full combo punish.
teleport is +18 on hit, considering mostly all scorpion pressure options will come at 12 frames at max, anything they try to mash when they get hit by the teleport will get beaten out by your fastest attacks, such as 114, 123, 214, B321, F2, B4, d4.
The only attacks that don't jail out of tp are, crossup jumps, F4 and throw, yet throw is one of the best options because it conditions them to press buttons to break a throw, or to neutral crouch to avoid it, which is a hard read.
On these situations, they get more open to F2, and B3~extp, and 214 resets
So every time a teleport hits, you get to land a free throw, or another full combo punish.