Shadow316 nice ferris turbine combos.
the toolbox is a cunt to get to otg, alot of times it will just fly over the opponent lol handy the corner turbine starter sets that spacing.nice find.
question though, on combo 2 isnt telepunch to toolbox interuptable?
i could both jump and d1 if memory serves me right?? double check when home
EDIT: double checked and teleport to toolbox is interuptable by d1 or jumping over.
can you confirm this? if true,maybe edit escapable toolbox setup or something next to the video.
standing 2~interact was the only way i previously found of guaranteeing the toolbox on a standing opponent.
turbine,b3,j3,j3~telepunch,11~MB spear,nj2 2~toolbox (43%+18% - 61% 1bar) is my current turbine combo when toolbox still there,
ill go into vortex if its not for 45%
EDIT 2: heres b1,b2 and j3 combos for the right corner of ferris to go with your left corner combos.
1. b2 58% 1 bar + trait right corner ferris (2% extra with j2)
2. b1 49% 1 bar + trait right corner ferris (3% extra with j2)
3. j3 54% 1 bar + trait right corner ferris
note:do not cancel the j3 into interact, do late crossover j3 then interact or rocket will combo and will be scaled damaged.
if opponent tech rolls they will still be otged before they can wakeup so there is 100% no escape option for them to avoid the rocket