Yes.... Because math.Ya really think eliminating variations would increase cast size or make it easier to balance?
Yes.... Because math.Ya really think eliminating variations would increase cast size or make it easier to balance?
Man, I would love to see your tier list.Currently MKX looks more like 10% broken, 40% balanced, 30% "still viable but got outshined" and 20% garbage
Your logic is highly flawed and reaching to the highest degree. There's so many holes in it, I don't know where to begin. What a gross, vague, broad overstatement.
It's easy to see your a debater to the highest degree, and debating with you looks to be like giant a waste of time. I don't think you even know what you're debating; just debating.
Anyways, I stated my opinion.
Basically I'm describing REO's full variations tier listMan, I would love to see your tier list.
Here's some math for youYes.... Because math.
The guy who hasn't turned up at a tournament in a year who wrote that tier list nobody agrees with? Got it.Basically I'm describing REO's full variations tier list
Are you Wound Cowboy's pet? lol you're as ignorant as JaggedThe guy who hasn't turned up at a tournament in a year who wrote that tier list nobody agrees with? Got it.
You're claiming that designing a character takes LESS time than slapping a sword on a characters back and calling it a variation? That makes zero sense.Here's some math for you
amount of time it takes to design / model / write a character < amount of time it takes to slap a sword on an existing characters back and call it a variation
also
number of well balanced games with less than 10 characters < number of balanced games with more than 10 characters.