MadPropz101
"I still got it...but not much of it"
No, that work should be put into making a few new characters instead.
Nicely put, add balance so the player is the deciding factor, here are characters that would fit the mk scene, from the movie. "300". The immortals, and from the movie "dracula untold" the impaler, both would look neatNo Variations
Less Characters
More DLC
= MK11
I would hope so.. It has essentially what, 99 characters (technically) this way? That's really hard to balance when they are just slight variations of one character. Too many characters can be a problem in ultimately having a well balanced game, imo.Ya really think eliminating variations would increase cast size or make it easier to balance?
It does when existing characters from previous games return with legacy curve.Ya really think eliminating variations would increase cast size or make it easier to balance?
It does when existing characters from previous games return with legacy curve.Ya really think eliminating variations would increase cast size or make it easier to balance?
I appreciate the logic, but there is no evidence to support your claim. Tekken, KoF, Street Fighter, DoA, etc are all huge legacy series and none of them are perfectly balanced. None of them even shipped balanced before DLC.It does when existing characters from previous games return with legacy curve.
NRS makes everything dificult because they redraw every game from scratch, so characters who had previously a balanced move set got scrapped again.
For example, i would prefer MK9 version of Kung Lao over MKX version, also I prefer MKX version of Scorpion over any of his past versions in any game.
Some people said Sonya in MKX might just been even better than her MK9 version, i can't disagree with that.
Tekken is a well balanced game IMO, at least in the console versions.I appreciate the logic, but there is no evidence to support your claim. Tekken, KoF, Street Fighter, DoA, etc are all huge legacy series and none of them are perfectly balanced. None of them even shipped balanced before DLC.
Unless the goal is to make the exact same game (ie: an expansion pack) there is no guarantee the old content will play nice with the new. Thus, imbalance is always introduced into a new game.
If MKX has 100 characters and 20 are broken (positively or negative) it is 80% balanced. If it had 10 and 2 were broken, it would be the same.I would hope so.. It has essentially what, 99 characters (technically) this way? That's really hard to balance when they are just slight variations of one character. Too many characters can be a problem in ultimately having a well balanced game, imo.
Do you think MvC3 / KoF / SFxT / SF4 would have been more successful competively with smaller casts? Would KI / Skullgirls / SF5 have been less succesful with bigger ones?With less characters, it would naturally be easier to balance. I think if they do variations again, the game should have less characters than this game does now.
What are your top 5 most detailed fighters?I always liked smaller rosters... Less is more, imo. Makes it easier to put more detail/changes into the game overall.
You prove my point. If legacy design made balance easier or better, there would be no top tier Mishima's in tekken, no iori's in KoF, no Akuma's in SF. But none of those games successors shipped more balanced than the previous. SF5 is not better balanced than SF4, it just has a smaller pool of top / mid / bottom tier characters to pick from.Tekken is a well balanced game IMO, at least in the console versions.
TTT2 was probably by far the most balanced game.
SF4 did a good job with Ultra lastest patch, although there was still characters that couldn't compete with obvious disavantages, but it wasn't just as overwhelming. can't talk about DOA, as far as KoF goes i know it has a sort of Kusanagis and Yasakanis being top tiers, due the small jump 50/50s that includes blind crossups.
Tekken has with Mishimas but those characters aren't some that you can pocket main and put on a top 8 expecting to win.
Mishimas are intentionally designed to be top tier in tekken, same for Kusanagis in KoF.You prove my point. If legacy design made balance easier or better, there would be no top tier Mishima's in tekken, no iori's in KoF, no Akuma's in SF. But none of those games successors shipped more balanced than the previous. SF5 is not better balanced than SF4, it just has a smaller pool of top / mid / bottom tier characters to pick from.
All legacy design has done for balance in those games is provide players a "starting point" for creating their tier lists.
Currently MKX looks more like 10% broken, 40% balanced, 30% "still viable but got outshined" and 20% garbageIf MKX has 100 characters and 20 are broken (positively or negative) it is 80% balanced. If it had 10 and 2 were broken, it would be the same.
Your logic is highly flawed and reaching to the highest degree. There's so many holes in it, I don't know where to begin. What a gross, vague, broad overstatement.If MKX has 100 characters and 20 are broken (positively or negative) it is 80% balanced. If it had 10 and 2 were broken, it would be the same.