i assumed the cyrax corner otg stuff was common knowledge lol, is it really new?
also looking forward to seeing the OS you are talking about.
also looking forward to seeing the OS you are talking about.
Just making sure everybody understands why OTG after 21 works great. If I have to give the most common examples to back that up I'm willing to do that... loli assumed the cyrax corner otg stuff was common knowledge lol, is it really new?
also looking forward to seeing the OS you are talking about.
you're gonna use a bar on that? :/Here is the Wake-Up OS. Man, my computer is being shitty right now, I hope it uploaded correctly.
Damn, its 4:00am, I cant believe I'm still up... I'll talk to you guys soon, peace.
I don't know what to tell you man. I honestly don't think you would understand, we have completely different meta-games. Mine is correct in that no matter what I do, I find a way to get meter back. For instance, after the Jax overhead, you can either pressure your opponent from behind, bait a dash punch and punish, among other tactics.you're gonna use a bar on that? :/
I didn't catch them, did you post them on here?Very good stuff! What do you think about my suggestions (I'll try to record video)? Does Cyrax have an iaTP?
Better do 1=>1=> 33~net => teleport => close bomb (2,1~saw). Closebomb for not being poked (it punishes pokes) and 2,1~saw for reset, beacause it usually does it even if opponent jumps out.1, 1, 33~net, teleport, medium bomb, (22), *reset*,
Nothing is guaranteed after that. they can jump out of the way..Better do 1=>1=> 33~net => teleport => close bomb (2,1~saw). Closebomb for not being poked (it punishes pokes) and 2,1~saw for reset, beacause it usually does it even if opponent jumps out.
I'll make a video with all that stuff as well as:
2,1~net => FJP~2,1~ex bomb => b+2(second hit) => b,b,f+4 => 1,2,1~close bomb => Net *reset* => njp => b2 => 2,1~Net => dash NJP~Teleport +Setup close bomb => tp wakeup is eliminated by invulnerable frames of TP else close bomb => 2,1~saw *reset*
And boost metr.
This means that after in block f+2~Net_f+2~close bomb we have +9?
The 1, 1, 3,3~net,wont put the net high enough in order to get the reset correctly.Anti-Mileena tech:
-Any random roll or teleport can be punished with a 50% meterless reset (shoutouts to TonyT & Check). Since Mileena has no armor she can only escape it with a breaker or Xray. The timing for the reset is a little tricky but can be done consistently:
1, 1, 33~net, teleport, medium bomb, (22), *reset*, njp, b2, 2~net, jik 3~ragdoll
a mixup two options. You can only jump to the collapse, as the jump back will interfere with the bomb. If the opponent makes a wakeup, then he gets to teleport invulnerability Cyrax. Plus, there is that does Cyrax Teleport to place a bomb. Also, if your opponent jumps on Cyrax, you will miss 2,1 ~ saw. I'm going to show in the video (this is not a guarantee, and a new version of Setup[/quote]Nothing is guaranteed after that. they can jump out of the way..
If the enemy jump out there will be no full reset.In my version of the same will be fully1, 1, 33~net, teleport, medium bomb, (22),*reset*
lol .. I won't do that !!!you're gonna use a bar on that? :/
yeah man...i like cancelling a lot of my pressure strings with close bombs but now knowing that f2~bomb is -1...that just makes me smile =]Another thing I just noticed, f2~regular bomb on hit is only -1!
That's just dirty.
Ragdoll is -2 on block.you can use 33 ragdoll which leaves you neutral on block
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that 66% meterless reset is awesome!http://www.youtube.com/watch?v=leOWzgEwuXg
Sorry for the quality of the video. How do you like my suggestions?
First one is pretty good. I variate from having them in a net and getting them to block to make meter, or finishing the combo for more damage. The only problem with jp into F2 is that the jp doesn't have as much stun as it used to, so they can poke out if they see the F2.http://www.youtube.com/watch?v=leOWzgEwuXg
Sorry for the quality of the video. How do you like my suggestions?