The Farmer
Gunslinger since pre ptch -Shout out 2 Youphs 2015
"Working as intended" -NRS
Fuck that. I lost my safe reloads in the cornerP!lay Sonya everyone. Play sonya.
Covert ops mateFuck that. I lost my safe reloads in the corner
No, I'm saying the people who balance frame data and design moves don't write the "netcode". So, unless you want ALL of NRS to shut down because one department is retarded, they're going to keep balancing the game even while other stuff is broken.lol wtf, are you saying the netcode being ass isn't nrs fault? ^
If the way its working now is the way they intended, its not broken. Maybe you guys should try playing the game longer than a day before deciding its broken.Putting in changes that dont break shit would be a good start. Isnt 16bits job QA? He hasnt really done that. I dont think i need to list all the broken shit that players found that he didnt.
What does "buffer run" mean exactly? Does it just mean that you hit FF-block (and hold block) during the prior animation and before the run animation has started?@FireBreather
Said it in a few other threads, but I think the only issue is that you cannot buffer run anymore. You must start your dash animation and then hit block after dash has begun.
It may be possible to get perfect run cancels still (or maybe 1 frame slower than pre patch), but will now require an extra just frame input due to the buffer being removed.
The reason why some people don't seem to be affected as much on some cancels is because they are already just tapping block, instead of buffering run or holding block. For example, raiden's thunder god combos feel pretty much the same for me because they are pretty lenient and I already was just tapping block after the dash started. A-List cage however, I have been experiencing a lot of input issues.
Yes, so dash never even starts. You are immediately running out of the cancelled animation.What does "buffer run" mean exactly? Does it just mean that you hit FF-block (and hold block) during the prior animation and before the run animation has started?
Got it. Since the game was released I always just tapped block for run during combos anyway, so this doesn't appear to necessitate a change to how I previously played (similar to what you were saying re Raiden I think - I use shaolin KJ).Yes, so dash never even starts. You are immediately running out of the cancelled animation.
Everybody bitched about endless pressure and 50/50s. Plants sown, now reaped.I initially thought liu kang couldn't link his combos together from run cancels anymore. Yeah the timing is a lot tighter now. This really sucks. You make one mistake on a cancel with liu and you're -24.whyyyyy nrs whyyyyyyyyy
Lol didn't even know you could do that. I just FF-block by tapping it.Yes, so dash never even starts. You are immediately running out of the cancelled animation.
BooCovert ops mate
#hailthis is being caused by hotfix data on the live servers which are intentionally causing you to have to release block before dashing out. relax it will be fixed
i'm literally doing it right now and kung lao has armored out everytime. if u have a video that proves that u can't i'd love to see ityou cant get a reversal armor out, there are no gaps