A compilation of all my notes on A List specific cancels after Johnny's key normal's and strings while also going into applications with both.
Things to keep in mind: SKRC stands for Shadow Kick (BF4) Run Cancel and they are spectacular for gaining meter when used during pressure. All numbers represent values on block unless specified to be on hit. Also, quick frame date note: You must run for two frames, after that window you can run cancel.
F3SKRC+17, this is your main tool to start your pressure game after poking them in neutral, grind this cancel out extensively as it lets you go into 11 pressure and any other mind game you might have up your sleeve and if it hits just confirm into an F24 combo.
F3RC+12, can be used on whiff to avoid a beefy punish. You can buffer F3SKRC on whiff and still get F3RC.
F2SKRC+14, good pressure tool as it allows 11 to jail on block.
F24SKRC+11, great for keeping the pressure going against people who are adept at blocking it and still gives you enough time for a follow up combo on hit.
D4SKRC+5, also useful for quickly initiating your frame trap game by going into either F3SKRC, F24 ,going for a quick tick throw or catching people trying to hit buttons with another D4.
114SKRC+17, great for getting guaranteed pressure after 11 pressure.
113SKRC+1, allows you to stay slightly plus after your low mix up and allows to go into an F24 combo on hit, grind it out.
4SKRC+23, the advantage after run canceling is beefy, even 4SKDC (Dash Cancel) is +5 on block.
333SKRC+15, great string to go for chip, especially after nutpunch. Keep in you have to get them to fear your overhead if you plan on going for this multiple times in a blockstring.
B34SKRC+17, mostly used for guaranteed chip after nut punch to then continue pressure.
12(1)RC+13, use this to mix it up with your 11 pressure.
21SKRC+7, mainly used for tick throws and punishing certain moves F3 cannot with a full combo.
11SKRC+4, not exactly worth it but good to know as you get free D1 check.
Something to keep in mind while playing neutral: Johnny's max poking range is from starting distance with F3, use it to go into his pressure or slowly walk in and poke with D4, you can get into this range by taking two steps forward from max distance and then running towards your opponent to that ideal range and still have enough stamina left over for F3SKRC.
I'll keep updating the thread with more info as time goes on but for now enjoy having some numbers!