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Roster Summary "Lets help breakdown the cast in as few words as possible"

Chengler

Milky Holmes
Black Adam is a bit finicky in his execution. Linking trait to extend combos, lightning cage into B3 and the general toughness in doing the B23U1+3 string is an issue.
 

NY_Jailhouse

Warrior
Cyborg

Strengths
Best pressure escape options overall in the game
One of the fastest forward and back dashes in the game
Zipline has armor on startup and can create mediocre left right mixups
Best projectile game overall (ground fireballs, airfireballs. Iafbs, ex fireballs, missles)
Great invincible wakeup
Top tier 6 frame down 1 that cancels into sonic disruptor which either pushes them away on hit or gives you +3 on block so you can zipline away
Great wakeup dp
Good corner mixup and damage
Ridiculous b3 and f3
Cons

Very difficult to use properly
Horrendous midscreen combos
It's dfficult to execute mixups that don't give the oponent an obvious way to escape
Iafb will be nerfed.
Missles are really slow
Horrendous chains (ones that hit mid or low are slow and have no range, ones that are fast start with a duckable hit that youl get d1ed out of)
Trait is virtually useless
 

LEGI0N47

I like to play bad characters
Bane

Strenths:
-Good range on normals & specials
-Good fwd & back dash
-Capable AA with uppercut and ring toss specials (air grab)
-Fair amount of mix up combos for the short list of them he has.
-Great corner game
-Awesome Trait IMO ( but is also his achilles heal covered below & in link) Venom has 3 levels, basically 110,125,150% damage boost
-Trait also grants specials armor. lvl 3 is projectile imune and also armors F2 & F2D normals. Allows above par preasuring & can allow you to stuff a huge number of wake ups.
-Great punisher, with Venom it's possible to blow someone up for 50%+ off standard BnB's very easily, no venom is also good.
-Little need for plain MB specials. Good to finish combo's with them for extra damage, Bat Breaker! no need for them to start combos or keep them going except for bounce cancels if you wish.

Weaknesses:
-No projectile or ranged attacks at all. Closest he has is Raging charge across the screen, which can be read easily.
-Can range from very to exceptionally difficult at times to "get in" on an opponent even with Venom due to the above.
-Slower attack speed compared to much of the cast
-Venom cooldown. The more of it you use lvl 1,2, or 3 the longer the cooldown time ( see link below). During this time you have reduced speed and take extra damage depending on how much you used; Lvl 3 can make or break your match...

Playstyle:

Generally rush in their face type, Get in & stay in or at least close. Don't want to get full screen against most of the cast if you can help it. wake up stuff & corner lockdown lovin type guy.

LInks:
http://testyourmight.com/threads/more-venom-venom-properties-and-strategy.31040/
http://testyourmight.com/threads/how-to-pressure.30667/

I feel this was a bit long for what the OP was asking but his Venom is pretty integral to his game.
 

ColdBoreMK23

Noob Saibot
Aquaman

Strengths:

- Counter zoning/Punisher???
- Amazing anti-air D2
- Amazing reach with normals
- Great F3 due to reach.
- arguably the best trait in the game, especially against rush down characters
-Well rounded. Can be played as zoner, rushdown, defensive, etc.
-Very good and easy damage with combos
- Water shield if used right.
-User friendly

Weaknesses:

- Predictable, especially with combos, starters.

Play style

- In and out fits him well. Bait them with zoning and then punish them for jump ins and then attack. Rinse and repeat.
 

Seapeople

This one's for you
How I'm feeling about Green Arrow for now...

Strengths:
-Extremely strong poking metagame
-Very solid corner pressure, mix ups & damage
-Great forward dash
-Good space control with arrows, savage blast, and slide
-High damage resets with full meter, with at least 44% unclashable.

-Average wakeups
-Average AAs

Weaknesses:
-Low damage midscreen
-Limited options for midscreen pressure
-Floaty jump & below average jump attacks
-Short backdash

Playstyle:
-Spacing & counterzoning focused on pushing the other player toward the corner