ShaolinGunFu
Warrior
offline after SB hits i do njp slight walk 4 ST 4 trident but with online lag the second 4 doesnt hit, whats a good smoke toward midscreen post smoke bomb for online? even 21 seems unreliable
Nope. Standard throw back into corner. Grab them as they fall.Air throw?
Just a note- opponents can always tech regular throws if they mash buttons while being comboed. Standard throw tech animation and reset will occur, even if they're being juggled.Nope. Standard throw back into corner. Grab them as they fall.
Yup. This is why I'd like to see if B1 2+4 will connect. I just need time to get back to my damn PS4. Stupid real life...Just a note- opponents can always tech regular throws if they mash buttons while being comboed. Standard throw tech animation and reset will occur, even if they're being juggled.
B1 is to slowYup. This is why I'd like to see if B1 2+4 will connect. I just need time to get back to my damn PS4. Stupid real life...
I just don't do them online to many lost matches. Live by the swag die by the swagoffline after SB hits i do njp slight walk 4 ST 4 trident but with online lag the second 4 doesnt hit, whats a good smoke toward midscreen post smoke bomb for online? even 21 seems unreliable
i do it when i LAND f12 rather than doing it on block to make it slightly safer, and its good because people might start poking to see if you went inv and sometimes ive smoked away and papop trident goes the weasel or njp etcWhat are your thoughts on invis so far kj? I noticed u used it pretty well last time we played , although the f12xxexinvis is kinda gimmicky cuz u can be hit out , you did catch me with it lol
Not safe on hit either , f21 is only like +9 on hit or so and ex invis is like 31 frames if I remember correctly so you would be -22 frames after ex invis.i do it when i LAND f12 rather than doing it on block to make it slightly safer, and its good because people might start poking to see if you went inv and sometimes ive smoked away and papop trident goes the weasel or njp etc
theres a cloud of smoke for ambiguity and if you get enough respect for the extra low hit/smoke away/etc they cant just go ham. Im not saying its the safest thing in the world but ive done it a few times and gotten away with ex inv cross up punch into mixup ftwNot safe on hit either , f21 is only like +9 on hit or so and ex invis is like 31 frames if I remember correctly so you would be -22 frames after ex invis.
Are you including cancel advantage in that?Not safe on hit either , f21 is only like +9 on hit or so and ex invis is like 31 frames if I remember correctly so you would be -22 frames after ex invis.
Hmm actually no , I always forget about thatAre you including cancel advantage in that?
pretty sure after bomb u have to make a small dash in before the standing 4 or it won't connect..This is the Smoke combo thread. I will endeavour to keep this original post updated. As smoke is a new character, we can expect combos to be constantly changing; at least for the first two weeks.
Combo notation is the standard notion. You can find it listed below.
ATTACKS
1 – front punch (fp): square on PS4, X on Xbone
2 – back punch (bp): triangle on PS4, Y on Xbone
3 – front kick (fk): X on PS3, A on Xbone
4 – back kick (bk): Circle on PS4, B on Xbone
DIRECTIONS
u - UP
d - DOWN
b – BACK (away from opponent)
f - FORWARD (towards opponent)
JUMPS
j - jump
ji – jump in (Jump towards opponent)
nj - neutral jump (Jump directly up)
njp – neutral jump punch (neutral jump + 1/2)
OTHERS
~ - cancel
xx – cancel
(ex) – indicates EX version of a special
(MB) - indicates a MB version of a special/move
RUN – indicates a run (ff+block)
THRW - indicates a throw (L1 on PS4, Left Bumper on Xbone)
, - end of string/normal/special
> - end of string/normal/special
+ - indicates button pressed at same time
s - standing
c - crouching (i.e. d)
[vortex]111~db1, njp, 4, b21~bf1, ji1, 21 (26%)
[vortex]111~db4(ex), RUN~4~db1, njp, RUN~4~bf1, ji1, 21 (34%)
[damage]111~db1, njp, 4, b21~bf1, ji1, f43~db4 (30%)
[damage]111~db4(ex), RUN~21, 4~bf1, ji2, 4~db1, RUN~f43~db4 (39%)[damage] 114~bf1, ji1, 4~db1, njp, f43~db4[vortex] 4, f4d12, RUN~f13~bf1, ji1, 21(23%)
[damage] 4, f4d1~bf1, ji1, 4~fb1, f43~db4 (30%)
[vortex] f13~db1, njp, 4, b21~bf1, ji1, 21 (26%)
[vortex] f13~db4(ex), njp, RUN~4~db1, f4d1~bf1, ji1, 21 (34%)
[damage] f13~db1, njp, 4, b21~bf1, ji1, f43~db4 (30%)
[damage] f13~db4(ex), RUN~21, 4~bf1, ji2, 4~db1, RUN~f43~db4 (40%)
[vortex] b21~db1(ex), njp, 4, b21~bf1, ji1, 21 (30%)
[damage] b21~bf1, ji1, 4~db1, njp, 4, RUN~f43~db4 (33%)
[damage] b21~db1(ex), njp, 4, b21~bf1, ji1, f43~db4 (34%)
[vortex] f4~db1, njp, 4, b21~bf1, ji1, 21 (26%)
[vortex] f4d12, RUN~4~db1, njp, RUN~4~bf1, ji1, 21 (27%)
[vortex] f4~db4(ex), njp, RUN~4~db1, f4d1~bf1, ji1, 21 (35%)
[vortex] f43~db4(ex), 4~db1, njp, RUN~f21~bf1, ji1, 21 (37%)
[damage] f4~db1, njp, 4, b21~bf1, ji1, f43~db4 (30%)
[damage] f4d12, RUN~4~db1, njp, RUN~4~bf1, ji1, f43~db4 (31%)
[damage] f4~db4(ex), 4~bf1, ji1, 4~db1, njp, RUN~f43~db4 (40%)
[damage]f43~db4(ex), RUN~4~bf1, ji1, 4~db1, f43~db4 (for females use f43~THRW+d as ender) (41%)
[vortex] b1~db1(ex), njp, 4, b21~bf1, ji1, 21 (26%)
[vortex] b1~db4(ex), njp, RUN~4~db1, f4d1~bf1, ji1, 21 (33%)
[damage] b1~bf1, ji1, 4~db1, njp, RUN~, RUN~f43~db4 (29%)
[damage] b1~db4(ex), 4~bf1, ji1, 4~db1, njp, RUN~f43~db4 (male only) (38%)
[damage] b1~db4(ex), njp, RUN~4~bf1, ji1, 4~db1, f43~THRW+d (37%)
[vortex] b3~db1, njp, 4, b21~bf1, ji1, 21 (24%)
[vortex] b3~db4(ex), njp, RUN~4~db1, f4d1~bf1, ji1, 21 (33%)
[damage]b3~db1, njp, 4, b21~bf1, ji1, f43~db4 (28%)
[damage] b3~db4(ex), 4~bf1, ji1, 4~db1, njp, RUN~f43~db4 (male only) (38%)
[damage] b3~db4(ex), njp, RUN~4~bf1, ji1, 4~db1, f43~THRW+d (37%)
[vortex] db4(ex), njp, RUN~4~db1, f4d1~bf1, ji1, 21 (31%)
[damage] db4(ex), 4~bf1, ji1, 4~db1, njp, RUN~f43~db4 (36%)
[vortex] db1, njp, 4, b21~bf1, ji1, 21 (22%)
[damage] db1, njp, 4, b21~bf1, ji1, f43~db4 (27%)
Will update as more comes through. Please post whatever you've got
F21 has +41 cancel adv and is +13 on hit, so it should cover 54 frames of a special. So regular invisibility is -7, and ex should be +13.Hmm actually no , I always forget about that
Mate, it doesn't involve "as much optimization as possible", your combos with F4D1Up2 are sheet for example. And why people post combos starting with Jump in everytime when you mostly get the combo by a punish or an open thanks to gimmick and +frames not respected? JI2 S4, ok but ji2B3.. C'mon. Anyway sheet. (Sorry If I'm rude but I need to work on my vocabulary).Check out this meterless combo video i did which involves as much optimization as possible on almost every starter the comboes go from easy to hard and the harder the combo the more damage u get.
lol does the jump in matter? it doesnt make it not optimized if u dont do it lol. i do a j1 b3 because people start comboes with b3 since he has a vortex so thats another starter which is popular. f4d1u2 is a great string to use after u block a d1 for example cuz its a 10 frame mid. and again yes the j1 isnt what people use in game but it does more damage for the video, but if u dont do the j1 its still optimized.Mate, it doesn't involve "as much optimization as possible", your combos with F4D1Up2 are sheet for example. And why people post combos starting with Jump in everytime when you mostly get the combo by a punish or an open thanks to gimmick and +frames not respected? JI2 S4, ok but ji2B3.. C'mon. Anyway sheet. (Sorry If I'm rude but I need to work on my vocabulary).
lol does the jump in matter? it doesnt make it not optimized if u dont do it lol. i do a j1 b3 because people start comboes with b3 since he has a vortex so thats another starter which is popular. f4d1u2 is a great string to use after u block a d1 for example cuz its a 10 frame mid. and again yes the j1 isnt what people use in game but it does more damage for the video, but if u dont do the j1 its still optimized.
I wasn't Talking of you but people in general. When I said : your combo with the starter F4D1Up2 is "sheet", I wasn't saying that you can't hit it. I'm aware that it is a really good string -_- I meant your damages are "sheet". I Can hit between 37and 40% in the corner with that. (no jiP).lol does the jump in matter? it doesnt make it not optimized if u dont do it lol. i do a j1 b3 because people start comboes with b3 since he has a vortex so thats another starter which is popular. f4d1u2 is a great string to use after u block a d1 for example cuz its a 10 frame mid. and again yes the j1 isnt what people use in game but it does more damage for the video, but if u dont do the j1 its still optimized.
well it was meant for youtube...Big gripe for almost everyone on this site including me. If you're gonna post combos, don't list damage with a JiP just to make your combo look more damaging than it really is.
37% meterless?I wasn't Talking of you but people in general. When I said : your combo with the starter F4D1Up2 is "sheet", I wasn't saying that you can't hit it. I'm aware that it is a really good string -_- I meant your damages are "sheet". I Can hit between 37and 40% in the corner with that. (no jiP).