AK L0rdoftheFLY
I hatelove this game
@DelSchokoladenSaftWhy was i not tagged?
@DelSchokoladenSaftWhy was i not tagged?
Double Fisting... eh...BoRaiCho
DD1 Sake Shots ( can be leveled up to 3 times, 1 shot makes certain strings cancellable into low high mix ups, level 2 gives additional stamina for run cancels, level 3 adds a single use armored roll that is 6 frames and launches and plus 3 on block after that move is used Bo Rai Cho returns to level 1)
DF2 Drunk Dodge: can roll under incoming projectiles and dash forward
Drunk Counter DF1, DF1 + B, DF1+ F: parries mids and highs does 12%, bo rai cho can choose which side he ends up on as part of the animation
Spilled drink DB3, DB3+B, DB3+F: throws bottle near medium or far the area where it hits now catches running opponents and makes them slip for a hard knockdown
Dragons breath DF4: Bo Rai Cho sets his breath on fire slow moving fireball that takes 1 level of sake shots and hits mid enhanced version eats other projectiles
Variations:
Shaolin Fu Sonya style shaolin stance that can go high overhead or grab
Double Fisting; Sake Shots are faster, can be enhanced to drink 2 at a time, can be cancelled. New wake up attack armored fast and restands opponent
Master's Rage: Drinking now increases damage but lowers stamina, adds additional drinking level that gives him 1 hit of armor, adds "moment of lucidity" move where bo rai Cho can focus his chakra a la liu kang light stance and gain faster start up on specials and normals for a brief period
It'll be a normal too.I just hope he has a 7 frame armored launcher.![]()
This sounds great! I think he should be like Chin from KOF13 & Dhalsim's fire attacks.BoRaiCho
DD1 Sake Shots ( can be leveled up to 3 times, 1 shot makes certain strings cancellable into low high mix ups, level 2 gives additional stamina for run cancels, level 3 adds a single use armored roll that is 6 frames and launches and plus 3 on block. After that move is used Bo Rai Cho returns to level 1)
DF2 Drunk Dodge: can roll under incoming projectiles and dash forward
Drunk Counter DF1, DF1 + B, DF1+ F: parries mids and highs does 12%, bo rai cho can choose which side he ends up on as part of the animation
Spilled drink DB3, DB3+B, DB3+F: throws bottle near medium or far the area where it hits now catches running opponents and makes them slip for a hard knockdown
Dragons breath DF4: Bo Rai Cho sets his breath on fire slow moving fireball that takes 1 level of sake shots and hits mid, enhanced version eats other projectiles
Variations:
Shaolin Fu: Sonya style shaolin stance that can go high overhead or grab
Double Fisting; Sake Shots are faster, can be enhanced to drink 2 at a time, can be cancelled. New wake up attack armored fast and restands opponent
Master's Rage: Drinking now increases damage but lowers stamina, adds additional drinking level that gives him 1 hit of armor, adds "moment of lucidity" move where bo rai Cho can focus his chakra a la liu kang light stance and gain faster start up on specials and normals for a brief period
In his Gaseous variation?what if Bo gets dat Venomus spray? you know what i mean by "spray"![]()
Could be too much, yeah...In his Gaseous variation?
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Yes
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No
So you like him? Good.i was gonna read this thread and post some serious deep thoughtful wording about how i feel about this character..... this pretty much sums up all my feelings.. Thank you.
So you like him? Good.