well thats another problem I have, jake has supernatural abilities so how are they going to make a survival horror with a protagonist like that?
this is a great point, this is how most people defend the "Action direction" the ones who like that direction.
They say "well after years of fighting BOWs they should be experts at killing them."
So that's why they "must throw enemies at them."
Well why can't we just make encounters more deadly like. 2 bites you're dead. And the Zombies take like 25 bullets before going down, and they barely react to the bullet fires while closing distance.
And with narrow hallways, and often indoors, you can force people who want to conserve ammo to have to Kite/ignore zombies that can kill them in 1-3 hits.
ominous atmosphere, each mob is a huge threat to your survival, being forced to deal with monsters in a unsafe manner to give that feeling of dread.
the reason Resident evil 1 got me when i was younger was the following reasons.
1.) Low ammo forces close encounters and a sense of urgency to get/explore before a zombie gets to you.
2.) Low life, high zombie damage makes you more weary of taking damage.
3.) Uknown factor, if you're not being flooded with enemies and you know some sort of danger lies ahead cuz you hear noises or something.
Perfect example. In RE1 Remake, there is a hallway part, where the moon shines into the hallway through the window. you see a shadow casted of a zombie leaning against the window banging on the window. Knowing the only direction to go, is the hallway in which that shadow lies.
Things like this force you to encounter something you don't want to encounter.
4.) limited mobility (Hallways) combined with slow enemies that seemingly aren't affected by your guns, can give a feeling of dread.