pure.Wasted
'ello baby, did you miss me?
This is by far the worst part of the Towers of Time, IMO, and I'm surprised so few people are talking about it.
I have a character tower right now where one tower's requirement is "get 75 fatalities with Johnny" and then the next tower's requirement is "get 75 brutalities with Johnny."
Now let's think about this.
Not only do I have to win 150 matches as Johnny -- not only do I have to successfully land 75 brutalities -- but I can't even play these matches in Johnny's own tower because my advancement in it is blocked. And the entire time I'm doing these 150 matches, which for a casual player could easily take several weeks, I can't advance in any other character tower either. Unless your progress when you switch character towers is tracked? Which I sincerely doubt, but I'm not crazy enough to put that theory to the test now that I have 40 fatalities done.
There's grinding, which I'm perfectly OK with as a motivator. And then there's this. My options right now are to play only Johnny for a VERY LONG TIME doing towers I couldn't care less about because they don't provide rewards for the characters I like... or to let my AI play the game for me, while I tap my controller occasionally while browsing TYM, because he's much faster than I am and does a fatality after every match. In other words, either I play the game and not have fun, or I don't play the game and don't have fun but for a slightly lower period of time. These are my options.
This feels like shit, NRS. And what do I have to look forward to when I complete it? 2 augments, 2 gear items, 2 skins (for both of which I already have their recolors), and 1 brutality? I have 55 Johnny skins left to unlock despite playing no other characters at all for the last day and a half. I'm not about to run out of content aaaany second.
Between what Tyler said during the Kombat Kast today and this, it really feels like NRS didn't actually have any time to playtest this game at all. A few months ago I would have thought that's an impossible situation for a AAA developer to find itself in, but after reading about Anthem's development, I no longer doubt it.
I have a character tower right now where one tower's requirement is "get 75 fatalities with Johnny" and then the next tower's requirement is "get 75 brutalities with Johnny."
Now let's think about this.
Not only do I have to win 150 matches as Johnny -- not only do I have to successfully land 75 brutalities -- but I can't even play these matches in Johnny's own tower because my advancement in it is blocked. And the entire time I'm doing these 150 matches, which for a casual player could easily take several weeks, I can't advance in any other character tower either. Unless your progress when you switch character towers is tracked? Which I sincerely doubt, but I'm not crazy enough to put that theory to the test now that I have 40 fatalities done.
There's grinding, which I'm perfectly OK with as a motivator. And then there's this. My options right now are to play only Johnny for a VERY LONG TIME doing towers I couldn't care less about because they don't provide rewards for the characters I like... or to let my AI play the game for me, while I tap my controller occasionally while browsing TYM, because he's much faster than I am and does a fatality after every match. In other words, either I play the game and not have fun, or I don't play the game and don't have fun but for a slightly lower period of time. These are my options.
This feels like shit, NRS. And what do I have to look forward to when I complete it? 2 augments, 2 gear items, 2 skins (for both of which I already have their recolors), and 1 brutality? I have 55 Johnny skins left to unlock despite playing no other characters at all for the last day and a half. I'm not about to run out of content aaaany second.
Between what Tyler said during the Kombat Kast today and this, it really feels like NRS didn't actually have any time to playtest this game at all. A few months ago I would have thought that's an impossible situation for a AAA developer to find itself in, but after reading about Anthem's development, I no longer doubt it.