Hopefully NRS talked to the comic book guys and knew this was going to happen. This would definitely give Jason interesting moves if he can summon these blades from thin air. His moveset is gonna be KRAZY!
YES YES IT WOULD lol, i dunno how much counceling NRS actually has on this characters... usually from experience with this kinda stuff from the industry the company with the licences for said characters prodives material on where they can base themselfs and some advices but its NRS place to actually do the labour and put 1 + 1 to create a character... he doesnt even have to be very faithfull, just faithfull enouth that powers match and appearances coincide... considering this comics are usually written 1 month in advance yes its plausable that the current writter of Red Hood and the Outlaws could have provided this information or in this case DC and WB provided this information to NRS... but it seems hard since this 4 characters probably have been mostly concluded and are just being polished for a while now... i dunno how much of a sizable team they have working on 1 character at a time but usually for fighting games i would estimate that 1 character would take this time and amount of work to complete:
Step 1: concepts brainstorming and ideas : this process is usually pretty fast considering, assets and looks for the character will be picked out of a line up of usually 1 to 3 concept artists this if they are doing originals if they already have a look for him saying new 52 por example this process will be faster... after this follows prepearing the concept for a workflow on a 3d program... this first step usually takes around a few days to maybe 1,2 weeks (considering the complexity of the models Injustice uses)
Step 2: modeling, texturing, detailing the character: i dunno what tecniques they are using but usually its straight forward from a 3d program for low poly version this takes 2 3 days depending on how fast they are working and how many ppl are working on the character ( by this i mean it could be 1 person doing character and weapons and visuals) but its usually 2 3 guys working in groups, so yeah i say this full process is about a time frame of 3 days to 1 week... after low poly version, UVs are done the model goes into a scult program for detail like wrikles or maybe the scratch details on armors you know stuff like that... this usually doesnt take very long maybe 1 days work. and finally getting the character ready to animate, not sure how long it takes (since i suck at doing skeletons for characters lol so i take a LONG time to do it myself, a pro would probably knock this off somewhat fast)
Step 3: animation, framework, Visual effects... this process im not 100% sure how long it lasts cause it really depends on how many specials a character has or how many visuals are added to said character, so this step really is about how complex the character is so timelines are variat...
Step 4: Incorporation into the game engine, polishing out anything that could be off and related stuff: ill be honest i know praticly nothing about game engines and programing so not much info i can give here.. from what i see from co workers and such its usually somewhat tuff and could take a bit of time... atleast to make sure the character has no bugs and everything is working as it should...
Step 5: inhouse testing, beta alpha testing the character. not much explaining here to do everyone know what this step is about...
Step 6: getting the DLC aproved and all that stuff... this could also take some time, not to NRS falt ofc Sony and Microsoft sometimes can be a pain to deal with in terms of DLC content...
Went on a bit on this sorry if this bores you guys, but if anyone is interested in knowing in a simplified way how this all works here you have it guys, just a very simplified step program on how you do a characcter