A rather noobish question here but what is OTG?? I've been practicing the elbow whiff into d4 acid hand and so far against Sub Zero, Mileena and Kung Lao the d4 acid doesn't stuff anything and I get hit. Is my timing off or do these characters fall into the 20% range of characters this doesn't work on?
Hotpockets try using 321 after a jump in punch.
hey man, nothing wrong in asking and nothing wrong in not knowin an unfamiliar term.
OTG = Off the ground. By means if opponent tried to act stupid and play dead, u can poke him out with cr+3 making the EX slow FB hit him or force him to block for ur incoming cr+4~ acid hand
as for the wake up option, i shall list all the chars and wut specifics that these mix ups get. though u might be not timing the trap correctly in some cases. also if CR+4 didnt stuff them, then learn that this char can wake up with a move....in that case opponent still punishable due to the fact that there's a FB matigation or hit (due to armor) and that u can block. so in general if u didnt do cr+4, ur still safe no matter wut.
let me start with the three mentioned char u listed: (test is done while roll on and Off):
before i continue. dont forget that it's complete mind game from u! so u can let opponent get used to wut you will do! for example if Cr+4 doesnt stuff in or whiff, simply block and they will be punished by your EX SFB....if they decided not to, then u can completely take control by either OTG cr+3/cr+4~acid hand or...create your own
.
(for example i used this today: opponent tried to wake up , i did cr+4 into EX acid hand launching him in the air and severly punishing him for another mind fuck Mix ups wake up traps)
PS: if your doin any of the combo and non full screen Fast ball slow ball, then ur timing must be good. the earliest3,2,1 can connect the better Okizime u can preform (in case if opponent can Matigate EX FB or cr+4 doesnt stuff opponent, then it's still completely safe to block the move wither punishing after or not that is a char specific!)
-Subzero
#wake up slide EX or regular: cr+4 cannot stuff it, though the EX FB will hit him canceling his move and puttin u back to ground for safety
#wake up Clone EX or Regular: Subzero can escape the EX FB by matigating the damage as well as escaping your cr+4 if your not in the corner. so cr+4 will only hit him if here's stuck in the corner
-Kung lao
#Wake up Teleport regular or EX: u can punish it
#wake up spin: cr+4 cannot stuff the EX move. better block in such a case to punish him with the EX ball. Or if u did cr+4 EX slow ball will punish the Regular spin. both case of blocking or gettin hit by it, the EX FB will hit Kung lao's SPin!
-Mileena
You can punish all of her Wake ups Except for Regular Roll Ball!
the cr+4 will whiff and the EX Sfb will do the job of catching all her wake up games. in that case, You dont have to do cr+4 if mileena goin to wake up with roll! u can simply crouch block and she will get punished from the EX SFB leading to juggling state or Re trap mix ups.
if she decided to play dead and then Late wake up then simply OTG with cr+3 into anything u want (recommended wither cr+3 into acid hand or fast FB for re juggling state)
i shall post the rest of all the roaster tomorrow hopefully. though just so you understand, this wake up mix up is still safe if opponent tried to wake up with a move that cr+4 cant stuff! ...simply u can just block and they will be punished by either EX FB or punishing them after due to the wake up move having dis advantage of frame recovery (E.G: baraka's b,b+1 , Kano's roll's, sonya's EX grab, sub zero's slide, scorpion teleport....etc).
if i am still not very clear then please tell me so i can elaborate with details and easier. also i posted the transcript in the combo vid section, you can go take a peak at it , it might help u understand fully the advantages of such mix up.
I forgot to mention this which is very important:
the combo mix up (3,2,1~ ex Sfb) can sometimes have different outcome than the other full screen fast ball into whiffed EX SFB.
-for instant, subzero clone can not escape the full screen trap...wither he's in the corner or not. though the 3,2,1~ ex SFB mix up can force reptile to change cr+4 into EX dash elbow in order to punish subzero (or simply cr+4 will whiff puttin u into a safety position where EX SFB forcing subzero to block or else he might get pressure guarded or juggled)
-other example: sindel wheel kick can be severely punished by the cr+4 trap if the 3,2,1~ ex SFB mix up used. though if it's the other example of fast FB into EX SFB, reptle will be forced to block and let sindel punish herself by the EX SFB....or the least will force reptile to not use cr+4 and instead either block or Preform an anti counter move (like ex ED or EX fast ball) or simply wait to punish after the EX move is done. i guess the reaosn in such case why this works in one mix up and doesnt work on the other is that reptile has to be infront of her in order for cr+4 to stuff it in.