Something I wonder about: will the game interrupt your match winning combo or are you allowed to continue the combo after the opponent's health bar is depleted. The reason I ask is because it would be way cooler if you can swag a long combo sort of like an ultra combo, and then end it with the brutality when you're done. Otherwise, you'd have to look at your opponent's health bar and try to end it exactly with the move that triggers the brutality and hope you did enough damage with the damage scaling in tact, to kill on the last hit.
Another thing I noticed when Derek and Tyler were playing each other was that they both hit each other with a neutral jump 1 and the hit traded at the beginning of the round. The meter reward was not given to any player. Then, Tyler teleport punched as ermac and got a clean hit on Derek, and he was given the meter. I think this is awesome because it's less random. From no hit trades in mk9 to hit trades and random meter award in injustice, mkx seems to get it right. Good job NRS.
Me and
@DarthArma have had the hit trade conversation many many times