Another thing RIP mistaken , he said you need to Dash before you run, which is not true@GGA 16 Bit can you go from not moving to Running so that you can Run Cancel immediately?
@GGA 16 Bit can you go from not moving to Running so that you can Run Cancel immediately?
This is untrue. Nothing in MK is done to make execution high as a balancing mechanic.They don't want run to be a button because they want players to have to use skill to use it. They don't want people just hitting buttons with no thought involved
hugsThis is untrue. Nothing in MK is done to make execution high as a balancing mechanic.
The skill in MK has never been hitting complex buttoms on time, its been about knowing when and what buttons should be hit.
In MK its not "can I do this? " it's "should I do this?"
This is not Street Fighter where things are made intentionally difficult as an "execution barrier"
Hi am using a mobile phone so I can't see the video can u please send me the video URL but edit it e.g you!tube.com/watch then I will just delete the "!" So that I can see the video thanksDuring E3, @Rip aka Reepal got an opportunity to play Mortal Kombat X behind the scenes for several hours. Following his time playing the game hands-on, Rip is drilled with questions on @Aris AvoidingThePuddle podcast. Topics discussed include the stamina bar, character variations and much more.
Starts at 22:15. The dash mechanic and stamina gauge is explained. You can't break a combo without a full stamina gauge, apparently! That's pretty nuts! Be careful with your dashes because if they get punished, you're done, son!
edited/promoted by STORMS*
Because of the start up, which will stop from constant cancel pressure and continue comboswhy not just double tap forward for dash, double tap and hold for run?
the way its done right now it has start up too. the transition could be made very quickly, not like half a second of Holding.Because of the start up, which will stop from constant cancel pressure and continue combos
this could just mean he hit ff B very quickly. or even buffered ff then triggered dash with B. also dash and run could have the same starting Animation so that the Transition is smooth. this gif doesnt necesarrily prove rips description wrong.Look at my Gif near the top of the page
1. some People (not you) act as if changing the Special move palette wouldnt be a big Thing. it can Change the whole strategy of the character though. i think they Chose the right Approach, but i would have preferred if you could Change style during match like mkda. the way it is right now tournaments might become a counterpicking fest with just as much battle in the menues as in the Arenas.I definitely do not want the core mechanics of a character to change across variations. That's just asking for 2 or 3 characters to be dominant the way Kabal was. If only a few moves change, then it's much easier to balance and avoid that kind of exploitive dominance.
I'm also super psyched about dash-blocking being gone, as well as the stamina bar and loss of some of those other mechanics that really favored braindead-but-safe rushdown. Any fighting game that requires patience to achieve the highest levels of play is gonna get my support.
One important question, though: Rip started to talk about something where you can double meter burn Scorpion's spear. What the hell was that about?! I got so pissed at Aris cutting him off when he was trying to explain that. Do we know any more about how it works or what it does? Can anyone else do that shit?
I can tell you didn't play MK9 anywhere near a high lvl.Dash blocking was so stupid, it was a just a super easy way to get in with no work, but now you have to actually space out your movement which emphasizes footsies and space control and i could've sworn thats what the MK9 elitists were all saying that injustice doesn't have. Too rich.
Dude stfu I listened to the whole thing. I was talking about lazy gamers not me.They talk about MK for about 30 minutes. If you don't care enough to devote 30 minutes listening to someone talk about a new MK game, you might be on the wrong site.
I told you where to start when they begin talking about MK. It's a good listen. Typing out every detail they go over would be a lot to cover.
Dude stfu
Actually, that's not true at all.It literally does nothing, dude. Your character flips the way he/she is standing. It has zero effect on the actual gameplay. It's the most useless button in fighting game history.
The stamina bar has to be full to use a breaker?I want the Stamina bar to NOT replenish while the character is being hit.
This would mean if your run or backdash gets punished you will eat an unbreakable combo.
This would be AWESOME.
Yes.The stamina bar has to be full to use a breaker?
Ohhhhh, boy. They're adding some massive depth to the game it would seem. Now, just because someone has two bars of meter, they're not necessarily guaranteed a breaker if they used up their stamina bar and it's not fully recharged when they get hit.Yes.