WakeUp DP
GT MK OshTekk.
On Sorcerer variation.
I don't care for Summoner, I know you people are gonna come here and be like "but vortex" blabla
No. This is about Sorcerer, I don't care about vortex, I just wanna be able to zone better. Now I know he is a strong char but since he has no true reversal or a "get off me " move, they should make it harder for players to get in on him.
If once they get in they destroy him and don't ever let him wake up that's on him, he should had played a better keep away game.
If the reward for getting in on Quan is to completely shut him down, it should be harder for opponents to get in, wouldn't you guys agree?
I don't care for Summoner, I know you people are gonna come here and be like "but vortex" blabla
No. This is about Sorcerer, I don't care about vortex, I just wanna be able to zone better. Now I know he is a strong char but since he has no true reversal or a "get off me " move, they should make it harder for players to get in on him.
If once they get in they destroy him and don't ever let him wake up that's on him, he should had played a better keep away game.
If the reward for getting in on Quan is to completely shut him down, it should be harder for opponents to get in, wouldn't you guys agree?